Hm... What if instead of a potion it would be a food item? (That only baby mobs can eat, obviously.)
Perhaps the crafting recipe should be something involving gold nuggets...
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Jun 24, 2014WELL...Posted in: Survival Mode
-I always organise my hot bar like this:
-I always keep the stuff in my chests organised.
-Steak has always been my main food source.
-I never hunt pigs, for some reason...
-I never craft a shovel or an axe and keep it with me unless it's absolutely necessary.
-I get an odd urge to collect all roses in my range of view.
Jun 24, 2014Posted in: Survival ModeQuote from 78seven
But just a tip: you dont have to build a bridge, you can just jump in the river/ ocean with the horse and from there on you can just push the horse to shore by swimming.
Imagine how patient you even have to be to do something like that, depending on how large the river/ocean is.
I know you've already found a solution...However there is a mod that changes the crafting recipe of a lead, (don't know if it's available for the latest version, I stick with 1.6.4,) so it wouldn't require slimeballs.
Jun 24, 2014I've always wanted to keep a baby chicken in my house... But they grow up so fast.Posted in: Suggestions
Partial support, it's just a little vague. Like other are saying, there should be a 'grow' potion as well, and what will the recipe be?
Jun 23, 2014Posted in: Suggestions
Oh, but I mentioned they should stop howling once they've been tamed, plus it wouldn't be nonstop. Don't you think it's better than barking, anyway? xDQuote from yourgarbage
You know how annoying wolf howling would be? We already have enough noises for Minecraft mobs! I can only imagine the torture of waiting inside your house during night because you do not have a bed, and hearing wolf howls, zombie growls, skeleton's clattering, pigs oinking, cows mooing, and sheep baaing.
(By the way, I usually go mining by digging straight down when in that sort of situation.)
Oooh, it would make sense if they growled while attacking another mob and not just the player. You wouldn't mind if I added that to my list, would you?Quote from Lordofdragonss
Once I made a thread that had suggestionfor random quirks Mobsshould have to make them more lively.
My suggestions about dogs were:
They bring you items that are on the ground. Range: 10 blocks. (You could playfetch with this!)
They should growl when they sense monsters nearby
They should lvl up and gain more life.
When they sit they should look around but moving only head.
They should attack mobs that were hit by arrow Range: 10 blocks.
Yeah! From what I know it's not used because the quality is too low, but I wish they would get a new sound file or something.Quote from SteveCraftwood
That would be AMAZING! Full support! Plus, there's already a howling sound in the game files, its just not used currently. Also, one of the wolf variations should be a brown/orange, for a Timber Wolf.
I think the brown variation (for what I suggested) would count as red, depending on how dark or light it would be...
Jun 22, 2014Well, I wonder how rare they're going to be. I mean, it would make a little more sense for them to be rare at the moment, like ocelots, wolves and horses. Though I still can't get that image out of my head... Rabbits everywhere...The nightmares...Posted in: Recent Updates and Snapshots
Quote from jebblue
Someone should start a clan...KOB (Killer Of Bunnies).
I'd gladly join.
Jun 22, 2014Uh oh, I'm not too late, am I? (Since when is a thread considered dead, anyway..?)Posted in: Suggestions
Just wanting to note that I made a crappy banner, in case anyone other than me wants to use it:
Anyways, thanks for the support so far.
Jun 15, 2014Posted in: Recent Updates and SnapshotsQuote from Adrenaline Rush
But seriously, It's good that we are finally getting a hostile mob again, and it's a water one too! they are finally doing something with the oceans and I like that.
Now that I am looking forward to.
Quote from Bjossi
Because, even after 4+ years of development, the game world is still more or less completely dead aside from some livestock here and there. It desperately needs ambience and rabbits are a step in the right direction, although I do admit I'd have thought birds, fishes or ambient sounds would come first.
Exactly! I think it's rather that a lot of us are used to the game being that way. Sort of like...It's what makes Minecraft the Minecraft we all know and love, y'know? But this was probably an issue since the first time the game was updated...
If this is the direction Minecraft is going to be taken, it would make a lot more sense to add birds, fish and ambience first. As for now we're going to have empty forests with rabbits running around everywhere, as well as some livestock. Just imagine it.
Jun 15, 2014Posted in: Recent Updates and SnapshotsQuote from GerbilCrab475
Mo'Creatures mod stinks. Still hate Minecraft horses because of how they look like ugly mo'creatures horses.
Mo' creatures is really good, but yes... It changes Minecraft a lot, and not everybody prefers it. I'd like it to stay as a mod.
I'm fine with horses, though. Just needs to be a little simpler IMO.
We've had chickens, pigs, sheep and cows for quite a while, then all of a sudden Mojang decides to add rabbits. I could complain about how Minecraft is not the same anymore and all that, like most other people who've been playing the game since a long while. But seriously, this? Horses seem decent, I guess. But why on Earth do we need rabbits in the game? I could come up with plenty of other ways to obtain this so called potion of leaping.
Orrr...These are just the sort of features that require getting used to, I dunno. Whether it really is going to be added hasn't been confirmed yet, right?
Jun 14, 2014Well... Am I the only person here who does not want to see rabbits in the game?Posted in: Recent Updates and Snapshots
I don't really know why, I just don't want the game to turn into something like Mo' Creatures. We already have the mod, after all...
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