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    posted a message on Minecraft 1.17 Update Opinion Thread

    It means we no longer need to use glowstone (or other light emitting blocks) to se signs clearly anymore. That is a big plus in my book.

    Posted in: Recent Updates and Snapshots
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    posted a message on Updating the remaining biomes

    I'm willing to bet that 1.8 will be some kind of wilderness update. It will include all the losing biomes from previous voting events as well as other updates to the overworld. Each biome should strive to be as diverse as the Jungle biome, even if it means adding mobs that don't really do much.

    Posted in: Suggestions
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    posted a message on The newest 3 installations of Minecraft should not be what they are.

    I, for one, have really enjoyed the last few updates and look forward to the future 1.17 and beyond. I see you made the argument that 1.16 looks "un-minecrafty" and I'll tell you that many people said the same about 1.13 and 1.14. There are so many mods that have been made that pretty much any update Mojang puts out is going to cross a similar path to a previous mod. I still feel as though these updates fit with Minecraft as the features added in 1.13-1.16 are all very much simpler than what you find in mods but also creative in their own ways that I have not seen done in mods with similar features. Not only that but all of the textures are now under a single pixel artist which makes the art style much more consistent. This actually means that all of the textures should fit right in with each other and in many people's opinions (including my own) agree with this.


    These kinds of arguments are old and tiresome. It does not make sense to me that you see the Nether and Cave updates as bad and the Aquatic and Village updates as good when both sets made huge additions to their focus. Your argument against the honey block is weak. There is nothing wrong with accessibility and simplification. Honey blocks made large piston doors much more compact and pleasant. They can actually be fit inside something that's not a giant wall. It's not overly simple, but not stupidly complex either.


    Unrelated:


    1.6 is the second to worst Minecraft version only being above 1.3.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from The_Shadow»

    I just discovered that dripstone will still drip water in the Nether. So, if this is left in, one will be able to get renewable water in the Nether - though very, very slowly.


    Water only fills when a water source block is above it which cannot be achieved in the Nether. I personally think that they should have just fill water by default and just have the lava mechanic need the source.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    I find it interesting that the lush caves will have clay in them, unless that is separate from from them and it's only a coincidence. We've needed an alternate clay source for some time now. Swamps are nice but having a second biome (an underground one at that!) with clay in it is a welcome addition.


    Edit: Calcite is also seen in this image but outside of a geode. This is also good news.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    It's funny, because pre 1.7 everyone was complaining about the Swiss cheese caves Minecraft had.


    As for the lava filling Mojang has stated in the Reddit thread that the lava fill rate will likely be slowed down. Probably by giving lava 3 fill levels similar to water and powdered snow.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    Xisuma uploaded all of them into a single video:

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    Powdered snow is interesting but what is more interesting is freezing. I've always wanted a freezing mechanic in Minecraft and this hopefully just the beginning for this effect. It's also not a potion effect which is even better. I'm sure they'll give other mobs proper immunities such as polar bears and snow golems.


    In the Q&A video they stated that the Nether will get no updates in 1.17 since it just got updated (even though it got ravines in 1.13; an update about water).

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    I think they might have mentioned something about skulkers and the end in the Q&A video and made it ambiguous or that they are unrelated. Skulkers are also dark teal rather than the purple that all end related monsters have.


    I doubt the End will really get anything. I don't want a reason to constantly go back there since the only way to access it are strongholds. It serves as a boss arena and a place to get a few end game items. The place is made to feel devoid of anything and I actually kind of like it the way it is. The emptiness accompanied by the bizarre music just feels right. Add any other hostile and it would get annoying (they initially tried implementing phantoms as end creatures but made them undead instead because their presence in the end was horrid to deal with). I think that the end cities should be a bit easier to locate though. Perhaps eyes of ender could point towards the closest cities?


    As for the overworld I could see a wild update that would include the losing biome votes and perhaps a few other features. Wild life is pretty much the only thing I feel the game will lack after the cave update. 1.13-1.17 really gave the parts of the game the life they needed. 1.7 added new biomes but the biomes just need unique creatures to inhabit them.


    I also want to state that stalactites dripping water into caldrons will actually be very significant if the feature works in the Nether.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.17 Update Opinion Thread

    Given how 1.16 added biome ambience (to the Nether anyway) I would not be surprised if we get other ambience updates to caves in this update. I'm also willing to bet that the update after this will be some kind of wild update that will focus on adding the losing biome chooser options: Desert, Savanna, Badlands, and Swamp. Perhaps along with other biomes that might need some love such as plains.


    Getting back on topic the new snapshot is pretty neat. Copper looks great and I can't wait to build a statue with it in the future and watch it age as I play. 50-82 days for a single stage is a great time. That means a single block will take 75-246 days to fully oxidize. Though I bet many people would like a way to accelerate the rate.


    Bundles are just about what I expected them to be. I like that they decided to just go with text instead of images but imagine how tall the list will get with 64 different items. Good to see that amethyst is starting with 2 uses. That leaves one more potential use it may get if the Q&A video is anything to go by.


    Edit: also fantastic work giving bee wax two new uses for copper preservation and candles! Now my automated bee farms will have much more use than just honey blocks.

    Posted in: Recent Updates and Snapshots
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