It means we no longer need to use glowstone (or other light emitting blocks) to se signs clearly anymore. That is a big plus in my book.
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Dec 18, 2020Posted in: Suggestions
I'm willing to bet that 1.8 will be some kind of wilderness update. It will include all the losing biomes from previous voting events as well as other updates to the overworld. Each biome should strive to be as diverse as the Jungle biome, even if it means adding mobs that don't really do much.
Dec 9, 2020GerbilCrab475 posted a message on The newest 3 installations of Minecraft should not be what they are.Posted in: Recent Updates and Snapshots
I, for one, have really enjoyed the last few updates and look forward to the future 1.17 and beyond. I see you made the argument that 1.16 looks "un-minecrafty" and I'll tell you that many people said the same about 1.13 and 1.14. There are so many mods that have been made that pretty much any update Mojang puts out is going to cross a similar path to a previous mod. I still feel as though these updates fit with Minecraft as the features added in 1.13-1.16 are all very much simpler than what you find in mods but also creative in their own ways that I have not seen done in mods with similar features. Not only that but all of the textures are now under a single pixel artist which makes the art style much more consistent. This actually means that all of the textures should fit right in with each other and in many people's opinions (including my own) agree with this.
These kinds of arguments are old and tiresome. It does not make sense to me that you see the Nether and Cave updates as bad and the Aquatic and Village updates as good when both sets made huge additions to their focus. Your argument against the honey block is weak. There is nothing wrong with accessibility and simplification. Honey blocks made large piston doors much more compact and pleasant. They can actually be fit inside something that's not a giant wall. It's not overly simple, but not stupidly complex either.
1.6 is the second to worst Minecraft version only being above 1.3.
Nov 28, 2020Posted in: Recent Updates and Snapshots
Water only fills when a water source block is above it which cannot be achieved in the Nether. I personally think that they should have just fill water by default and just have the lava mechanic need the source.
Nov 27, 2020Posted in: Recent Updates and Snapshots
I find it interesting that the lush caves will have clay in them, unless that is separate from from them and it's only a coincidence. We've needed an alternate clay source for some time now. Swamps are nice but having a second biome (an underground one at that!) with clay in it is a welcome addition.
Edit: Calcite is also seen in this image but outside of a geode. This is also good news.
Nov 26, 2020Posted in: Recent Updates and Snapshots
It's funny, because pre 1.7 everyone was complaining about the Swiss cheese caves Minecraft had.
As for the lava filling Mojang has stated in the Reddit thread that the lava fill rate will likely be slowed down. Probably by giving lava 3 fill levels similar to water and powdered snow.
Nov 12, 2020Posted in: Recent Updates and Snapshots
Powdered snow is interesting but what is more interesting is freezing. I've always wanted a freezing mechanic in Minecraft and this hopefully just the beginning for this effect. It's also not a potion effect which is even better. I'm sure they'll give other mobs proper immunities such as polar bears and snow golems.
In the Q&A video they stated that the Nether will get no updates in 1.17 since it just got updated (even though it got ravines in 1.13; an update about water).
Nov 10, 2020Posted in: Recent Updates and Snapshots
I think they might have mentioned something about skulkers and the end in the Q&A video and made it ambiguous or that they are unrelated. Skulkers are also dark teal rather than the purple that all end related monsters have.
I doubt the End will really get anything. I don't want a reason to constantly go back there since the only way to access it are strongholds. It serves as a boss arena and a place to get a few end game items. The place is made to feel devoid of anything and I actually kind of like it the way it is. The emptiness accompanied by the bizarre music just feels right. Add any other hostile and it would get annoying (they initially tried implementing phantoms as end creatures but made them undead instead because their presence in the end was horrid to deal with). I think that the end cities should be a bit easier to locate though. Perhaps eyes of ender could point towards the closest cities?
As for the overworld I could see a wild update that would include the losing biome votes and perhaps a few other features. Wild life is pretty much the only thing I feel the game will lack after the cave update. 1.13-1.17 really gave the parts of the game the life they needed. 1.7 added new biomes but the biomes just need unique creatures to inhabit them.
I also want to state that stalactites dripping water into caldrons will actually be very significant if the feature works in the Nether.
Nov 6, 2020Posted in: Recent Updates and Snapshots
Given how 1.16 added biome ambience (to the Nether anyway) I would not be surprised if we get other ambience updates to caves in this update. I'm also willing to bet that the update after this will be some kind of wild update that will focus on adding the losing biome chooser options: Desert, Savanna, Badlands, and Swamp. Perhaps along with other biomes that might need some love such as plains.
Getting back on topic the new snapshot is pretty neat. Copper looks great and I can't wait to build a statue with it in the future and watch it age as I play. 50-82 days for a single stage is a great time. That means a single block will take 75-246 days to fully oxidize. Though I bet many people would like a way to accelerate the rate.
Bundles are just about what I expected them to be. I like that they decided to just go with text instead of images but imagine how tall the list will get with 64 different items. Good to see that amethyst is starting with 2 uses. That leaves one more potential use it may get if the Q&A video is anything to go by.
Edit: also fantastic work giving bee wax two new uses for copper preservation and candles! Now my automated bee farms will have much more use than just honey blocks.
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Dec 17, 2020The_Shadow posted a message on The newest 3 installations of Minecraft should not be what they are.Posted in: Recent Updates and Snapshots
I've never been able to understand this complaint either. Minecraft has been a mishmash of disparate elements from day one, and there's mods for everything under the sun. If something "feels modded" to someone, I think that says more about them than the game.
I could understand the complaint if Mojang came out with an update that suddenly switched the whole game to, say, a Lord of the Rings theme or whatever. But we all know that's not going to happen.
Dec 9, 2020Ptolemy2002 posted a message on The newest 3 installations of Minecraft should not be what they are.Posted in: Recent Updates and Snapshots
I'm going to be honest, and this probably will never see the light of day, but I'm going to write this anyway. I feel that in the past year or two, Minecraft has definitely taken a turn for the worse. I feel that the only update that has recently actually improved the game in the way that it should be improved, is 1.14. I'm going to talk about every update after 1.8, and say why they added value and challenge to the game, and then why I think 1.15, 1.16, and then when it releases, 1.17, are not, in my opinion, good for the game, and definitely not adding value.
So, what you're saying is that the three latest updates are completely pointless and don't do anything good for the game? If they even add one good thing, they must be adding value.
So, what the 1.15, 1.16, and 1.17 versions of the game added, and why I really do not like them.
1.15: This added Bees and Honey. This itself was decent, and not an issue. What I really feel, however, is wrong with this update, is the Honey Block. Before this, there only used to be slime blocks, so you could move large, massive things, it would just be complicated and a pain to do so. Now, with the addition of the Honey block, which are essentially the same as Slime blocks, accept that they don't stick to them like Slime blocks would if you put them side by side. This made it so that you could build a massive door with a bunch of side-by-side flying machines, alternating Slime Blocks and Honey Blocks, instead of having to make one that was quite complicated due to the properties of Slime blocks. In my opinion, this makes it way too easy to build up what used to be incredibly complicated and elaborate Redstone machines. TL;DR for this update, this makes things that were and should be complicated, much easier than they should be.
You said yourself that building giant redstone machines was a pain, so why would you intentionally advocate for that pain to remain where it is? What about a pointless challenge like this is so appealing? 1.15 was also mostly a bug fixing update, so the game was improved because it performed better.
Now, for 1.16: This added many things, including Basalt, Blackstone, Chains, more variations of Nether Bricks, Crimson and Warped fungi, nylium, and wood, gilded blackstone, crying obsidian, lodestone, respawn anchor, shroomlight, a blue variation of all fires, a target block, the mobs Hoglins, Piglins, Striders, and Zoglins. It also added the Bastion Remnant, a building with lots of Piglins, with gold blocks and other loot inside. It added 4 new biomes as well. Basalt Deltas, Crimson Forests, Warped Forests, and Soul Sand valleys. Here is what I find so incredibly wrong about this, starting with this and moving to 1.17. To start off, I feel some of the new mobs and textures look a bit un-Minecrafty, but that's not the main issue. A lot of features, the biomes in particular, as well as the ability to trade with Piglins, feel almost modded to me.
You know what else felt "modded"? Pretty much every single thing that was added to the game since the modding community started up. This argument is just an irrational fear of change, and it stands in the way of evolution. They've already overhauled almost all the textures, making the game look and feel much different than before. Why can't the game change any more?
But that's not even the worst part for me. There are two larger issues. The first is converting Zombie Pigmen into Zombified Piglins. This just changes so much of one of the dimensions, one of the key functions of the game, into simply a weird looking version of a new mob. This disrupts the mystery of the nether, the intrigue.
The zombie pigman has ONLY changed aesthetically, and it pretty much looked like a weird piglin in the first place. If the model hadn't changed, it would have just looked like a slightly weirder piglin, but it still would have looked like one. Otherwise, nothing changed.
And now, for my least favorite part of this update, the Netherite. This is, by far, the worst change, in my opinion, they have ever made. This takes out a large part of the challenge of the game. To start, you don't take as much knockback, making it so that it's easier to win, and not to be knocked off of ledges, in PvP. Then, there's the fact that it makes it basically impossible to die when you are fighting any mob in the game, because of how incredibly well it protects you.
Netherite has the exact same protection level as diamond armor, and the knockback resistance doesn't work every time. It's not much better than diamond itself.
The tools make doing anything basically like mining it in creative mode as well.
Efficiency is also only barely changed, and instamining is still just as possible as it was before.
Now. For by far the worst update they will ever add to the game, 1.17. There are three features of this update, as it is at the time of writing this, that I actually feel improve the gameplay experience. I am also talking from the perspective of the current snapshot, 20w49a, as well as the reveal trailer. The three things I do like: 1. Taller, more generated mountains. 2. The ability to path any subtype of dirt block and 3. The ability to waterlog minecarts/minecart rails. Other than that, the textures, the features, all of that, just looks and performs like they went to about 10 mod pages, picked a random feature, and threw it into the game.
What is with this fear of evolution? Why is change so bad for Minecraft?
Stalagmites/Stalagtites, where and why? Also, they are the least Minecraft-like texture. The game is looking less and less like itself with every update, and I feel this bodes poorly for the future. The fossils are just odd, and again, oddly textured for a game like this.
It's literally the exact same as a regular block, just with a snow animation. The game is all about exploring and reaping resources from the blocks, so archaeology fits perfectly into the theme.
The Warden is a cool concept but looks like it never should've been considered a serious texture, and last but not least. Skulk sensors. Wireless Redstone. That's it.
The Warden is part of a brand new part of the lore that was never seen at all before the announcement. How are you already going to claim that it doesn't fit when you haven't even seen what it would fit into?
Oct 18, 2020Posted in: Recent Updates and Snapshots
Can you go just one topic without talking about your mod? Are you even capable of talking about the game without bringing up your mods and shooting off streams of pointless numbers in said mod constantly? We get it, your life revolves around your mods, but it would surprise me if I was the only one tired of hearing about it in literally every single topic you enter.
Oct 7, 2020Posted in: Recent Updates and Snapshots
I am indeed "okay" with Netherite. In fact I'm quite pleased. It was a long time coming and it gives another reason to explore the nether as well as an incentive to dig through its lower layers. Some potential lore fuel too, but nothing concrete; you make your own story in Minecraft.
"Spaghetti code" refers to old, messy, and hard to work with internal programming of a game. Games made on a lower budget and/or new and inexperienced creators suffer from this, as do long-staanding games. Minecraft and KSP are both of those. The games base programming will be an incoherent mess, jerry-rigged to get things to work without having to tear down old infrastructure. Not with the intent of being lazy, but out of not knowing better ways, not expecting future pressure, and saving the stress of redoing other things to account for it. It's part of the natural evolution of any work. As one gets better, early works will be realized as dilapidated and inefficient.
May 9, 2020TheMasterCaver posted a message on What is the most commonly played version of Java Minecraft ?Posted in: Discussion
Any answers with anything other than the latest version are wrong - you may wish that most played on your favorite version but most simply play on the latest version, as best evidenced by multiplayer servers:
This doesn't even list 1.6.4 - for all I know I am the only one who still plays on such an ancient version, nearly 7 years and 10 major releases out of date! Likewise, only 414 were on 1.7.10, or just 3.23% of a total of 12,820 servers listed, while more than half were on 1.15+ and few are already on 1.16 (snapshots) - and the same goes for the number of mods available for each version; 1.12.2 has way more mods than 1.7.10 and about 10 times as many as 1.6.4, while 1.15.2 already has nearly 3 times more mods than 1.6.4. Even if you included every version of my own mods, none of which are on CurseForge, it probably wouldn't make a difference in the page count (20 mods per page); this includes 4 versions of TMCW, TripleHeightTerrain, DoubleHeightTerrain, and Superflat Caves; of course, I also have some mods for later versions, like TMCW Underground (2 versions) and Random Biomes for 1.7.10, an old anvil mechanics mod for 1.8, and "1.6.4 caves" mods for versions up to 1.13:
The same goes for the proportion who use mods (and thus are most likely to play on older versions) - the vast majority play vanilla (it is hard to find any hard evidence (according to this discussion Mojang can track whether you are playing modded or vanilla) but if you exclude mods like Optifine, as well as simple graphical mods like shaders (which is usually the same as using Optifine these days), I'm betting that most play vanilla; sure, the most popular mods listed on CurseForge have 70+ million downloads but that doesn't mean that 70 million have played them, which would be double the total copies sold for Java).
Apr 20, 2020The_Shadow posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.Posted in: Recent Updates and Snapshots
This is the right way to do it. If the goal is to make the Nether a place to live, diamonds are needed - you can't make netherite without it!
Feb 9, 2020MR_Creep111 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]Posted in: Resource Packs
We've mostly just sent our files to @GerbilCrab via dropbox or something. Speaking of files, I've started on some textures for the items in the newest snapshot. I'll send a pic; any feedback would be much appreciated.
Oct 11, 2018Posted in: Recent Updates and Snapshots
Just a reminder people, this is a thread for discussing the news and updates of Minecraft 1.14, not for general complaints about Mojang development speed or quality or the size of previous releases.
Please keep the discussion on-topic.
Jun 2, 2018limeyhoney posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]Posted in: Resource Packs
The painterly pack was the first texturepack I ever even saw in Minecraft. It is great to see someone continuing it!
Nice profile picture btw.
Nov 24, 2017Posted in: Recent Updates and Snapshots
It sounds like something cool on paper but I feel like this game is just making dumb changes now. I don't want things like this, I liked the game 3 years ago. The simplicity. It was so easy to just pop in on a server and know what you are doing. I feel like they are changing a game that is already finished and that they need to just leave alone. Why change something that isn't broken? I liked all of the mobs up until the enderman. I liked animals spawning anywhere that had grass and light. I liked nights being extremely hard to survive. Idk why but the game actually seemed scary. Not sure if I was just a kid or something else was up
tbh it just sounds like you got your nostalgia goggles super glue-ed deep in your eyes lad...
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