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    posted a message on Pillager Outpost Data File

    Just an idea. I think it should work as world creation procedure hasn't changed recently.


    Find your seed, and create a world with it in the newer version. Locate a pillager outpost in the world and then delete a group of blocks from your real save file where that area is, a lot of vids on the internet show how this is done, in particular Pixlriffs has a good one about it. Make sure you make a backup before doing this. When you again revisit that area the new version should recreate it wit all structures.


    Haven;t tried this myself so beware.

    Posted in: Survival Mode
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    posted a message on Why are vertical slabs not in the game?
    Quote from TheMasterCaver»

    This is being partially implemented in 1.16 anyway; walls will now stack seamlessly, with the major difference between them and true slabs being that walls are centered in the middle of a block (as opposed to slabs being to one side, so they only need to add a bit of code to enable them to be placed/offset like slabs):


    What will happen to door placement? Currently they place on block edges and open flat, will this new mechanic place them in middle also and either swing-pivot them or collapse them like a folding door?

    Posted in: Discussion
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    posted a message on Parrots

    Guess I'm not patient enough. I've never been able to tame a parrot nor ocelot and even cats are a bit hard for me to tame. A average only about 1 in 3 of those I try, they just run away and don't come to get the fish.

    Posted in: Discussion
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    posted a message on Anyone remember mob spawners spawning on the surface of deserts?

    They are rather common in 'Badlands" biomes because the mineshafts there are quite often right up on the surface. In my current world I collected 2 stacks or rails and 3 minecarts without mining a block and also came across 2 spider spawners.

    Posted in: Discussion
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    posted a message on Mob farm afk height?

    The dimensions I just cited for my typical bui;d means that above 64 blocks you will hit world ceiling. I suppose one could make a gigantic spawn platform and get over 64 blocks away in the X or Z direction but I can't think why anyone would want to

    Posted in: Survival Mode
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    posted a message on Mob farm afk height?

    I generally build this kind of farm up high in the air out to sea. My platform at Y 190 and the the drop distance depending on whether I want XP or loot above and then the spawn zones above that. This avoids need to light up the underground area. As long as you are over 24 blocks from the nearest spawn area and under 64 from the fartherest you should have plenty of mobs.


    Recently, I've been putting a nether portal on the wait platform so I don't have to climb up there. Just hop into the nether, walk a few blocks, and pop out ready to go.

    Posted in: Survival Mode
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    posted a message on Nether portal seems to have disappeared

    Sounds like the DIM-1 file in your world save got corrupted and the game replaced it. You can wipe out all changes since the world started if this happens. The DIM-1 file is the nether map and the DIM1 file is the map of the end.


    Some players, for example, remove the DIM1 file on purpose so the game replaces it to allow fighting the dragon again. I suggest destroying your overworld portals and rebuilding them. This should give you back the netherside portals.

    Posted in: Survival Mode
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    posted a message on Grass and Trees generate differently

    Some things at least appear to be random. I was having real trouble finding sweet berries on my world so made a creative one with same seed so I could fly around. Found berries in it but in my survival world they were none there,

    Posted in: Discussion
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    posted a message on Getting nothing from AFK fishing
    Quote from kingcobra6868»

    I am on the newest snapshot @allyourbasesaregone. The reason I haven't been able to do villagers yet is that the closest village is thousands of blocks away, and minecarting them that far is quite tedious. However, thankfully I just found my second zombie villager so I can start breeding villagers.


    Which notes one more question. How long does it take for villagers to become unemployed and what is the best way to get emeralds?



    Actually, I got my first 2 villagers in my current world from an igloo basement (My base is in snowy tundra), built a villlager breeder and then my trading hall. In my last world I started by capturing and curing 2 zombie villagers.


    With 2 villagers you can start a simple breeder. All of the new villagers have no profession untill you give them a work station, do this after you have separated them away from the others. You can keep removing the workstation and replacing it to change their profession or just their trades if you return the same station. Keep going till you get a trade you want. You can keep changing UNTILL you actually make a trade with them which will fix their profession and first level trade.


    You can start easily if you make your first traders as either farmers to sell them crops or fishermen to sell them the fish from your AFK fishing (at higher level trades).

    Posted in: Discussion
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    posted a message on Getting nothing from AFK fishing

    Personally, the only reason I use AFK fishing now is to get fish for trading and a few XP levels for anvil working. All the trash and so-called treasure just fill up the chests. My trading hall supplies every kind of diamond tool, weapon, or armor and the spell books to finish them up to what I need.

    Posted in: Discussion
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    posted a message on My Cartographer must hate me

    Bought a 'Woodland Explorer map' from my cartographer and went out to find the mansion. Took a few days of travel but I found it nearly 12k blocks from my base. Just this morning I was searching for pandas and ocelots in an area containing both a jungle and a bamboo biome and found another mansion which is less than half as far from my base in a small Dark Oak biome near them.


    Well, now I have 2 mansions. Just goes to show.

    Posted in: Survival Mode
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    posted a message on Ban Vexes

    They are annoying but managable. Just go for the summoner and then do the vexes. Besides the ones in the mansions they only seem to appear in higher tier raids, so if you can take them it's just another MOB.

    Posted in: Discussion
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    posted a message on someone know what is that?
    Quote from Hexalobular»

    No, the redstone block is on/above it's head, it looks like it might be stuck in it, I ve come across villagers with their heads stuck in the ceiling before, just hanging there.

    And it's obviously a zombie villager as seen by the big nose, remains of a hat and the badge.


    Yes, I've often come across villagers stuck in their house ceilings.

    Posted in: Discussion
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    posted a message on Genetic Drift?

    Just a little something I noticed in my 1.15.2 survival world at my 'Snowy Tundra' base.


    I started my villager breeder with the two from an igloo basement. Both of these were in the brown plains version clothing. About the 6th or 7th villager bred appeared in the blue and white snowy version clothing. As of yesterday, as I removed a villager to my trading hall (about 28th or 29th and of the plains type) all remaining villagers in the breeder are of snowy type. I agree that they are the ones that should spawn in this biome, but found it odd that they took over gradually rather than all at once. I would have presumed that all villagers bred here would match the biome.

    Posted in: Survival Mode
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    posted a message on Short + long pulse redstone clock help

    The dual hopper clock used in this vid by Snocrash is very simple and allows for easy tuning of the on/off cycles by adjusting the number of articles in the hoppers. Think he tuned this for 10 sec. on and 30 sec. off but by adding more articles to first hopper set and fewer to second, would match your specs.



    Clock is in later part after major building.

    Posted in: Redstone Discussion and Mechanisms
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