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    posted a message on One composter, 3 farmers

    Built a simple villager breeder as mentioned in a previous thread. Now I have a slight problem. Although there is only one workstation in the breeder, a composter, 3 of the villagers have become farmers. Also they have not resumed breeding although the villager I removed is over 85 blosks away from the breeder.


    Suggestions?



    Solved the not-breeding problem. Destroyed all the beds and then replaced them and breeding resumed. Still don't understand the 3 farmers complication though.

    Posted in: Survival Mode
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    posted a message on Distance Breeder <-> Trading Hall

    As I only needed a few villagers for a small trading hall and an Iron farm, I built this one:



    Although I read elsewhere that 3 villagers are needed, it started breeding when I had put 2 cured Zombie villagers in it, and works perfectly with 6 villagers now present.


    When I move some of these to a trading hall, how far distant from the breeder must it be for breeding to resume? Sources seem to vary about this from 30 to 80 or so.

    Posted in: Survival Mode
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    posted a message on Villager's beds

    Does the bed a villager has chosen have to be destroyed to uncouple the vikkager from it or will this also happen if the villager simply cannot pathfind a suifable route to it?


    Wiki doesn't make this clear anywhere I have been able to read.

    Posted in: Survival Mode
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    posted a message on In praise of grindstones
    Quote from Sharpe103»

    Where I get the most use out of grindstones is enchanting. Table not have a good enchant? Put a level 1 spell on a golden breastplate and then turn it on the grindstone to get some of that XP returned. I also have a gold farm, where zombie pigmen drop tons of enchanted gear.


    I've really got to try that.. This has been a problem for me all along.

    Posted in: Survival Mode
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    posted a message on In praise of grindstones

    I learn new things about neat 1.14.4 items every day. Today it was the grindstone,


    One of the problems of AFK fishing is that you accumulate a lot of enchanted junk. I say junk as being books, rods, and bows which have enchantments you would obviously never want to use or very low level ones that aren't worth building up. Now comes the grindstone....


    I use an infinity bow, and never use mending bows so have no use for them except as fuel. By disenchanting 6 of them on the grindstone they are still fuel, but I recovered 3 levels of experience ( from 17 to 20). This is much more than the XP obtained from the AFK fishing to get them. I figure If I empty all my chests of trash stuff I can do better than an average MOB farm.

    Posted in: Survival Mode
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    posted a message on Giant Jungle trees
    Quote from TheMasterCaver»

    Bugs aside, jungle trees require that all blocks around the northwest sapling be air, saplings, leaves, wood, grass blocks, or dirt - anything else, even tall grass, will prevent the tree from growing (note: this is the list of non-obstructing blocks as of 1.6.4, I don't know if it has since changed):




    Also, I don't see the OP saying anything about the height; they just say that only 4 attempts out of however many bonemeal worked (this makes it sound as if they are working, just taking more attempts than expected; each attempt has a 45% chance of advancing the growth stage by one so it should take 4-5 attempts on average. Also, any sapling can be bonemealed (or should be able to) with equal chances of growing when any one sapling reaches its final stage. This means that 2x2 trees naturally grow faster than other types (the Wiki claims that dark oaks grow the fastest but 2x2 jungle trees also grow just as quickly; when harvesting the 6 trees shown above, replanting them as the saplings fall, they usually start regrowing before I'm done with the last one, using an Efficiency V diamond axe).



    Never tested growth rate, but I generally plant about a dozen trees of a type so I can harvest more effecintly, and often get some grown as I plant. I also always clear a collar around the saplings of all tall grass, etc.


    Your statement about 2x2 trees growing faster, I wonder if that is true of the mega spruce trees also?

    Posted in: Survival Mode
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    posted a message on Giant Jungle trees

    If I counted blocks correctly, the tree on right in your screenshot is about 17 blocks high. Wiki says they can grow to about 32 so this is a bit over half. Still, your percentage cited seems low, I generally get about 20% or more getting about 25 blocks in height.

    Posted in: Survival Mode
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    posted a message on Villager won't reset trade

    Never seen him at the lecturn. He wanders around all day but I've never seen him enter the building, just standing on steps. If I make another lecturn, should I place it in the same building or somewhere else?


    There is no bed in library, so he must sleep elsewhere. I'll try putting one in building he might use to sleep in.

    Posted in: Survival Mode
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    posted a message on Villager won't reset trade

    Have a librarian villager that won't reset his trade of an emerald for paper. I've traded his other trades to raise him a level, and been back to the village many times but it doesn't reset. He has a lectern, and that is what is supposed to reset when he uses it according to the wiki.


    This is a strange village, has 7 beds but only 3 villagers, and I can't seem to get them to breed any way.


    Suggestions

    Posted in: Survival Mode
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    posted a message on Cured Zombie Villagers

    I cured a zombie villager who had been a farmer from his costume and he turned into an noprofession villager. He wandered into my house and over to a loom, and became a shepherd. I cured another who had been a librarian and he also became noprofession. I gave him a lectern, and he became a librarian again. I destroyed the lectern and he returned into a noprofession.


    Does this mean you could force change a villager to another profession by destroying his workstation and replacing it with a different one?

    Posted in: Survival Mode
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    posted a message on My solution

    I generally make a nether transport system up near rhe ceiling ( based at 119 level ) And decided I needed an easier way to mine up to there without getting killed by lava pockets. Built a 5x5 tower with stairs inside up to when I hit solid then mined upward. Made a 7x7 hole up as I went so could stand on a block on tower edge to mine up the center safely then from center, I mined out the rest of the 7x7. Hit 4 lava source blocks on way up but this method made it easy to avoid the flow. I'll now tunnel out to all points of interest and make portals, rail connected, for rapid travel.

    Posted in: Survival Mode
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    posted a message on Cave spider spawner on surface in Badlands

    Never saw this before. Out in daylight of course, it can only spawn at night.

    Posted in: Survival Mode
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    posted a message on I Kind of need help here...

    Traveling traders sometimes sell them,


    Try over in the PS3 section and you may get more advice. This is the Java version section. Scroll down in the first page to find it.

    Posted in: MCPS3: Discussion
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    posted a message on Phantoms. What is a night?

    On a solo world, time in the nether seems to stop time in the overworld. Will the phantom spawning timing still continue? If I spend 2 hours RT in nether or equivalent to 6 overworld days, is the phantom spawning timer set to 6 days plus what it was or does this timing stop while in nether?

    Posted in: Survival Mode
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    posted a message on Can enchanted bows traded by fletchers have infinity?

    Fastest way to get an infinity bow is by fishing. About 10% of the bows fished up with "Luck of the Sea III" seem to have either Infinity or Mending on them with assorted other enchants. I currently have about a dozen of them in backlog to use when repair cost on current one gets too high.

    Posted in: Survival Mode
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