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    posted a message on The Rediscovered Mod: Unused, Unimplemented, and Removed Features
    Quote from Gustavitolol1»


    I hope it is accepted to launch this mod in 1.11 and in 1.11.2 if not, the mod is abandoned and I would have to create a new mod related to things removed, unused and mentioned


    The source code is on github. Someone else could contrinueomecould continue to work on it. (typos due to severe lag)
    Posted in: Minecraft Mods
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    posted a message on Ant Dungeon! Found in Mesa Biomes!
    Quote from MentalMouse42»

    Drat. Of course, if they were too old, you'd probably have to rework them for modern versions anyway.


    I don't think it's so much the textures are old as that he no longer has them. They're still beautiful, and nothing needs to be changed/updated about them

    Quote from Gentle_Stream»
    I have an idea...


    Here are my attempts at recovering the textures via, well...ripping techniques (see attached)
    Textures: what was it? Amber? blocks... the top section was resized nearest neighbor, the bottom best quality. I used the large banner image. This is the best I can do, since the preview image had them stretched to 32x32. The preview screenshot might be viable, but it's too tedious, and subject to the camera perspective and lighting, which would harm any attempts at a texture rip from it.
    Ant,SoliderAnt,QueenAnt: These are all attempts using the renders to re-create the textures from scratch in an MC-compatible layout. I'm pretty sure there's MULTIPLE errors with them. A lot of proportions just don't seem right at all (particularly on the queen)... Hope these are some use?
    I will probably revise these at least slightly, or I may never touch them again. It took me hours to try and re-make these... If I could solidly nail the proportions, I can re-create the model's boxes, or at least document them.
    HardResin: I ripped this from the test screenshot, it's probably wrong, but I couldn't find any other places to get it from.

    I was unable to get the resin block. I can tell as much it's a slime edit, but I just can't nail the color down.
    I skipped the two item textures, as those are still available in the OP.

    I would greatly prefer no complaints about quality or <insert reason here> , this is the best I can possibly do, since the original files are presumed lost, and I only did this to recover/preserve that which can be recovered/preserved.


    I also have a guide that shows where the various parts are, but attachment limit. Sorry...

    Posted in: Suggestions
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    posted a message on Ant Dungeon! Found in Mesa Biomes!

    Rule Number One about that kind of stuff:

    ALWAYS back the files up.

    I can say from experience every time I've failed to do this, I've lost gigabytes of completely unrecoverable files...


    If it comes-down to it, email yourself stuff as attachments. I've done this a lot.


    Sorry to hear this has happened, but consider it a lesson to NEVER forget to back things up when you can.


    Even so, I have an idea...

    I GTG atm, tho... expected to do stuff around the house...

    Posted in: Suggestions
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    posted a message on Gravestone mod
    Quote from NightKosh»

    Hello. Sorry for so long silence. The last year was rather hard for me - I was worked on a diploma project, passed few coursera courses and certification programs, lost my job and had some "personal" problems.. Furthermore this damn 1.8 update and my decision to completely rework most parts of mod and split it on 2 parts - all this things took a lot of my time so some times I felt burned out. But I'm still working on mod, and 1.8 version almost completed.

    ah

    yes, i can relate to feeling burned-out. i have two resource packs that make an inch of progress at a time, then Mojang goes and adds MORE blocks and changes the format over and over... FUN stuff! This also does coincide with IRL happenings, so... yeah...

    Good to hear!
    Have you gotten to reading my latest PMs yet? (There was a recent "file-cleaning", though...but I'm relatively sure the textures I showed you are still there)
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod

    On the spelling thing, I'm pretty sure NightKosh's main language is not English. Someone could always offer to spell/grammar check for him, I'm sure?


    Something that's been bothering ME, though, NightKosh seems to be completely MIA...

    Posted in: Minecraft Mods
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    posted a message on Your First Time Playing Minecraft SSP
    Quote from Mailleweaver»

    If you want to get some of that feeling, think small. Don't focus on getting diamond gear or enchantments or the best type of food or the most efficient way of doing things. Ignore the thoughts about what Y levels are the best to find certain types of loot. Just experience what you have right now. Don't groan over how long it'll take to collect all the wood you need by punching trees. Don't focus on gathering wealth. Don't stockpile for that eventual epic build. Only gather what you need right now. Think small and work your way up a little at a time.


    Begin near where you spawned. Don't hunt for the perfect base location; that's thinking too far ahead. Make a little hut. Start a farm by the river with the handful of wheat seeds you found. Only go underground in caves. And don't rush things. Imagine you're exploring the real world like this. No F3 screen. No minimaps. No compass. No block counting. Let yourself be lost in the world. Build towers to keep your bearings. Use torch placement or a cobble path to guide your way through caves.


    Write a journal of your character's experiences and thoughts. Imagine you're him: waking up in a strange place knowing nothing about where you came from or where you are, not having anything, and scared of the dark.


    If you want to make something, design it yourself. Don't use standard designs from youtube, the wiki, or your years playing. If you want to know how something works, experiment for yourself; don't look it up. Found some redstone? Design your own circuits. Think about what you want to do and what you know about redstone, then start putting things together in simple steps. When you get tired of doing something in a round-about way (long cave treks to get to your mine, waiting for your furnace to finish smelting, etc) refine it a little, but again don't go too big. Make a diagonal tunnel down to where you've been mining; put a staircase in it. Later you can add a minecart track. Use hoppers to load your furnace.


    Make multiple bases with different build styles, materials, and specializations instead of collecting everything up into one self contained, self sufficient, doomsday prepper mega bunker. (Unless you're roleplaying the zombie apocalypse. No traveling at night, kids. But even then you could make multiple underground bases connected by minecart rails with tnt traps for collapsing the tunnels in case of attack.) Farm all your jungle wood in the jungle with treehouses connected by bridges. Have a mining town where you smelt and store all of your mining loot and things are made of stone. Use boats to get around if there's a large body of water. Build up a waterside villager village as a trading port where you do all your villager trading. Make trails or railroads between them.


    That first feeling is of discovery and wonder, of letting the world shape you as much as you shape it. It's not about tricks, efficiency, loot, encyclopedic knowledge, forward thinking, and huge builds. It's about just enjoying where you are and what you can do right now. Enjoy what you're doing now instead of thinking about what you've done in other worlds, what you'd rather be doing, or what you'd rather have built. Stay in right now instead of always wanting the fantasies of the future.


    You have some good points, that's partially what happens to these games, the "standard" way of playing them becomes routine...

    I have to counter the DO NOT USE TEMPLATES/GUIDES AT ALL thing, though... It's more about not using them for EVERYTHING. Makign farms and doors and stuff, though? using others' designs just saves time, and some people really dislike the trial-and-error to make it themselves (which in turn, makes them not enjoy doing it) And some people like to copy what others make. Some people also want to do certain build styles. I want to build desert cities/temples. (also why I hate some updates/parts of updates, LAPIZ is great for egyptian-themed builds, now it's a consumable... >.>) But what you've said about starting small and NOT hoarding resources is definitely relevant. Planning-ahead is open to debate. I work in a combination of planned and improv build strategies. Some of my plans in turn come from something I made on accident. (in fact, this goes for more than MC)

    Thanks for your enlightening post, indeed we all have forgotten what MineCraft is actually about.
    Posted in: Survival Mode
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    posted a message on Your First Time Playing Minecraft SSP

    I think I've reached this point will a lot of games


    As far as MineCraft is concerned, though, I miss when it felt "fresh" , definitely...


    After a while, these games just get stale.

    Only way probably to even get some of that feeling back would be don't play/think about it for years...

    (or mod it heavily, using mods that change gameplay altogether)


    Some of what's happened, though, is because of updates/bugfixes.


    There are many parts of the game I don't enjoy nearly as much, or that don't feel the same, because of some update. A lot of mods I enjoyed also have either kicked the bucket, or have been re-balanced or re-designed as such they aren't fun anymore...


    One thing I definitely do NOT miss from my first days is constantly looking-up the wiki to learn how to do something (typically crafting)

    Posted in: Survival Mode
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    posted a message on Better Directional Block Placement System

    I had a different idea on how this might be done, but yours is definitely far better.


    Mine was to simply base it solely on which side of the block you are clicking.

    Posted in: Suggestions
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    posted a message on Nostalgia-Craft

    I am not sure that anyone could entirely take claim over this pack besides the name...


    Anyone besides Mojang/Microsoft, anyways


    Regardless of whether someone merely extracted/archived a texture, or just re-made it, these are all either derivatives, or 'original copies' of textures once (or planned to be) present in minecraft at one point or another. Thus, it technically falls almost entirely under Mojang's copyright. I quite doubt they'll intervene with this pack, though...lol.


    Just for future reference

    Posted in: Resource Packs
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    posted a message on Nostalgia-Craft

    Just one quick question as far as porting to other formats/edititions:

    If you know where to find the tools and such, why don't you do that yourself?

    Not saying that the author will or will not bother with your request, but are you able to just do that yourself in the first place?

    (and then maybe provide a download for everyone else who would want it?)

    Posted in: Resource Packs
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    posted a message on New Minecraft Launcher
    Quote from LordTreePunch»

    Hmm, no Linux build yet ("very soon" though) so no new Launcher for me so far.


    As for the heated discussion about programming languages: C++ (which I strongly assume the new launcher is written in) is extremely portable, possibly even more so than Java, because it can be literally programmed "onto the naked hardware". The first piece of software ported to a new hardware architecture is usually a C compiler that has cross-compiled itself for the new platform. Portability of a complex software package implies that platform-independent (preferably open-source) libraries are used. One would in the typical case statically link them with the executable (and distribute them alongside the package) because different flavors of Linux and other Unix-likes have quite different dependency sets inside the package tree. But package management isn't an issue anyway if you just install into the user's $HOME.


    However, C's and C++'s definite strength is portability across hardware platforms rather than between underlying software stacks/operating systems. And from what I see, MC has to support x86 (PC/Mac/PS4/Xbox One), Power architecture (PS3/Xbox 360/Wii U) and ARM (Smartphones/Tablets, PS Vita) hardware platforms. Some of those don't have a Java runtime for their default OS so Mojang has already been juggling both C++ and Java builds for quite a while.


    Compared to compiled languages, Java apps have the advantage to "just run" wherever the runtime is available. You don't even have to think in terms of "platforms" which is a big, big plus for ease of software distribution.


    A problem with prevalence of compiled languages is when a developer of closed-source software (which MC is) stops bothering with certain platforms, even if a perfectly functional build would just be a matter of a plain cross-compile. Linux getting the new launcher support "really soon" now is a symptom of that. "Really soon" by the way is a decades old hacker meme for "never". If that thing starts with the main application, MC loses me.


    I prefer Windows, myself, but those of you using other OS is also what concerns me.

    It was quite more than just programming language argument.

    Everything has benefits and drawbacks. Plugin/run time dependent things USUALLY excel in consistency. Performance? That's nice... Graphics? ok... "advanced features" ? sure... But much as we all hate Oracle,Adobe, etc... the beauty of these particular technologies is that since they're maintained by a single entity, you don't have stuff like "for this API, consider your target platform, it may vary, or may not exist" I can attest that trying to use all these "modern" APIS for web programming is just awful, and unbelievably inconsistent. For the most part, when you dabble around in Java or Flash, you know if it didn't work here, it won't work there, and vice-versa. All of these supposedly fully cross-platform languages still have to deal with different hardware, and even operating systems. (and in the case of web development, all developers are at the mercy of the browser vendors, since they all have different ideas how the STANDARDS should work) Bottom line, really, there's actually no such thing as complete cross-platform support. There's HOW many different versions of ASSEMBLY, again? Some programmers also like Java because of the strict type definitions. You know a Cat is a Cat, a Dog is a Dog, and that a Rabbit eats Carrots. (ignoring ofc, that's actually bad for them IRL...lol) For better or for worse, people need to be allowed to program in, and use what they're most comfortable with, and more importantly, that gets the job done. From a programming perspective, almost anyone I talk to either doesn't know C++, or doesn't use it, or had a very hard time trying to use it. Package/Project management seems to be a universal problem for all languages. I once tried learning it and just got so lost and confused. (And to this date, I see C++ code, all I can read is gibberish)

    Regardless, there's going to be some dependency issues. They can't be avoided. There's also things to consider about HOW certain languages define data. It impacts the reading of files. XML and JSON are both pretty well-structured formats, and some languages/libraries make them a NIGHTMARE to actually work with. MC is using JSON. Honestly, the best language to parse that in would be JavaScript. One of my friends has had a wonderful time with JSON and C# (oh, and back to dependency issues: the graphics stuff is actually C++ ... no direct mapping/translation to C# (uh-oh...))

    Also, just thought of another thing. Like you said about !windows people potentially not using MC cuz of this... There's one very negative impact changing to something like C++ brings: since that can be compiled on a per-processor basis, and perhaps goes beyond THAT, modding could be negatively impacted. Currently, you mod by decompiling the game, and adding/re-writing code. might not be so easy, if even possible, if changed to something that compiles for the native architecture. "which version? which decompiler(s) what system should i target? what are the caveats of each? etc...) Unless they release a public mod/plugin API. From what I understand, the thing for Windows10 is using JSON. A more advanced modder needs code they can override/use/reference.

    Whatever is done, careful consideration needs to be put into how it affects everyone. I'd imagine that console and PE have some other unique issues to overcome, with file formats, and probably the way those systems handle things. So, Mojang will always be juggling multiple versions taking that approach. Even if it's the same language, there'd be different compilers, different CPUs, some could have special things needing to be done because of either OS, or the use of authentication servers, etc... Would all versions using the same language actually benefit efforts to keep them at feature parity? maybe... maybe not...
    Posted in: Recent Updates and Snapshots
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    posted a message on New Minecraft Launcher

    I do recall at one point, some change(s) did have to be made explicitly due to 8.

    And I'm relatively sure I've heard/read things about the Java version not running on anything above 7, or not properly, anyways.


    PE is... IDK what to say... MC is just NOT a game you play on a touchscreen device. I can't imagine what playing one of those huge (and admittedly over-bloated) modpacks would be like... KEYBOARDS struggle when you run out of possible hotkeys. touchscreens are simply incapable of it, and voice commands are actually far from perfect. mobile devices do also tend to have less resources available to them, and most come outfitted with whatever restrictions (especially iphones/ipads...) any more tech-savvy user absolutely HATES. (and devs hate them even more, read about what it takes to make a mobile-friendly app. Basically, re-learn everything you learned about programming, cuz a lot of it just won't work. Oh, and optimization? definitely not filesize, enjoy targeting every resolution!) Windows 10 better still use a mouse and keyboard. Touchscreens and touchpads or whatever could disappear tommorrow, and I'd be perfectly content. For a game like MC, the best touchscreen device you could port it to for user-friendliness is the Nintendo DS. (and with some tweaks, the DS probably could process a pretty good chunk of MC, save files are the only concern...)


    As far as Windows 10 is concerned, I've heard a lot of bad about it. Including the stuff it either can't do, is comparatively inferior to anything pre-8, or doesn't necessarily work all the time. I hate the UI theme, and I am actually quite doubtful rendering a more complicated one (if done right) actually is such a significant problem. Combined with the modern coding standard of "rush it out, and push hardware limits!" , then, yes, it probably would cause some crashes or lag. Aero? yes, that's overkill (still love it, though). But, if rendering custom UIs were so expensive, why would virtually all modern applications and games do it, besides it being fancy? Unless you add-in complex effects or 3D models, I'd argue the performance drawbacks of that pretty interface are quite worth it. If I were to guess where Aero goes wrong, it's not being rendered in an efficient way. (and there's the effects, but those can be disabled) All I'll say is I've ported an Aero-styled popup window's most note-able features (excluding transitions) to HTML5 canvas, using JS that's certainly not fully optimized. Runs rather well, even with like four or five of them, and on Windows XP, on a computer where a majority of the RAM tends to be taken just by the web browser in an "idle" state. Key thing with effects: if you can pre-render them, do. All that's live-rendered is the slice-9 skinning system and the glass gradient. Color-related effects are applied on initialization. If I wanted to, I could go a LOT further with optimizations, and I may in the future. I'm sure rendering the classic or XP themes wouldn't take much for any computer to do.


    As for specific stuff I've heard about 10, I'd need to get that list from my friend and his father, or go delve a bunch of sites I just cant remember. And, I'd really much rather discuss this elsewhere, cuz...seriously... I didn't come here to debate that stuff. But, I'm not allowing my points to be trampled, either. Even so, this is getting tiring. The whole discussion is "hey, so there's a new launcher, is it any good? / is it legit?" I've seen too many threads de-rail (not in any specific places) because one slightly related, or at least, relevant topic took-over the whole thread, which seems to be happening here. My point is, for better or for worse, be prepared for any possible implications of a non-java launcher being standardized. It doesn't seem overly significant at first, but that doesn't mean it can't quite radically impact the future. Thinking back to an example from biology, what happens if you shift any part of a gene by even one AATGCATTA >>1 [G]AATGCTT small initial change, overall massive impact, who knows what that could do to the organism or its genetic makeup? MineCraft, itself, has examples of where relatively small event/change put something much larger into effect. If I were going to port a game like MC to a new language, I'd definitely start by porting the launcher (assuming it had one) or some very important sub-system, I'd slowly go through, piece by piece, until the entire game was ported. I never said it's absolutely certain (or at least, going to happen any time really soon), but if the launcher drops java, what actually stops the game from doing so? The goal is to make all versions the same (or close as possible) , so once a version quits updating for a while (or ever) , the others can catch-up. From there, it's possible from one to completely replace the other(s). In the case of desktop / PC edition, likely we'd see the Windows 10 version eventually becoming the only one. Now, whether or not they'd still support the non-windows systems? Hard to Say, I don't put it past Micosoft to pull a stunt of making only THEIR systems run the pc edition. and if they told Mojang that it will happen, Mojang has no choice. I don't see the launcher change as insignificant to the overall future of the game, very few of the small changes of this nature haven't sent ripples across something/everything else. As I said, for time being, I'm hopeful, and mostly confident MC will be fine. But I am extremely doubtful, that at some point in the future, this change will not ultimately have a lasting impact.

    Posted in: Recent Updates and Snapshots
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    posted a message on New Minecraft Launcher
    Quote from WDSnav91»

    I managed to find the new launcher with one of the links in the post and I think its awesome! It gives Minecraft more of a modern feel. Newbies are not going to want to be confused by all the different buttons like the current launcher has. And to the ones complaining that it will not work on Windows Vista; well here are the facts; Windows 10 is much better user friendly and you can get to all your power tools by simply right-clicking the start button or type in what you need in Cortana. If your computer can run Vista then it is very likely able to run Windows 10 as Microsoft optimized it to run on even lower computers than Windows 10. If you have been running Vista for 10 years; no offence but your computer probably won't even run Minecraft being that old.


    I never said that feature-wise it's bad. From what I saw, the new launcher is AWESOME!

    That second part is very much an opinion. Also, XP still can run MC, all that really impacts the Java version:
    RAM, CPU, GPU
    So, yes, I take offense to that.
    As I recall, MC win10 exists because the NEW Windows don't support the old one properly? (or at least, this was an issue with 8...)

    At some point (8), Windows lost backwards-compatibility with a majority of the existing programs. And, before you go saying "well, update them!" that is simply impossible, Many haven't even had any form of support for a number of years. The UI theme was "simplified" (e.g. took no REAL effort to create), the overall UI theme was "optimized for tablets and smart devices", the start menu was totally butchered. (Those who say it's great, install SO many programs that the menu takes your entire screen on 7 and below! The new one would be the biggest pain in the butt to navigate in that case) You may as well go and buy an iphone or ipad. That is windows 8 and up in a nutshell. The "new" features are available on any other lame "smart device" Any "upgrade" that removes or degrades many of the features a previous version had is no improvement, it's a downgrade, successful only by marketing, and dated business/economic models.

    Back to the new launcher, I'm getting tired of making this argument, because that's NOT what I came here to do...
    I think its features are wonderful, although I could care less about plopping the website in front of my face.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Minecraft Launcher
    Quote from Badprenup»

    This is getting off topic. Let's return the discussion purely to the features of the new launcher, and not about if Minecraft will eventually change languages or other such scenarios.


    That's what I was saying.
    All I did was mention that it's a possibility, and be prepared when/if it does happen.
    But, yes...this debate is getting rather old.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Minecraft Launcher

    Let's not even go there. I'm actually very much against this FORCING "security" on people when it comes at expense of convenience. Same as I see no true "advancements" in most of the current tech industry. People don't like flash, that's fine, they can uninstall it, or never install it in the first place. Ad-blockers also help, as it's hardly flash that is to blame, but advertisers making shady ads. (in which case, HTML5 will be no different, besides causing more lag in the case of canvas, or potentially throwing support errors with webGL) But, I like my flash games, animations, etc... I read at some point spyhunter isn't as good or is supposedly a virus, itself. Avast scared the crap outta me when I installed it, and it was swiftly removed. The way modern AVs are going, I'm skeptical about getting ANY of them. "Heuristic Analysis" (fancy term for guessing what;s a virus and being wrong 90+ percent of the time) , and no proper shut-off switch... They're getting to be just like viruses. I keep having to whitelist programs on the ones on this computer I am using. It's friggin' annoying. In the end of the day, it's primarily about being cuatious and not going to potentially dangerous sites, or downloading stuff carelessly. Computers under my ownership have had flash, and shockwave (and Java). Very few viruses, and all due to me doing something stupid. Tracking cookies? pft... those won't ever go away. Flash isn't the only thing that stores them. I got tired of removing them. How people have SO many problems with Flash is beyond me, I've dealt with worse from "recommended" programs and even OS/vendor default junkware.


    Regardless of what junk might be or might not be installed on Win10, simple fact is there's no comparing it to EVERYTHING that preceded it, and 8. People hated VISTA, and vista is a saint as opposed to 8 and 10. I have heard mostly horror stories about both, and I got to experience 8 a couple years ago because I was helping someone who happened to have a windows 8 machine. Pretty much hated it. From a technological standpoint, 8 and 10 are inferior to what came before them. The only people standing to benefit from them are Microsoft (at least till it destroys what little remains of their rep), and possibly the governmental spying programs.


    Paid DLC, though you didn't even touch on the subject, is a very real possibility. Console edition has this in ample supply, and I don't condone it. Realms I have overall mixed feelings about, servers DO cost money, but what is the REAL reason for offering such a service?


    My viewpoints are actually more valid than you're giving them credit for. I've analyzed scenarios past and present, thus developing quite real possibilities for the future. Sure, they're not set in stone, but the thing about these kinds of trends is that once started, they tend to follow a pretty well defined path. I put careful thought into my thinking, so you shouldn't be so quick to judge its worth. Really, these are all opinions, but if you think MS is to be trusted? I believe very much the opposite to be true. Mojang also cannot for sure be trusted, since MS owns them, and contrary to anything that might be said, could be dictating their every action, and what they can or cannot say. I was skeptical when that whole deal initially went through, and although I tried to keep high hopes, recent trends are extremely concerning.


    Think of that what you may, this wasn't intended to be a discussion about what OS is better, or whether Flash is bad or good... I merely brought-up as I did because I at this point have some genuine concerns about the future of MineCraft. Anyone who truly cares about what happens to the game in future is welcome to express that they're a bit worried the way things are headed. They can even say they're ANGRY about it. And they certainly SHOULD say what's on their mind, as maybe it will spread through the community, and as an extension, become an issue for the developers. Can we please return to the original discussion? Had I seen this little debate/argument breaking-out, I never would've mentioned any of it, since people seem to like to create problems where they did not exist... And I'm getting REALLY tired of having to censor my opinions because they either offend someone, or someone blows everything out of proportion. I simply stated that based on the current trends, I have some concerns what will happen. No more, no less. I didn't say I dwell on them night and day. In fact, I generally approve of most of the newer updates as far as the Java game is concerned. But, I can't help but wonder/worry about everything else? Even so, I don't allow this to be the ONLY thing I think about. For the time being, my vision of the future for the game is actually mostly optimistic.

    Posted in: Recent Updates and Snapshots
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