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    posted a message on [30+ Supporters] Better Squids (No, no calamari)

    Love the idea and think this would be a great addition. How about, as suggested earlier, you can pick up baby squids in full water buckets (For transport, as minecarts underwater may be problematic) then, to grow them up, right click on a full cauldron mine-cart/full cauldron (new cauldron use) to place them inside. They would grow up in the cauldron over time, which could be sped up with fish. A cauldron minecart would be a cauldron in a minecart (surprise) and would be an easy method of transporting the squids around. To get them in water, just make a track that jumps into water; as soon as the squids touch water they auto eject from the minecart.


    What would be the point of all this? I suggest by right clicking on grown squids with an empty glass bottle it fills with ink which can then be extracted into a sac by placing it in a crafting table with a some bunny hide (new bunny use); this would make 3 sacs and be an efficient way of obtaining ink sacs without getting your feet wet. The book and quill recipe would also be changed to include this ink bottle, which makes more sense. This ink bottle opens up a whole new possible use for squids; brewing! As a suggestion maybe putting ink bottles and some prismarine makes 'water agility' potion which increases underwater movement speed.


    All of this would give squids a use and would render the growing up problem out. One final thing, the particles would have to be changed to blindness (or added to) as suggested earlier because particles can be turned off. Anyway, hope you like my ideas and

    SUPPORT :)


    that is true, but if they add don't add this, there are always other options


    Posted in: Suggestions
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    posted a message on Hordes of Zombies
    Quote from JudgeGrimm»

    Not sure if anyone posted this suggestion before, but there is a mod called Zombie Awareness. There is a chance for a 'Zombie Invasion', which spawns exactly what you are looking for. Undead, including zombies, are also attracted to light.


    well that last part makes no sense and are the zombies aliens

    Posted in: Suggestions
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    posted a message on New Mechanism for the Bread and the Egg [With Images]

    support. bread should be baked and egg should be fried

    Posted in: Suggestions
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    posted a message on Laser gun for 1.9
    Quote from Jhonter»

    No Support, This would make the game a mini-fps, we have the bow and already is sufficient. And another, the laser was infinite? durability? which "fuel" to be shot, how much damage?


    he already said that the laser would need to recharge after it was fired

    Posted in: Suggestions
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    posted a message on Fruit Trees & Thirst Bar [Bug Images Fixed 06/02] [Hydratation Revised] [New Images] [New Table Explanatory]
    Quote from LeDirt»

    [p]Oh yeah, he should specify the saturation of the foods.[/p]
    [p]Also, will there be some kind of water-saturation?[/p]

    uper Hydration:

    [p]It functions as a sort of saturation.[/b]

    [p]It is an invisible additional seat bar. While the level of Super Hydration is not 0, the player will not lose thirst for points.

    [p]List Super Hydration:[/b]

    [p]Glass of Water[/b] - 18.5 (Super Hydration)

    [p]Glass of Milk Chocolate[/b] - 2.2 (Super Hydration) 4.7 (Saturation)

    [p]Glass of Milk[/b] - 2.3 (Super Hydration) 4.2 (Saturation)

    [p]Orange[/b] - 3.5 (Super Hydration) 6.4 (Saturation)

    [p]Apple[/b] - 4.1 (Super Hydration)

    [p]Lemon[/b] - 3.3 (Super Hydration) 6.2 (Saturation)

    [p]Orange Juice[/b] - 20.1 (Super Hydration) 5.2 (Saturation)

    [p]Lemonade[/b] - 19.7 (Super Hydration) 4.9 (Saturation)

    [p]Blueberry Juice [/b]- 6.5 (Super Hydration) 4.2 (Saturation

    [p]Apple Juice [/b]- 18.6 (Super Hydration) 15.2 (Saturation)

    [p]Melon Juice [/b]- 22.3 (Super Hydration) 6.1 (Saturation)

    [p]Coconut Drinkable [/b]- 17.3 (Super Hydration) 4.1 (Saturation)

    [p]Carrot[/b] - 3.1 (Super Hydration)

    [p]Melon[/b] - 7.8 (Super Hydration)

    [p]Raw fish[/b] - 4.2 (Super Hydration)

    [p]Raw salmon[/b] - 4.3 (Super Hydration)

    [p]Clownfish[/b] - 4.2 (Super Hydration)

    [p]Note: [/b]Items that do not have the saturation level is for that already exist in Minecraft and it's kind of unnecessary place. I decided to put Saturation because I thought the information would be incomplete, and to see that the saturation is connected with the Super Hydration.
    [/p] [p]yes[/p]
    Posted in: Suggestions
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    posted a message on Hordes of Zombies

    Believe or not, the Super Zombie kind of already exists in Vanilla.
    Occasionally, a rare variantion of the Zombie will spawn called the Leader Zombie. Those Zombies have more health, a higher change to summon other Zombies when attacked, and are guaranteed to break down wooden doors (as of 1.8, only 1-2% of all Zombies will spawn with the "CanBreakDoors" tag, even on Hard mode). This Zombie doesn't look any different from other Zombies though, so you probably won't even know you're dealing with a leader.
    Source: http://www.reddit.com/r/Minecraft/comments/2qqgcx/til_minecraft_18_changed_how_zombies_break_doors/
    ( this video kind of shows of this aspect, as well as elaborating a bit on it.)

    So it's not really like the Super Zombie, but it gets kind of close. And the existing Zombie Leader could easily replace the Super Zombie in this suggestion (maybe give him a slight texture change, to make him stand out a bit.)


    As for the idea itself: I like it. Zombies already have the ability to form swarms, but rarely actually do so.
    Support.


    yeah, I actually think I saw this some were

    Posted in: Suggestions
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    posted a message on Hordes of Zombies

    post in spoiler


    Put your spoiler here.

    Quote from Jhonter jump

    Hordes of Zombies


    Most
    know that when a zombie attack in Minecraft, other zombies appear
    around to attack us, but not even close to be challenging. Go to the
    overview of this idea.


    Description:


    The
    zombie horde would be made randomly 11-18 zombies, it would contain:
    Normal Zombie, Zombie Baby and Super Zombie. She would be born in any
    biome, but it would be rare to find a horde. The Super Zombie would be
    the commander of this horde, when it attack the player all others would
    also attack it.


    Zombie Horde would be very rare: Only 0.8% of chance to spawn


    Composition:


    As has been said it would be made randomly 11-18 Zombies for Horde. But how? I will of an example:

    Horde of 15 Zombies:


    - 4x Baby Zombie
    - 10x Normal Zombie
    - 1x Super Zombie (Binding in any Horde)


    (But these numbers are random)


    Super Zombie:


    It
    would have the same appearance of a normal zombie. He would then 2.5
    blocks, would be slower than the Normal Zombie, much stronger and much
    more health.


    - Health:


    *Easy: (40) 20x 120px-Heart.svg

    *Normal: (60) 30x 120px-Heart.svg

    *Hard: (60) 30x 120px-Heart.svg


    - Attack:


    *Easy: (6) 120px-Heart.svg120px-Heart.svg120px-Heart.svg

    *Normal: (16) 120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg

    *Hard: (18) 120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg120px-Heart.svg


    - Equipment:


    80% chance to spawn with some armor or sword (Iron, Diamond)

    40% chance to spawn with full armor (Iron, Diamond) (Only in Normal Mode and Hard)

    15% chance to spawn with enchantments or enchantments complete (Sword and Armor) (Only in Normal Mode and Hard)


    - More Specifications


    In Hard mode to a probability of 5% Super Zombie poison the player.

    The Drops are similar to Zombie Normal.

    Spawn: Light level of 7 or less


    Notes: Attack and Normal Zombie Life and Baby Zombie are the same as those in Minecraft (So do not put on the thread)


    Zombies Horde will never separate, always walking together, always following the Super Zombie.

    Even though more than one mob in the horde, it's like only one Mob.


    a chance to 1/100000 of a Horde to spawn with a Zombie Pigman, but only happens in Hard mode.


    Thank you, If you have any suggestion, doubt, criticism, feel free




    Good idea, but maybe the super zombie should drop something special, like a splash potion that you can throw at zombie villagers to cure them which isn't really OP considering how bad some of there trades are (three emeralds for a pair of shears, really?)

    Posted in: Suggestions
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    posted a message on Fruit Trees & Thirst Bar [Bug Images Fixed 06/02] [Hydratation Revised] [New Images] [New Table Explanatory]
    But lemonade and lemon juice are not the same thing? :wacko:

    well in technical terms lemon juice is juice directly from a lemon while lemonade is lemon juice diluted with water and has sugar added to further suppress the sourness (trust me, i've tried bot, lemon juice could have been used as a tropical torture device, if any thing, it would poison you if you drank it)

    Posted in: Suggestions
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    posted a message on Fruit Trees & Thirst Bar [Bug Images Fixed 06/02] [Hydratation Revised] [New Images] [New Table Explanatory]

    support! I do like this idea and I do wonder why apples come from oak trees.

    btw I love apples to :-(): :-(o): :-(): :-(o):

    Posted in: Suggestions
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    posted a message on [30+ Supporters] Better Squids (No, no calamari)

    Okok Breaking news my sister just got on minecraft pocket edition after updating it and discovered Baby squids AND that they spit ink AND that they swim away when you hit them!!!! the baby squids look just like the adults only smaller.

    Posted in: Suggestions
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