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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    So I was thinking about the Poem, And I think it would be better if the scientist said something along the line such as "As a Token of my thanks I will Share with you a blueprint to one of my greatest inventions! Unfortunately, there's only enough power left in the machine to print out one, So choose wisely.'' That way it won't feel like we got cheated when we finally take down this behemoth and the scientist won't give us more than one blueprint.

    Posted in: Discussion
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    posted a message on The Pyroteuthis: World Boss for the Nether

    Let's be honest, the Nether is a bit lackluster at best. So, what better way to spice things up then a new boss? The Pyrotuethis (pronounced Pi-ROH-too-these) is a World boss that spawns in the Lava lakes of the nether


    APPEARANCE:


    the Pyroteuthis is a Giant squid, more more "Realistic" compared to the overworld squids. The body is 7 blocks long and split into 3 sections, each slightly smaller than the last, along with a thin rectangular fin on top, with the main segments having two large, yellow eyes on both sides. the Pyro- let's just call it Fire Squid for now, has 8 tentacles which are 5 blocks long and split into 2 segments, and 2 "arms" which are basically 14 block long tentacles with small pads at the end, and these are split into 5 parts. I would draw a picture to demonstrate, but A. I can't draw, and B. MS paint's canvas is too small.


    WILD BEHAVIOR:


    when in the wild, the Pyroteuthis will swim near shore and shoot balls of magma at Zombie pigmen and Magma cubes.


    COMBAT:


    The Pyroteuthis has 300 HP and 3 stages. The first stage it will turn upside down, so that its mouth is facing towards the sky, and procede to launch exploding fireballs towards the player like a living Morter. I would give a specific damage here, but one thing I've come to accept is that, due to Minecraft dealing with relatively low numbers when it comes to health, is VERY hard to balance for damage wise. It's very easy for 1 number to sound to low, while raising it by one sounds too high. Anyways, let's just say these fireballs deal about as much damage as a zombie plus afterburn. The Pyroteuthis will launch these fireballs in volleys of 3 before needing to recharge, which is when it's easiest to shoot.


    The second stage occurs when the Pyroteuthis reaches 200 HP, when this happens, the Fire Squid will point right side up, shake for a moment, then launch out of the lava like a Rocket or mortar towards wherever the player is, creating a shockwave of fire around wherever it lands. It will then repeat this process, trying to constantly crush the player.


    And finally, once it reaches stage 4 it goes berserk, swinging from block to block with its arms, along with trying to grab and throw the player. In order to attack it without making yourself vulnerable, you have to wait for it to launch itself at you like a missile, afterwards it will be stunned so you can get a few hits off. Once the Pyroteuthis' HP reaches 0, it will start flashing like a creeper, before launching itself towards you and Exploding on impact for heavy damage.


    DROPS:


    The Pyroteuthis has 3 drops, each with a 1/3 chance of dropping.


    The first is a "burning sack" which can be combined with obsidian and gold like you'll see in this spoiler to create a "magma crossbow" (if someone can come up with a better name, please do). When you click and hold this weapon, it will use a magma cream to charge up and shoot a fireball that explodes for AOE and burn damage, but doesn't destroy blocks. The range is slightly less than a bow and obviously the ammo is more expensive, making it an alternative rather than a replacement.


    Redwool=Burning sack


    The second item it can drop is 1-2 "Squid eyes" which can be placed like heads and emit a redstone signal when the player makes eye contact with them. this can be used to make doors that only require you to look at the eye to open them.


    The third and final item they can drop is a "Pyroteuthis arm" which functions as a...


    ...though it doesn't work quite like that, When you have the squid arm in your hand you can press right click to throw one end of the tentacle up to 14 blocks away, and then if it hits a block, it "anchor" you to that block, allowing you to either climb up it with left click, go down with shift, or jump off with space, which also keeps your momentum. For example, let's say I'm caving and I come across a ravine. I could build a bridge across and risk getting shot off, or I could take my tentacle, get a running start, throw it at the roof of the cave, then swing across Indiana Jones style. I addition, It has a short cooldown between uses, but you can put a second tentacle in your offhand and use that one when the first is on cooldown, that way you can go full on spider, er, Squid man with them. (but seriously, if something like this was added, I would be upset if someone DIDN'T make a custom map where the tentacles were re-textured to webs and you slung around the course).


    So yeah, that's just an idea I had I wanted to suggest, and I will happily take feedback, for both the idea and my Grammar.

    Posted in: Suggestions
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    posted a message on FAUNATIC UPDATE

    Credit where Credit is due, this is probably the most refined suggestion I've seen since pre-1.9, though there are a couple things I want to point out.


    First, I think that it would be cool if breaking hives had a chance to drop a "royal cocoon" that could be put into a new block called a "bee box" to allow for honey production at bases. As for how that would work, it could either just form the honey in its inventory, which would allow it to be automated with hoppers, or, I think a more interesting method was if over time the bee box started to get overrun with honeycomb, and then breaking it would instead revert it to the default texture and drop honey based on how overrun the box was.


    Second, if honey *was* farmable, then it would need to have more uses than just bait, so I think a good secondary use for it would be being able to surround 1 honey with 4 food items, let's just say steak, to give it the "honeyed" tag, which reduces the time it takes to eat something by 75%, So how long does it take to eat something? 3 seconds? well if that number is correct, if you were to apply honey to it, then it would only take 0.75 seconds.


    And finally, Chipmunks, Squirrels, and Rabbit's don't need different hides, just make them all a "small pelt" that works like the rabbit skin

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    sounds great, though wouldn't the boomstick be repaired with copper, the same material the automatons use, and the same material that the tundrans make them out of.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    this is a late/post-game dimension right? so it makes to have tons of content. in addition, i feel like we shouldn't limit our dimension on the other dimension's short comings. the ether and end are relatively bland, and really need a face lift IMO, so we should just make this dimension as cool as possible, preferably without making the overworld irrelevant.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    The Jotun in the overworld or the jotun in the frist? in the overworld, the jotun would spawn in a special cave, while in the frist they would spawn in villages, and there would be ALOT of them

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    i still think my "rod of the bi-frist" idea would be good.

    • it wouldn't be tied to a later-game dimension (you did want this to be separate from progression, yes?)
    • it's not a portal
    • the rod has uses out side of getting to the dimension
    • it's a norse mythology reference.

    if we must, we could make the boss needed to get the rod really strong, so we're basically saying "if you can beat this guy, you're ready for the challenges that lie ahead"

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    alright, i'm bored, here's a new dungeon


    THE ICE CASTLE:

    the ice castle would spawn in the gaps surrounding the islands, With the enterance having a rainbow bridge linking it to the nearest island. (side note, did we ever decide on an enterence method? because if we use my idea we could call the rod of the bi-frost "rod of the bi-frist" instead. the Norse bifrost is apparently pronounced Beef roast anyways). and ofcourse it would be very large. it would be made pretty much primarily out of "enchanted ice" which would be ice, but with a deep cyan hue, and it would glow with a light level of about 10.


    once you get inside, you will notice several things. First, while you can break blocks, the walls will quickly repair themselves, so you can't just tunnel to the end. Second, almost everything is made of ice, the only exception are special torches. these torches appear to have fristium sticks and a blue fire, however, while they do emit light, it's not there main purpose, which i'll get into later. anyways, the next thing you'll notice is that the walls are several blocks thick between each room, so you can't blast you're way through, atleast not without killing yourself. The last notable detail before i get into the castle's defenses is the decoration. Around the castle, you will find frozen mobs. these are basically models of mobs that spawn in the frist and overworld that appear to be coated in ice, when mined they drop whatever there corresponding mob would drop (so a frozen zombie would drop rotten flesh and a frozen creeper would drop gunpowder).


    As for defences, the castle has just 1. And these are the "ice whisps". They appear as unstable balls of blue energy that "glow" and spawn from the torches previously mentioned. note that glow in this context simply means that if you where in a pitch-black room you would be able to see them the same way you would see a glowstick. they can also pass through blocks, fyi. when they're not targeting anything, they float around and tend to the castles needs, most notably polishing the frozen mobs, which gives them the same glowing characteristic as the whisps.

    When they notice a mob, they will flash brightly. As they are fairly weak on there own, when aggrod onto something they will do one of two things, first, they will try to posses the strongest frozen mob available, when they do this, the mob's eyes will glow blue, and they'll come to life and attack you. they have the same stats as there thawed counterparts, except for lower speed and higher armor (passive mobs will hit for the same as a wood sword). and when you kill the mob the whisp will emerge stunned, so you can kill it before it has a chance to posses another mob. However, if there are no frozen statues, they will instead fly into the wall and create one. When it does this, a chunk of ice will fall out of the wall, and this will "shatter" into one of three "avatars". A Large thereapod, which as very large, strong, and bulky, but if push yourself against a wall it can't reach you. The second form is a Wooly Rhino, which will try to charge at you for large amounts of damage and knockback, but is stunned and takes recoil damage if it hits a wall. And the third form is a polar bear, which is, well, a polar bear, it's the least gimiky, but also the weakest.


    And finally, once you get through the castle, you reach the throne room, where the master of the castle, AKA the ice baron, is waiting. i'm not sure what they would look like, but it would be humanoid, for certain. Ofcourse. The Throne room is the largest of all the rooms, but the star of the show is the floor, which is completely transparent, minus streakes of color that make it look like you're standing on the northern light. Also, the floor is above the misty sea, so you're probably going to trip up a few times.


    As for the fight itself, the first stage has the ice baron will float twords the ceiling in a cyclone, this cyclone pulls ice from the walls and launches it at you, along with assemble the ice "avatars" that i mentioned earlier. to get to stage two you have to wait for the winds to die down and shoot him. Stage 2 is an old-fasion duel. the baron will land and draw his lance. in this stage, the baron will keep his distance, and do a quick dash in to hit you before falling back, he'll also try and shoot projectiles at you when he's not lunging in. And when you defeat the baron, you get 4 things. First, you get acsess to the treasury, which has a good amount of valuables, second, you get the "ice baron's crown", which doesn't give much armor, but has infinite durability and looks cool. third, you get the "frost lance" which has about as much melee damage as an iron sword, and the attack speed of the trident. in addition, it can charge up and shoot a projectile that does about the same damage. while the Lance can't be enchanted, killing a mob with it will cause it to drop a frozen version of it self like you find in the castle, this can later be mined for drops. And finally, you get the "castle deed" this basically is saying that the castle is yours, If you have it in your inventory, Player-broken blocks will not regenerate, and the frost whisps that spawned in the castle will be passive towards you. the deed can also be duplicated by combining it with a book and quill, and the "lore (purple text map makers use) will say "this deed gives you rights to _______ castle, where ______ is a randomly generated name.

    Posted in: Discussion
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    posted a message on Minecraft will not die and here's why

    Eventually, it will die. It's legacy may live on, but there will come a day when it gets no more updates, it's player base dwindles, and the only conversations around it involve nostalgia. this is the fate of most all games.

    Posted in: Discussion
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    posted a message on Why did people vote for the Phantom? It's a useless addition to the game most players won't even encounter.

    i think we need to see where the phantom goes before we judge. for all we know it's drops could end up adding an interesting mechanic

    Posted in: Recent Updates and Snapshots
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