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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»

    The rod would be interesting and I nice nod to norse mythos. How exactly would the rainbow bridge look? Is it more like a rainbow stair?

    probably a 3 wide bridge made of alternating colors of a semi-transparent block.

    So I see three options for implementing the Rod of the Bifrist:

    1. The rod comes in dungeons, easiest to implement but makes getting to the Frist completely luck.

    i went into more detail when i first suggested this, i suggested it dropping from a frost giant that spawns in a special cave/den/dungeon in an ice biome. although perhaps some kind of tracker would be good to implement. perhaps making it so that snow golums will move towards it when they're in an ice biome?

    2. If we wanted a mob to access to the Frist, I think adding a whole new one just to get their is a bit too much. How about Ice Trolls (or Yetis, I prefer that name) that rarely spawn in the Overworld cold biomes? When defeated the Overworld Trolls drop the rod.

    that could be interesting, but if this thing is going to be as hard as i think it is, the player needs a warning, we don't want some new player in iron armor stumbling across a troll, going to the biome completely by accident, and then getting dominated by the first hostile mob they see. that's why partly why i suggested a boss, it's not something you'd just stumble on, and making it difficult would be a good warning.


    3. Or we could move the ice castles to the Overworld and have the Baron serve as a miniboss guarding the entrance. I imagine the baron looking somewhat like the ice king from adventure time, with the villager model.

    ok, as the creator of the ice castle, i stand firm that it should spawn in the frist. But i'm all for an adventure time reference.


    Side note, in Norse Mythology, Midgaurd(earth) was created from the flesh of Ymir, the first and largest of the frost Giants, so we make it so that instead of dying, the Jotun could turn to stone, and could then be resurrected, possibly with materials from either the end or frist. while making it rezzurectable with items not from the frist i admit is a bit odd, i feel it would do well to A. make the rod renewable, and B. allow players who didn't get there first to go to the frist.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    i still think my "rod of the bi-frist" idea would be good.

    • it wouldn't be tied to a later-game dimension (you did want this to be separate from progression, yes?)
    • it's not a portal
    • the rod has uses out side of getting to the dimension
    • it's a norse mythology reference.

    if we must, we could make the boss needed to get the rod really strong, so we're basically saying "if you can beat this guy, you're ready for the challenges that lie ahead"

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    alright, i'm bored, here's a new dungeon


    THE ICE CASTLE:

    the ice castle would spawn in the gaps surrounding the islands, With the enterance having a rainbow bridge linking it to the nearest island. (side note, did we ever decide on an enterence method? because if we use my idea we could call the rod of the bi-frost "rod of the bi-frist" instead. the Norse bifrost is apparently pronounced Beef roast anyways). and ofcourse it would be very large. it would be made pretty much primarily out of "enchanted ice" which would be ice, but with a deep cyan hue, and it would glow with a light level of about 10.


    once you get inside, you will notice several things. First, while you can break blocks, the walls will quickly repair themselves, so you can't just tunnel to the end. Second, almost everything is made of ice, the only exception are special torches. these torches appear to have fristium sticks and a blue fire, however, while they do emit light, it's not there main purpose, which i'll get into later. anyways, the next thing you'll notice is that the walls are several blocks thick between each room, so you can't blast you're way through, atleast not without killing yourself. The last notable detail before i get into the castle's defenses is the decoration. Around the castle, you will find frozen mobs. these are basically models of mobs that spawn in the frist and overworld that appear to be coated in ice, when mined they drop whatever there corresponding mob would drop (so a frozen zombie would drop rotten flesh and a frozen creeper would drop gunpowder).


    As for defences, the castle has just 1. And these are the "ice whisps". They appear as unstable balls of blue energy that "glow" and spawn from the torches previously mentioned. note that glow in this context simply means that if you where in a pitch-black room you would be able to see them the same way you would see a glowstick. they can also pass through blocks, fyi. when they're not targeting anything, they float around and tend to the castles needs, most notably polishing the frozen mobs, which gives them the same glowing characteristic as the whisps.

    When they notice a mob, they will flash brightly. As they are fairly weak on there own, when aggrod onto something they will do one of two things, first, they will try to posses the strongest frozen mob available, when they do this, the mob's eyes will glow blue, and they'll come to life and attack you. they have the same stats as there thawed counterparts, except for lower speed and higher armor (passive mobs will hit for the same as a wood sword). and when you kill the mob the whisp will emerge stunned, so you can kill it before it has a chance to posses another mob. However, if there are no frozen statues, they will instead fly into the wall and create one. When it does this, a chunk of ice will fall out of the wall, and this will "shatter" into one of three "avatars". A Large thereapod, which as very large, strong, and bulky, but if push yourself against a wall it can't reach you. The second form is a Wooly Rhino, which will try to charge at you for large amounts of damage and knockback, but is stunned and takes recoil damage if it hits a wall. And the third form is a polar bear, which is, well, a polar bear, it's the least gimiky, but also the weakest.


    And finally, once you get through the castle, you reach the throne room, where the master of the castle, AKA the ice baron, is waiting. i'm not sure what they would look like, but it would be humanoid, for certain. Ofcourse. The Throne room is the largest of all the rooms, but the star of the show is the floor, which is completely transparent, minus streakes of color that make it look like you're standing on the northern light. Also, the floor is above the misty sea, so you're probably going to trip up a few times.


    As for the fight itself, the first stage has the ice baron will float twords the ceiling in a cyclone, this cyclone pulls ice from the walls and launches it at you, along with assemble the ice "avatars" that i mentioned earlier. to get to stage two you have to wait for the winds to die down and shoot him. Stage 2 is an old-fasion duel. the baron will land and draw his lance. in this stage, the baron will keep his distance, and do a quick dash in to hit you before falling back, he'll also try and shoot projectiles at you when he's not lunging in. And when you defeat the baron, you get 4 things. First, you get acsess to the treasury, which has a good amount of valuables, second, you get the "ice baron's crown", which doesn't give much armor, but has infinite durability and looks cool. third, you get the "frost lance" which has about as much melee damage as an iron sword, and the attack speed of the trident. in addition, it can charge up and shoot a projectile that does about the same damage. while the Lance can't be enchanted, killing a mob with it will cause it to drop a frozen version of it self like you find in the castle, this can later be mined for drops. And finally, you get the "castle deed" this basically is saying that the castle is yours, If you have it in your inventory, Player-broken blocks will not regenerate, and the frost whisps that spawned in the castle will be passive towards you. the deed can also be duplicated by combining it with a book and quill, and the "lore (purple text map makers use) will say "this deed gives you rights to _______ castle, where ______ is a randomly generated name.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from steam66»


    On that note, how do you get to the Frist? Preferably not some kind of portal, unless it's special in some manner like the way End Portals are (perhaps some kind of very small Tundran presence on the Overworld, who guard a portal through which the original Tundran colonists went- that'd explain how they got there and how you get there, though that's just a random idea of mine)


    i suggested having to find a "Jotun (Norse Frost Giant)" in an ice biome, (speaking of which, did anyone see my "Jotun" idea?) then having the jotun drop a "Rod of the Bifrost (though now it should probably be called "rod of the bi-frist") which could be used to create rainbow bridges. and then to get to the dimension you would cast this into the sky and if you climbed it to world limit you would be teleported to a bridge in the frist
    Posted in: Discussion
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    posted a message on Nation faction for a server with a real-world map

    do i have to use voice chat?

    Posted in: Clans
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    posted a message on Pokémon

    dangit

    Posted in: Culture, Media & Arts
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    posted a message on Salt

    While i do like the idea, especially the water thing, though i feel like it could end up ruining builds, i don't see a point to cured meat sense you can just cook it.


    PARTIAL SUPPORT

    Posted in: Suggestions
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    posted a message on Pokémon

    No automatic alt text available.

    soon^tm

    Posted in: Culture, Media & Arts
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    posted a message on The Update Civilis

    You really like you're guns, don't you?


    Anyways, while i like the concepts, villagers REALLY need some TLC after all, i feel like the arequabruiser would be better useing bows. Though the Brigands using guns would probably be good.

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from Wolftopia»



    EDIT: Just thought of something. Do you guys think the Engineer will be too similar to PAMA from Minecraft: Story Mode? Do you think the Controller should be mobile?


    no no no, it's more like the machine from "9". though probably less dark.
    Posted in: Discussion
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    posted a message on Minecraft 1.13 Update Opinion Thread

    Tons of interesting mechanics. The vents and whirlpools add interesting mechanics, especially when combined with boats. Turtles are a nice addition, though i do feel that the "potion of the turtle master" is a bit OP. 100% damage resistance in exchange for 90% speed reduction? that seems a bit ridicules, especially sense i can just use a bow. Having a way to summon lightning is nice, especially for head farms. and items floating up in water allows for clean and not laggy item elevators. Though there is one thing i'm afraid of, and that's the possibility of Phantoms being more of an annoyance.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why did people vote for the Phantom? It's a useless addition to the game most players won't even encounter.

    i think we need to see where the phantom goes before we judge. for all we know it's drops could end up adding an interesting mechanic

    Posted in: Recent Updates and Snapshots
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    looks great, what did you use to make it?

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from steam66»

    We've apparently changed to calling it the "Engineer",

    The engineer, is engihear. /null

    In all seriousness, while i don't have any objections to adding more mobs (frankly, i feel it isn't an issue of the frist having to many mobs, but an issue of the other dimensions having to few). But we really need to flesh out the dimension's terrain and mechanics
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from Wolftopia»

    While NPCs would be really cool, I'm still not convinced that we should really have them in this dimension. It wouldn't make sense to have NPCs as developed as these when the current ones are total derps, and you can't just link a villager improvements suggestion in the Frist suggestion. We will probably need to cut off some mobs since we have so many now, so the NPCs would probably be the best to get rid of.

    I guess we'll see the decision once everyone's voted in the poll.

    That doesn't make any sense. Just because Villagers need some TLC doesn't mean that ALL NPCs should be carbon copies of them. Also, by making them more advanced, we differenciate them from Villagers. IF we gave the dimension NPCs that where just re-colored villagers, then we would have an issue. But Tundrans are Much more distinct then villagers. They're tougher, Smarter, and have managed to not just survive, but thrive in the harsh wastelands of the Frist.
    Posted in: Discussion
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