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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    So I was thinking about the Poem, And I think it would be better if the scientist said something along the line such as "As a Token of my thanks I will Share with you a blueprint to one of my greatest inventions! Unfortunately, there's only enough power left in the machine to print out one, So choose wisely.'' That way it won't feel like we got cheated when we finally take down this behemoth and the scientist won't give us more than one blueprint.

    Posted in: Discussion
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    posted a message on DIVINE JOURNEY 1.5.7 | Expert Pack | 1140 Modified recipes | 800 Quests | One goal | 2 modes: EASY and HARD

    So While you may already be doing this for all I know, I think it's time to create a 1.12 version of the pack. Most of the Major mods have been updating, Including Agricraft, Botania, Ender IO, And Thaumcraft's in the works. So the only thing missing (off the top of my head) is Divine RPG, But honestly? Good riddance, From what I went through, that Mod was boring. After the first dimension, it was literally just the same dimension over and over with different color schemes and progressively more annoying enemies. So I'd say adjusting/reworking the quest book to account for new things, Such as Astral Sourcery and roots, And Substitute Divine RPG for a combination of Abbysalcraft and the betweenlands. Both of those mods, To my knowledge, are MUCH more interesting than DRPG ever was.

    Posted in: Mod Packs
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»
    be used, for example big suggestions we want documented, in depth critiques of said ideas, and anyone not in the discord.

    ________________

    While it’s great to work on the exciting stuff, recently I’ve begun delving into detail on the smaller parts of the Frist. These might not be the coolest things, but they are the backbone of this dimension.

    Frostlength (or some other name)

    This rare scandent plant can be found hugging Fristum Cliffs. It is the only source of food in the frosty wasteland. It’s blue tendrils blend into the environment, while the center yellow herb houses seeds for the plant. This herb is often eaten by Wintries for food, whom also gain their defense mechanism through the tendrils. Frostlength can be climbed by the player like vines, but is twice as slow.

    Upon destruction, frostlength (or whatever name we decide) drops the herb. If the player uses silk touch, both the herb and frostlength will drop- this is so the Wintry is still useful. The item form of Frostlength actually takes up a different shape, which you can see in the crafting recipe for the Veer Sheild. This image is what it looks like on the Fristum.

    The Frostlength Herb is the main drop of the Frostlength, and is a food source for Wintries, Mammoths, and Frores. Unfortunately, the player’s teeth cannot crack it’s icey shell and will take 8 HP of damage whenever eaten. Instead, you’ll want to use the herb on Frores (and Mammoths?) to breed.

    You can farm Frostlength, using a silk touch pick and waiting for the unfruited frostlength to fruit. However this only works in the Frist.

    Slush

    Ever wonder what happens to Fristum in warm temperatures? Slush happens, that’s what! Ok I’ll stop trying to be like steam

    If Fristum is placed into the overworld, it will eventually turn into slush similar to how ice turns liquid. This can be prevented by placing a block of ice next to Fristum (and avoiding the sun).

    Slush is affected by gravity. It drops 3-5 slush items, four of which can be combined to remake the block. This slush item can be placed on the ground like snow. Walking in slush is slower than usual, though not as much as soul sand. This is ideal for when you need to make a quick escape, as you can easily place slush onto the ground and if used in bulk get a sizeable distance away.

    Gear Bricks

    The primary block of the gear. They are unbreakable until the Engineer is defeated. They broken apart in crafting to yeild four gear bricks.

    These gear bricks can be used to make stairs and slabs.

    The gear command node, used in the boss fight against the Engineer. You will need to destroy these.

    Veer Shield.

    Dying poppy, found in the gearlands. A tundran foolishly thought they could plant something from the overworld in the Frist, and now the plant is suffering a slow death. It will be brought back to life when close to liquid water. Take that poppy, how dare you replace the rose!

    Polluted snow and polluted fristum, replaces the regular blocks in the corrupted gearland.

    An idea for the Engineer's demise:


    After the player kills the engineer, the gearland biome will need to completely regenerate, replacing all the blocks with unpolluted variants and completely changing spawn rates. This will take some time, even if it is only one biome. So to accommodate for this time, how about a short poem?

    ---------------

    Greetings farlander. I am @%[email protected]%, the inventor of the Gear. When my creation turned against our people, I placed my mind deep inside it's system, waiting for this moment. Now at last my creation has been defeated, and I thank you for saving my kin.


    I hope I can be forgiven. I only wanted to help my kin, but the machine knew more and became angry. I hope you can understand. There may be more out there- other inventers who have created the wrong machine.


    As a token of my gratitude, I will share with you the blueprints to one of my greatest inventions. Though you may only pick one- so choose wisely.


    1. [goes into detail on the first blueprint]


    2. [goes into detail on the second blueprint]


    3. [goes into detail on the third blueprint, and so on depending on how many blueprints we decide. The player then presses the number they would like and the poem continues]


    Are you so sure? [player presses number again to confirm]


    You have chosen wisely. The [blueprintName] will help you [thing it does]. Now, I must depart the Frist for good. At last I can be at peace.


    Until we meet again [PlayerName]...

    [/left]

    That's pretty good, Just 2 things. First off, Why does the frore eat the Frostlength herb? It's very clearly a predator, So it would eat Things such as Mammoths and whatever else it could get it's jaw around.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Just a Reminder to anyone still stalking this thread (@Wolftopia, I'm looking at you). We have moved to a community discord that specializes in creating and refining high-quality suggestions. So far the Biggest hurdles we've jumped where finding a use for the mammoth (having a special saddle that can be used as a miniature mobile base and letting it roll around like Sonic), And convincing FishG that the Engineer dropping blueprints is a good idea.


    PM me if you want the discord link.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    That... Is spectacular. Even if people wouldn't otherwise like the content presented, that pure descriptive power may be enough to win them over.

    Posted in: Discussion
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    posted a message on The Pyroteuthis: World Boss for the Nether
    Quote from fishg»

    I'd prefer a giant killer squirrel over the wither storm any day. It would be absurdly OP if it's anything like story mode and go against Minecraft's creative nature.

    Oh, I didn't know you saw my Yggdrasil suggestion, But you are correct. The Witherstorm would be a terrible boss to add to Minecraft.
    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether
    Quote from shpore»

    Sorry, I meant to say Nether

    Understandable, have a good day.
    Posted in: Suggestions
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    posted a message on Update Galactica- now on reddit

    Alright, now this is a suggestion I can fully support. While the planets will probably still suffer due to the limits of procedural generation, the fact that there's now a proper reason to explore them AND there's a way to visit them from your base makes them worth exploring


    FULL SUPPORT.

    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether

    First off, I didn't know nether portals could spawn that low, so i doubt it would be an issue. Second, nether portal coordinates are based on where in the world it was built, and at a 4-1 ratio as well, so if someone built the portal 251 blocks away from spawn, they would be in the spawn zone anyways.

    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether

    oh yeah, meant to do that, thanks

    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether

    1 at a time, it would basically be a bow, but it launches exploding fireballs instead of arrows.

    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether

    may I ask what the wither has to do with this? the Magma crossbow would be attained via the Pyroteuthis.

    Posted in: Suggestions
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    posted a message on The Pyroteuthis: World Boss for the Nether

    Let's be honest, the Nether is a bit lackluster at best. So, what better way to spice things up then a new boss? The Pyrotuethis (pronounced Pi-ROH-too-these) is a World boss that spawns in the Lava lakes of the nether


    APPEARANCE:


    the Pyroteuthis is a Giant squid, more more "Realistic" compared to the overworld squids. The body is 7 blocks long and split into 3 sections, each slightly smaller than the last, along with a thin rectangular fin on top, with the main segments having two large, yellow eyes on both sides. the Pyro- let's just call it Fire Squid for now, has 8 tentacles which are 5 blocks long and split into 2 segments, and 2 "arms" which are basically 14 block long tentacles with small pads at the end, and these are split into 5 parts. I would draw a picture to demonstrate, but A. I can't draw, and B. MS paint's canvas is too small.


    WILD BEHAVIOR:


    when in the wild, the Pyroteuthis will swim near shore and shoot balls of magma at Zombie pigmen and Magma cubes.


    COMBAT:


    The Pyroteuthis has 300 HP and 3 stages. The first stage it will turn upside down, so that its mouth is facing towards the sky, and procede to launch exploding fireballs towards the player like a living Morter. I would give a specific damage here, but one thing I've come to accept is that, due to Minecraft dealing with relatively low numbers when it comes to health, is VERY hard to balance for damage wise. It's very easy for 1 number to sound to low, while raising it by one sounds too high. Anyways, let's just say these fireballs deal about as much damage as a zombie plus afterburn. The Pyroteuthis will launch these fireballs in volleys of 3 before needing to recharge, which is when it's easiest to shoot.


    The second stage occurs when the Pyroteuthis reaches 200 HP, when this happens, the Fire Squid will point right side up, shake for a moment, then launch out of the lava like a Rocket or mortar towards wherever the player is, creating a shockwave of fire around wherever it lands. It will then repeat this process, trying to constantly crush the player.


    And finally, once it reaches stage 4 it goes berserk, swinging from block to block with its arms, along with trying to grab and throw the player. In order to attack it without making yourself vulnerable, you have to wait for it to launch itself at you like a missile, afterwards it will be stunned so you can get a few hits off. Once the Pyroteuthis' HP reaches 0, it will start flashing like a creeper, before launching itself towards you and Exploding on impact for heavy damage.


    DROPS:


    The Pyroteuthis has 3 drops, each with a 1/3 chance of dropping.


    The first is a "burning sack" which can be combined with obsidian and gold like you'll see in this spoiler to create a "magma crossbow" (if someone can come up with a better name, please do). When you click and hold this weapon, it will use a magma cream to charge up and shoot a fireball that explodes for AOE and burn damage, but doesn't destroy blocks. The range is slightly less than a bow and obviously the ammo is more expensive, making it an alternative rather than a replacement.


    Redwool=Burning sack


    The second item it can drop is 1-2 "Squid eyes" which can be placed like heads and emit a redstone signal when the player makes eye contact with them. this can be used to make doors that only require you to look at the eye to open them.


    The third and final item they can drop is a "Pyroteuthis arm" which functions as a...


    ...though it doesn't work quite like that, When you have the squid arm in your hand you can press right click to throw one end of the tentacle up to 14 blocks away, and then if it hits a block, it "anchor" you to that block, allowing you to either climb up it with left click, go down with shift, or jump off with space, which also keeps your momentum. For example, let's say I'm caving and I come across a ravine. I could build a bridge across and risk getting shot off, or I could take my tentacle, get a running start, throw it at the roof of the cave, then swing across Indiana Jones style. I addition, It has a short cooldown between uses, but you can put a second tentacle in your offhand and use that one when the first is on cooldown, that way you can go full on spider, er, Squid man with them. (but seriously, if something like this was added, I would be upset if someone DIDN'T make a custom map where the tentacles were re-textured to webs and you slung around the course).


    So yeah, that's just an idea I had I wanted to suggest, and I will happily take feedback, for both the idea and my Grammar.

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    "Gear Metal" would actually work quite well IMO.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    i think Copper is fine being locked behind the gear. as for why it's not in the overworld, game logic. And FishG has a point, Quartz is one of the most common minerals in the earths crust, why is it only in the nether? and why is it that Zombie pigmen have gold tools and drop gold if there's no gold in the nether?


    Also, i think i found some uses for a mammoth.


    first, holding shift while riding one would allow you to take control of it's prehensile trunk. doing this allows you to pick up blocks and mobs, at which point you can move them around, or press right click to launch them with explosive force.


    Second, Let's give it a "platform saddle". this would allow the Mammoth to function as a mobile base. ofcourse there would be a block limit, but overall i think that would be a great use for them.

    Posted in: Discussion
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