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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    I have not tried that, but what does it do? If all it does is tell you the technical names (like for commands and such), then I don't need it. You can find that out in creative.
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    I had this same problem earlier, and asked for example syntax. I have been using the syntax you said there, but it doesn't seem to be working with LotR or Bibliocraft. In one of my previous posts I put the crash log for when I was trying to use just the Bibliocraft stuff. Any ideas?
    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from Luke_SkyOtter»

    The Third and technically the Forth, as the last chapter of the Return of the King, the Gray Havens, takes place after the turn of the age in Gondor- The Third Age ended everywhere else when the Ring Bearers left to the Undying Lands...But Sam does have a small part after that....

    Thanks. The more you know...
    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from Luke_SkyOtter»

    This is true- Morgoth is only in the First Age of the Sun and those that came before.
    This mod is in the third, because, well, there are Uruk-Hai, Hobbits, Gondor and Arnor are both old enough to have ruins, etc...

    Thanks for letting me know. Now one final question on the subject: What Ages do the events of There and Back Again and Lord of the Rings take place in?
    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from rex7567»
    Does this mod include Gollum in the cave of misty mountains? It would be cool if we can see that dud

    While the wiki says that there is a Gollum mob in the mod, it doesn't say where he spawns, if he spawns at all.
    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from Moontide4»

    I'm pretty sure it's in the 3rd age because of the fact that I haven't encountered a giant walking mountain (morgoth) and if it happened in any other age then he would be in the mod

    Now, please take this with a grain of salt, as I am no hardcore LotR fan, but if it is the 3rd age, and Morgoth exists in all other ages, then:

    1st Age: Morgoth
    2nd Age: Morgoth
    3rd Age: No Morgoth
    4th Age: Morgoth

    Like I said, I'm no hardcore fan. Maybe Ages aren't a timeline. Maybe Morgoth has the ability to resurrect himself. Maybe there are 2 Morgoths. If I'm wrong, and I have a good feeling I am, then feel free to politely correct me. I'd appreciate it.
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    Quote from Painstouch »
    Speaking for ANY mod author. Provide crash/fml-latest/ANYkind of log, after you've claimed it's misbehaving. They are found in your install folder of modded-minecraft under Logs.


    Well, if it seems necessary to help, then here is the report it spit out after I had added only the BiblioCraft items into the config:

    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 10/9/14 8:14 PM
    Description: Initializing game

    java.lang.NumberFormatException: For input string: "BiblioLantern"
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.valueOf(Unknown Source)
    at atomicstryker.dynamiclights.client.modules.EntityLivingEquipmentLightSource.modsLoaded(EntityLivingEquipmentLightSource.java:82)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.valueOf(Unknown Source)
    at atomicstryker.dynamiclights.client.modules.EntityLivingEquipmentLightSource.modsLoaded(EntityLivingEquipmentLightSource.java:82)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 103410928 bytes (98 MB) / 299053056 bytes (285 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 16 mods loaded, 16 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    lotr{Beta v20.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B20.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
    Launched Version: LotR
    LWJGL: 2.9.1
    OpenGL: GeForce GTS 250/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Quandary Reborn Birak 1.7]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    While I'm aware that it is necessary to have a crash report to help with crashing, all I'm asking for is examples of syntax to use in the config for mod items, such as BiblioCraft lanterns and any of the various torches in LotR.
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    So I need some help with this mod. It works great with vanilla stuff! Just like expected. But earlier today I decided to try to add some blocks/items from one of my other mods to the config I'm using, and it began throwing errors and crashing. Could someone give me an idea of what I should be typing into the configs? If it helps, I'm trying to add items from BiblioCraft and Lord of the Rings, and it works just fine until I try to add items from either of these mods.

    Help is greatly appreciated, thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.14] [16x] Quandary Reborn Continuation (Last updated June 17, 2019)
    Quote from rignes44»
    UPDATE: Silly me. I figured it out. I just had to extract the files and delete the _macosx directory.

    I'm having the same problem. Do you mean just delete the whole folder called _MACOSX located in the extracted folder, or something else?

    UPDATE: Never mind. Figured it out. I opened up the zip and moved the Quandry Reborn Briak 1.7 folder only into the resource packs folder. There should really be instructions for how to do this, as it is not as simple as extracting the files and putting the new folder into the resource packs. Or maybe I'm just an idiot and unzip isn't the same as extract :P Entirely possible.
    Posted in: Resource Packs
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    This mod looks great! Downloading it and can't wait to give it a try!

    Quick question that hopefully someone can help with:

    I'm using the Dynamic Lights mod, and would like to add blocks to the config file so they can be dynamically lit. Any ideas? As far as I'm aware, I just need the block IDs, but I can't find them.

    Not a huge priority, but any help is appreciated.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Sky Eden Revival!
    Seems cool. May consider applying
    Posted in: PC Servers
  • 0

    posted a message on SKY EDEN [Steampunk] [floating islands] [MCMMO]
    Sounds like a cool server. Will definitely consider applying.
    Posted in: PC Servers
  • 1

    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    This mod looks exactly like what I've been looking for since about 5 minutes after I watched Fallen Kingdom for the first time! Definitely downloading soon :)

    Suggestion: Give more explanation on some of the ambiguous notes in the original post.
    Quote from Funwayguy

    Features:
    - Endermen can act more like Slendermen having side effects on players
    - SPAAAACE!
    - New hell dimension variation

    While I can guess all I want and spend all the hours I want trying to figure it out, I have no idea what the space dimension is or how to get to it, OR what the new hell dimension variation is or (if it isn't simply a modified Nether) how to get to it. Since the most recent videos I can find on this mod are from 2 years ago, this would be quite convenient. And knowing how the Endermen are going to affect me would be nice before approaching them... or I guess in this mod's case, being charged by them ;)
    Posted in: Minecraft Mods
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    posted a message on Saturday with Sach: Whats In a Name
    My name comes from my favorite thing in the world (one of the VERY few things that trumps Minecraft): STAR WARS!

    I read the book Star Wars: The Lost Legion, which is from the Decide Your Destiny series (it's Goosebumps style), and I took the quiz at the start and read through the story, and at the end (my actual ending, not like I got killed so I went back and changed my choice), my Clone Trooper got the nickname Ace. I liked it and it stuck. I started to put Ace as all of my gamer profles, but eventually I decided it wasn't personal enough. I am a person who likes complex logic puzzles and mathematical equations, so I decided to so something logical. A is letter 1 in the alphabet, c is letter 3, and e is letter 5. My Minecraft name is Ace135ecA (wouldn't have the ecA, but that was taken), and that was taken here so I made it A1c3e5. Now I use it for passwords, user names, and everything. I am not Noah B****. I am Ace135
    Posted in: Minecraft News
  • 0

    posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!
    I've seen lots of good reviews of this mod and think if I pair it with a zombie apocalypse mod it will be perfect. However, is this gonna ever be 1.6.x or will we just have to wait untill 1.7.x and ask then?
    Posted in: Minecraft Mods
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