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    posted a message on BetterBeginnings Mod Reborn

    New bug: My achievements got reset overnight. I had played all the way up to making a hatchet (which I'm in a leather=famine world :( Fun), closed it down for the night, and now this morning it wants me to make a flint knife again.

    Posted in: WIP Mods
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    posted a message on BetterBeginnings Mod Reborn
    Quote from einsteinsci»

    Part of it was new, part of it was in the earlier version. Try punching trees until you die.


    "GeneralAce135 broke his face on a Wood"


    I approve of this in every way possible.

    Posted in: WIP Mods
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    posted a message on ChickenBones Mods

    1.8 Bug: Opening the inventory causes visual glitches in the background:

    - When in a cave, can see as if w/ night vision

    - Able to see clearly through water

    - Weird lighting issues with wood logs

    - At night, weird lighting issues with grass blocks

    These are just what I noticed immediately.


    To Reproduce: Open the inventory in any gamemode. For creative, it's only visible when looking at the survival tab

    I'm using the latest versions of NEI, CodeChicken Core, and 1.8 Forge

    Posted in: Minecraft Mods
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    posted a message on BetterBeginnings Mod Reborn

    Yes! 1.8 pre-release! Already downloaded!


    Edit: I tried punching a tree, just because (don't question it), and I've decided that the mod mocking me in the chat is rather enjoyable. Was that in 1.7 and I never noticed, or new?

    Posted in: WIP Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    <redacted>

    Had a question about why that wasn't working for me, but I figured it out.

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Yeah, I figured it was some sort of command block trickery. Had no clue about the RUINSTRIGGER part though, so thanks for that.


    Sadly means that I'll have to figure out some trickery if I want to use modded mobs, especially CustomNPCs like I had originally though of. I wish there was an easier way.

    Posted in: Minecraft Mods
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    posted a message on BetterBeginnings Mod Reborn

    This mod looks great. I always had this thing with vanilla that the beginning was the best part, and I especially mean the very beginning, where you jumped in knowing nothing at all and discovering most everything on your own (at least I did, though a lot of people use tutorials). This mod looks like it's going to bring that back to me, and it's hopefully going to be great.


    Can't wait for the 1.8 update! I like that you have a progress to-do list, as there are a lot of mods I like that don't do that, but it's rude to ask how long till the update. With you complai-- I mean "constructively criticizing" the new render code and its 3+ JSON files per block requirement, I now understand what's been taking so long for everybody.

    Posted in: WIP Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Thanks for the help.

    I'm actually glad that you didn't tell me how to do random loot, but knowing that it's possible makes the challenge seem a little less daunting.

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    This mod is something I never thought about wanting, but now I can add my own structures! Yay!


    I have just a few questions:

    Does this mod work with other mods? (i.e. Can I make dungeons using blocks from other mods?)


    How do/Can I make random loot chests without making infinitely many combinations of loot for different structures?

    Actually, do containers even retain contents?


    What are the odds of making mobs spawn by default in a structure, like how village buildings spawn a villager or two inside?


    A little bummed if the answers are "No", but would be more hopeful if the answers were "No, at least not yet." I've seen how good you're mods are AtomicStryker, and if anyone can do it, I believe you can.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    I get to the page at the link, and the button loads in the top right corner. When I click on the button, nothing happens.


    EDIT: Tried disabling adblocker, and it worked. I had assumed that that wasn't the problem, as even with it enabled the add still appeared.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from Slycan»

    I can't seem to "skip ad" to download your mod.


    This is the same problem I'm having.

    Posted in: Minecraft Mods
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    posted a message on InfiniteInvo - All the inventory space a player could ever want and excessively more

    HA! How is it that whenever I see a YouTuber using a cool mod and I check it out... I FIND YOU Funwayguy! Epic Seige, Enviromine, Void Decay, Recipe Research, and now this!


    Needless to say, you are good at your job/hobby :) All of your mods are fantastic and original. Keep it up!

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    So, I really like what you are doing with Archemide's Ships Plus, but I haven't been around in a while and noticed a download for something called MovingWorld... what is that exactly?


    Edit: Never mind. Figured out when I tried to play the most recent version, Forge yelled at me. So it's an API thing or whatever that makes it work. Good to know... good to know...

    Posted in: Minecraft Mods
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    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    I am glad to see someone pick up this mod. I agree with AnvilPuncher in saying that this mod is very essential. It's almost become like NEI, in that it's almost a default mod. Like "Oh your gonna install ____? You should probably add NEI, Archimede's Ships, OpenBlocks, Biomes O' Plenty, and Carpenter's Blocks, just to add a little bit extra."



    While I don't have my own feature suggestion yet, I will third the cannons.



    I also ask that, if you have free time after completing whatever your main ideas are, you look into compatibility with Forge Microblocks, as they allow for more intricate detailing than Carpenter's Blocks. Not so much a suggestion as much as a personal request. Feel free to ignore it.
    Posted in: Minecraft Mods
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