• 0

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!
    Quote from Villain79

    HI

    Bug 1.6.2

    >2013-10-01 18:14:35 [SEVERE] [ForgeModLoader] A TileEntity type SecurityCraft.f
    orge.tileentity.TileEntityReinforcedDoor at world,9318,65,11262 has throw an exc
    eption trying to write state. It will not persist. Report this to the mod author
    java.lang.IllegalArgumentException: Empty string not allowed
    at net.minecraft.nbt.NBTTagString.(NBTTagString.java:24)
    at net.minecraft.nbt.NBTTagCompound.func_74778_a(NBTTagCompound.java:145
    )
    at SecurityCraft.forge.tileentity.TileEntityReinforcedDoor.func_70310_b(
    TileEntityReinforcedDoor.java:16)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(Anvil
    ChunkLoader.java:424)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(Anvil
    ChunkLoader.java:215)
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProvide
    rServer.java:335)
    at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProvide
    rServer.java:412)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1273)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.jav
    a:509)
    at net.minecraft.server.MinecraftServer.func_71260_j(MinecraftServer.jav
    a:550)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:681)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.
    java:16)


    Yeah, thats a mysterious bug in the 1.6.2. It doesnt affect anything in the mod, so dont worry about it. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on How to edit Minecraft base files?
    Hey guys, im making a mod called "SecurityCraft". In the mod, i add a button to the main menu of Minecraft, and when you click it, it shows you some details of the mod, my twitter account, etc. Anyway, in Eclipse, it works perfectly, but after i reobfuscate it, the button's not there (it doesnt crash or anything, just doesnt render the button). I remember someone saying that you have to use a class from Forge to modify base files, but i forget that class's name. Could you post it below, and if you know of any, a tutorial on how to use that class. Thanks guys!
    Posted in: Modification Development
  • 1

    posted a message on I keep getting a error when I boot minecraft with my mod, it works fine in eclipse, but not in minecraft
    Try putting "@SideOnly(Side.CLIENT)" in your EntityTest class above where it says "public class EntityTest extends Entity". :)

    EDIT: If that doesnt work, do you have a SidedProxy?
    Posted in: Modification Development
  • 0

    posted a message on parkour the jump
    Quote from drummerboy63

    oh man XD thank for the feedback ill stop with the budder and it will be a while before i can get the pictures fix't ugh XD

    No problem xD.
    Posted in: Maps
  • 0

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!
    Quote from japtic
    hey i am not sure if this topic came out before but are you planning to add security Cam? and Bouncing betty if there is similar item that shoots bullets all around would be very cool

    Quote from Nosduh
    Like shrapnel? Also to see Geforce132's response to cameras go to the forums and to the topic under suggestions Titled Active Suggestions

    Here's that topic for easy reading: http://geforce.freeforums.org/securitycraft-v1-4-active-suggestions-t9.html. Be sure to read both pages of that topic (i know the page numbers are small xD).

    Quote from Xxcreeper4lifeXx

    This is a really good mod

    Thanks! :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on parkour the jump
    Quote from drummerboy63

    hope this work't XD

    The pictures have to be on the main post, not a reply to it xD (lol). Also, the map was overall pretty decent, one suggestion is to get rid of the "butter" things. All you will get on your thread is a war between hardcore SkyDoesMinecraft fans and hardcore anti-SDM fans (like me). Not that i dont like SKY, i actually do like his mod spotlights and such, just that he sounds pretty...dumb calling gold "budder" and is brainwashing all his fans to call gold or any other item in Minecraft by the wrong name.
    Posted in: Maps
  • 0

    posted a message on parkour the jump
    Quote from Zodsmar

    I noticed that the forum has a little lack of moderators. I know exactly what your talking about. I have raged at so many people now it people are just getting lazy!

    Here's the general way people make custom maps:
    1- Take the weekend off.
    2- Make a super easy parkour map out of the Minecraft terrain.
    3- Put random signs everywhere with a unbelievable amount of grammatical errors.
    4- Name every item that you get with the prefix "Budder".
    5- Zip the map up.
    6- Upload it to mediafire.
    7- Make a super generic thread spamming "DOWNLOAD NOW" all over it.
    8- And expect every youtuber to record it and instantly be famous.

    LOL.
    Posted in: Maps
  • 0

    posted a message on [Forge] Need help with updating a mod to 1.6.44
    Quote from CosmicHD

    Thanks alot!
    I don't know what I would have done without you guys!
    Again, thanks so much!

    :Diamond: to you both!

    No problem ;) .
    Posted in: Modification Development
  • 0

    posted a message on parkour the jump
    Quote from drummerboy63



    You cant just type in the name of the picture, you have to upload it to image hosting site like tinypic. xD.
    Posted in: Maps
  • 0

    posted a message on [Forge] Need help with updating a mod to 1.6.44
    Quote from CosmicHD

    What if there is no files?
    Well, there is client. server, and src.

    Try reinstalling MCP. It should look like this:
    Posted in: Modification Development
  • 1

    posted a message on parkour the jump
    This is actually starting to annoy me now. I went to three different map topics, and ALL of them are breaking the rules. In your case, you must put embedded pictures and/or videos in the thread. Hopefully you can do that :).
    Posted in: Maps
  • 0

    posted a message on [Forge] Need help with updating a mod to 1.6.44
    Quote from CosmicHD

    Yeah, I could. Remember, I'm new at this xD
    Well, new to setting up stuff. I know what code looks like :D

    Do you mind if I give you a download? Its just a MediaFire link with both picks. If so, here you go!

    http://www.mediafire...pc19653732mhwpy
    http://www.mediafire...abz9jffm222h7k3

    Try making sure that all the 1.6.4 files got installed correctly (go into the "net" folder and see if like for example the "Item" class is in the "item" folder).
    Posted in: Modification Development
  • 0

    posted a message on [Forge] Need help with updating a mod to 1.6.44
    Quote from CosmicHD

    Example.. xD

    The import net.minecraft.item cannot be resolved

    Thats what it says. :D

    Could you take a screenshot of the src/minecraft folder?
    Posted in: Modification Development
  • 0

    posted a message on [Forge] Need help with updating a mod to 1.6.44
    Quote from CosmicHD

    Alright, I tried that... but have some massive troubles.
    So, I copied everything over into a fresh MCP file, everything decompiled and stuff. I went in to eclipse, went to my workspace, and
    there were several errors. I noticed that there were no minecraft forge files, so I went in and copied MORE of the files from my 1.6.2
    src files to my 1.6.4 src file. I went in, and the forge stuff loaded. I went in and imported everything, but am getting quite a few errors. It seems to not recognize the imports, and of course everything else has an error because of the import. Any help?

    By the way, here's my class. I made some really unorganized notes.

    package CosmicPhoenixMod.Classes; //See this name? I was originally gonna do a phoenix mod. I was to lazy to rename stuff. xD

    /*
    * Basic importing
    */

    //Alrighty, so this is my imports. The top one has an error, and the net.minecraft.items and the net.minecraftforge.common thing below it has an error too.

    import net.minecraft.block.Block;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;


    /*
    * This is all ok.
    */
    @Mod(modid="minemodupdated",name="Cosmic's Item Mod",version="v1.0.")
    @NetworkMod(clientSideRequired=true,serverSideRequired=false)



    public class MainCosmicMod {

    /*
    * ToolMaterial
    */


    //Here is where I'm telling forge to make these. The Item has an error of course because of the imports


    public static Item example;


    //Declaring Init
    @Init
    public void load(FMLInitializationEvent event){
    // Error on the example = new valuable thing
    // "valuable" is a class I made. This should be what tells forge what creative tab it is, and the class extends Item. But... of course the Item has an error because of impoorrts...
    } {
    example = new valuable(1920);

    //So.. adding the name. This (example,) part has an error. ._.

    LanguageRegistry.addName(example, "ExampleItem");
    //crafting

    }

    }

    Oh wow, thats weird...try hovering over the import (e.g net.minecraft.item.Item;) and see what the error says that eclipse shows.
    Posted in: Modification Development
  • 0

    posted a message on [v1.9.9] SecurityCraft~ Security cameras, Retinal scanners, and more!
    Quote from Nosduh

    'Bout 2
    Getting Clay soldiers mod for my bro real quick

    Thats a epic mod :D.
    Posted in: Minecraft Mods
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