World type: Buffet
Generator: The End
Biome: Mutated Jungle
Seed: carrots
Proceed ---> Fall through world. (spawn is in midair
World type: Buffet
Generator: The End
Biome: Mutated Jungle
Seed: carrots
Proceed ---> Fall through world. (spawn is in midair
Quote from CheshireWesterfield»
Basically the long term path for Minecraft now is to become sort of like an app store. Sell the game for cheap then make you pay to get additions - sort of like the razor and razor blade model of business. Then they'll make it difficult, impossible, or use DRM to make it illegal to mod without getting addons from the official Minecraft store.
Hooray! Another worthless update! I can't wait to not care about any of that when it comes out!
Also, to anyone saying this is Microsoft making the game worse I think I spoke to the guy who made this post and wringed him out demanding answers awhile back but he said that Microsoft took a strictly hands off approach regarding MineCraft so this is all Mojang.
Oh you can bet I'm not going to get anything through the marketplace. MS seems to forget that they didn't make Minecraft, Mojang did, and even if MS bought Mojang, I don't have to support what MS does with the game.
I can and will keep supporting mod authors independently from MS by donating to them directly if I so choose.
And "mod authors who need to make money off their mods"!? I guess I don't need to play with them. If your product isn't good enough to incite donations, it won't be any better afterwards.
And if it is good enough to incite donations, you sure as hell don't need to take a 30% pay cut!
I'm really tired of people justifying everything with "meh, we do what we have to in order to make money". Obviously not true, as evidenced by this entire modding community...
I am surprised the game is still alive seeing how it lost most of its power when Notch sold out.
One word: Jeb_
This looks like it could become a justification to making modding "illegal", at least on the Win10 version...
"We're blocking modding to protect you, unless it comes from the marketplace!"
I really hope they don't decide to go that way.
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There are a few underwater breathing mods, and the enchanted helmets make it possible to stay underwater long enough to really visit.
One of the features of certain corals was their phosphorescence (light generators!) It made underwater bases that much more "realistic"
I really miss the Coral Reef mod, don't know if I'm the only one... =/
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This will sound strange, but.... Would you consider implementing a way to customize the frequency of meows?? =)
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MagicLauncher gives me this error in the log before I start the game, no matter where MCA is placed in the load order:
Just a heads-up, I can't find any actual villages for the life of me but if anything wonky happens I'll post again...
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IWannaWin probably just recolored the original Notch tools. Which is what most people do when they want to make a mod and not bother with textures too much.
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You know what!? I think DrZhark would LOVE anyone who takes the time to collate all the new ideas, I mean, this is just less work for him, right!? Or he might end up linking to that post on the first page anyways.
Thanks for all that work Mythra...
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Hi again,
I swear I followed the install and crafting instructions to the letter... Here's proof that I get nothing in the output box:
Also, none of the mods I currently have installed touch ug.class or dv.class, so there isn't any conflict there (?)... Here's the list anyways, if you want to make sure for yourself:
Modloader 1.2.3
ModloaderMP 1.2.3
AudioMod
Optifine 1.2.3 HD_MT_B
Sonic Ethers Unbelievable Shaders v06 (Windows)
SinglePlayerCommands-MC1.2.3_V3.2
Click Mining Fix Fix 1.2-pre -- 1.2.3 (1-tick delay) -- this one only modifies aen.class and rg.class
ExtraBiomesXL V1.0 (1.2.3)
MagiCats111 (1.2.3)
Minecraft Comes Alive v1.3 (1.2.3)
TMDRs_Obsidian_Tools_Mod_DB_1.7.1
If I attempt to use your mod with a vanilla world and a virgin Minecraft.jar (ONLY Modloader 1.2.3 + your mod with the above version and following your instructions in post #1), I get this:
... and still no crafting output. =/
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This one is the only one I found that is entirely standalone (no other tool sets, no gimmicks, no weirdness).... I value that because I'm running out of item IDs/sprites!!
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I ran into the same issue just now Waiting for the update! Thanks for picking this mod up =)
(edit) Ok, so the furnace recipe has been corrected but... I'm having no luck crafting the tools O_O; Is it working for anyone?
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There are several new blocks in the most recent one:
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Looking forward to it! =)
Forge 1.2.3: http://www.mod-buildcraft.com/forums/topic/forge-downloads/
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I'd love squirrels, esp. if they have the ability to climb trees. New challenge maybe?
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Mystic Dragons mod
Please write any questions about it in the proper thread.
Thanks :smile.gif: