Here ya go: http://www.planetminecraft.com/project/a-city-by-the-water-revisited/
- Gavin1112
- Registered Member
-
Member for 12 years, 7 months, and 19 days
Last active Thu, Jul, 12 2018 13:52:02
- 1 Follower
- 354 Total Posts
- 18 Thanks
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Apr 25, 2014Gavin1112 posted a message on Modpack Spotlight - Agrarian SkiesEDIT: Nevermind, I fixed my problem Really nice map!Posted in: News
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Nov 18, 2013Gavin1112 posted a message on Mindcrack: Minecon 2013 Custom Map!I'm stuck on the part where you get the slime. Lil booger is invulnerable and no other slimes spawn. I led him back to the hanger with me but still nothing happened.Posted in: News
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Note: I'm writing this at 11:45 pm in bed on my phone after a 10 hour day of college and other crap so if something seems off that's why.
Glad to hear from you again, dude. I just started college last week so I'm starting to understand the struggle :/
I'd love to help work on the map, and even take the lead since you finished the story. I would hate to see it stop here. Mapmaking has always been on my MC bucket list, but my problem was coming up with a story and getting the map started (Which you have done). Of course, I'd still like you to work with me, even if just taking a look every so often is all you have time for. I also have some friends who I could get to work with me as well, although I don't know how consistently they can help. If you have discord pm me your username and we can further discuss it there.
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1. Age - 16
2. Why you want to join - Modded is much more fun to play with other people!
3. Discord is 75% required, discord name - Xalveris #7946 (joined the discord via the link in a previous post)
4. Are you positive your pc can run this modpack? - Yep. More than capable, have run packs more than twice as big with no lag issues.
5. Uploading? (Does not effect application) - No, but I am willing to be in other's videos if they like.
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I have no words D:
It's just.. beautiful...
I played through all 3 seasons and this is likely the best adventure map (series) I've ever played.
Just... Wow. Worthy of being a game on its own.
Can't wait to play any other maps you (and all your team/helper people) may make!
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Saw S3 and decided to start from S1.. Playing by myself, it took me ~3.5 hours, 1322 kills, 11 deaths. 8 of the deaths from BlockMart... Overall a very good map! I enjoyed it. Time to get on with Season 2
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I'm confused by the wording on the main post - is Terra Restore 2 going to have more done on it or not?
I was waiting for it to be done before playing it but if it's not going to be then I'll play it as-is.
"Not finished/discontinued" can be read as either "Not finished, and is discontinued" or "Not finished or discontinued (Not finished, but not discontinued either)" so confuse.
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Does terrain damage from meteors have to be enabled to get the rare drops from them? It would explain why I haven't ever seen any.
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My friend I'm playing multiplayer with has been busy, so I haven't really played since my last post. I guess you missed the edit or something, but the lag must have been caused by glitched out mobs, because toggling peaceful fixed it every time.
Are you adding anything silly since the update is April 1st? >:D
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I checked the other map's saturation potions, and they indeed do not work. I know you said they didn't in SE, but wasn't sure if that was just because they had no duration, so I suggested that. Got a bit ahead of myself there
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I'm running the server 1.11.2 100% vanilla, only clientside mods (optifine, minimap), it just randomly started lagging insanely when we were exploring. I also started running singleplayer with only 2gb instead of 8. I'll try toggling peaceful to see if entities are the issue... (yep, that fixed it)
The problem with the saturation potions is that they have no duration. I have other maps in 1.11.2, made in 1.8, that have saturation potions that still work fine.False!
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So I started a new play through with a friend on my server, and we got to exploring the abandoned village, then the server crashed. Every time I try to start it back up, it loads fine, but as soon as a player tries to log in it lags insanely hard and crashes again. Default server settings (render distance 10) and its showing only at 12% memory usage but ticks are over 500ms. Log below if that helps.
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 3/24/17 8:39 PM
Description: Watching Server
java.lang.Error
at auo.a(SourceFile:717)
at ajs.a(SourceFile:2272)
at ajs.b(SourceFile:2260)
at ajs.a(SourceFile:1092)
at sn.a(SourceFile:627)
at sw.g(SourceFile:1585)
at sw.n(SourceFile:1870)
at sx.n(SourceFile:499)
at sw.A_(SourceFile:1703)
at sx.A_(SourceFile:282)
at aah.A_(SourceFile:130)
at sn.aw(SourceFile:1628)
at sw.aw(SourceFile:1940)
at ajs.a(SourceFile:1515)
at lw.a(SourceFile:718)
at ajs.h(SourceFile:1495)
at ajs.a(SourceFile:1561)
at lw.a(SourceFile:718)
at ajs.h(SourceFile:1495)
at ajs.k(SourceFile:1378)
at lw.k(SourceFile:551)
at net.minecraft.server.MinecraftServer.D(SourceFile:634)
at lh.D(SourceFile:335)
at net.minecraft.server.MinecraftServer.C(SourceFile:562)
at net.minecraft.server.MinecraftServer.run(SourceFile:466)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server Watchdog
Stacktrace:
at auo.a(SourceFile:717)
at ajs.a(SourceFile:2272)
at ajs.b(SourceFile:2260)
at ajs.a(SourceFile:1092)
at sn.a(SourceFile:627)
at sw.g(SourceFile:1585)
at sw.n(SourceFile:1870)
at sx.n(SourceFile:499)
at sw.A_(SourceFile:1703)
at sx.A_(SourceFile:282)
at aah.A_(SourceFile:130)
at sn.aw(SourceFile:1628)
at sw.aw(SourceFile:1940)
at ajs.a(SourceFile:1515)
at lw.a(SourceFile:718)
at ajs.h(SourceFile:1495)
at ajs.a(SourceFile:1561)
at lw.a(SourceFile:718)
at ajs.h(SourceFile:1495)
at ajs.k(SourceFile:1378)
at lw.k(SourceFile:551)
at net.minecraft.server.MinecraftServer.D(SourceFile:634)
at lh.D(SourceFile:335)
at net.minecraft.server.MinecraftServer.C(SourceFile:562)
-- Thread Dump --
Details:
Threads: "File IO Thread" Id=54 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at bdp.c(SourceFile:51)
at bdp.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #5" Id=34 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@1556a6fc
- locked java.util.Collections$UnmodifiableSet@1b914a26
- locked sun.nio.ch.WindowsSelectorImpl@1faecd8c
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #4" Id=33 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@5aac401d
- locked java.util.Collections$UnmodifiableSet@7aed6cf2
- locked sun.nio.ch.WindowsSelectorImpl@6bbcd9f3
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #3" Id=32 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@217aba5
- locked java.util.Collections$UnmodifiableSet@3a83bf52
- locked sun.nio.ch.WindowsSelectorImpl@2b18de0c
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #2" Id=31 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@2666f9dd
- locked java.util.Collections$UnmodifiableSet@19132437
- locked sun.nio.ch.WindowsSelectorImpl@3ecd6168
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #1" Id=30 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@53483003
- locked java.util.Collections$UnmodifiableSet@427183a6
- locked sun.nio.ch.WindowsSelectorImpl@42433543
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Server Watchdog" Id=46 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at li.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #0" Id=29 RUNNABLE (in native)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@17d0ca42
- locked java.util.Collections$UnmodifiableSet@50a3893
- locked sun.nio.ch.WindowsSelectorImpl@4b28f727
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:622)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"D3D Screen Updater" Id=27 RUNNABLE (in native)
at sun.java2d.d3d.D3DRenderQueue.flushBuffer(Native Method)
at sun.java2d.d3d.D3DRenderQueue.flushBuffer(Unknown Source)
at sun.java2d.d3d.D3DRenderQueue.flushNow(Unknown Source)
at sun.java2d.d3d.D3DSurfaceData.swapBuffers(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@101a2a2c
"DestroyJavaVM" Id=25 RUNNABLE
"Server thread" Id=23 RUNNABLE
at auo.a(SourceFile:717)
at ajs.a(SourceFile:2272)
at ajs.b(SourceFile:2260)
at ajs.a(SourceFile:1092)
at sn.a(SourceFile:627)
at sw.g(SourceFile:1585)
at sw.n(SourceFile:1870)
at sx.n(SourceFile:499)
...
"TimerQueue" Id=21 TIMED_WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@55931eb5
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@55931eb5
at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at javax.swing.TimerQueue.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@18970b7
"Thread-4" Id=20 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@598e5aef
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject@598e5aef
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogAppender.java:77)
at lk$4.run(SourceFile:129)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" Id=19 WAITING on java.lang.Object@180450b8
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@180450b8
at java.lang.Object.wait(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.runUpdateNow(Unknown Source)
at sun.java2d.d3d.D3DBlitLoops.IsoBlit(Unknown Source)
at sun.java2d.d3d.D3DRTTSurfaceToSurfaceBlit.Blit(Unknown Source)
at sun.java2d.pipe.DrawImage.blitSurfaceData(Unknown Source)
at sun.java2d.pipe.DrawImage.renderImageCopy(Unknown Source)
at sun.java2d.pipe.DrawImage.copyImage(Unknown Source)
...
"AWT-Windows" Id=17 RUNNABLE
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" Id=16 WAITING on java.lang.Object@524287c7
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@524287c7
at java.lang.Object.wait(Unknown Source)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" Id=15 WAITING on java.lang.ref.ReferenceQueue$Lock@1f694d8c
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@1f694d8c
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server Infinisleeper" Id=14 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at lh$1.run(SourceFile:79)
"Snooper Timer" Id=13 TIMED_WAITING on java.util.TaskQueue@341b25ac
at java.lang.Object.wait(Native Method)
- waiting on java.util.TaskQueue@341b25ac
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
"Attach Listener" Id=5 RUNNABLE
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@e202207
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@e202207
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@489ae0bb
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.Reference$Lock@489ae0bb
at java.lang.Object.wait(Unknown Source)
at java.lang.ref.Reference.tryHandlePending(Unknown Source)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Stacktrace:
at li.run(SourceFile:59)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_121, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 680397024 bytes (648 MB) / 889716736 bytes (848 MB) up to 5713690624 bytes (5449 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 2 / 20; [ly['Xalveris'/19, l='Space Expedition', x=308.23, y=114.00, z=77.89], ly['alpaca53382'/8062, l='Space Expedition', x=186.30, y=170.23, z=-23.76]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
I'm also still having problems with lag on my singleplayer world
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I just bridged around underneath the mesa area, and I was using fortune 3 so there's probably only about 1000 ore down there (still sounds like a lot tho :P); I have glider now, but it's too dangerous that close to the void. I know there's the custom death system, but my problem was dying in front of bosses and they would keep killing me.
1
The bottom of the new mesa area had more shiny blue rocks than I did..
HAD
(more than 3 hours of mining later, pretty much every visible ore is gone)
Total of 3669 diamonds
Still have 3 stacks of blocks left after the beacons...
1
It wasn't just in the first year, that was at the end of year 2 and I'm into year 3 now.
I could probably manage 100% completion in less than a year if I really tried to, but I prefer to take things slowly and casually. I ended up turning keepinventory on cause I hate losing items on death, and I would suggest adding an option for that.
I went into creative to break the class pane above the bed, but that didn't fix the glitchy sleeping problem I'm having, so I don't know whats causing it. I also doubled the number of chests in the ship so I have all my storage in one spot.
I meant on the lore/tooltip for the mob books, I've never actually checked inside them .-.
And yes, book IX in the artifacts chest
Also, even on my beast of a PC, I'm still having odd issues with insane lag spikes, primarily when loading chunks when travelling. I have 8GB of RAM allocated just to Minecraft and have 24 total so this is ridiculous O.o
As far as I can tell I've gotten everything in terms of loot and unlocks aside from the last tome(s) and night vision / shell scale / dragon bone armor upgrades, here's some pictures:
1) my little "base"
2) resources chest
3) equipment chest
4) unique treasure chest w/ original alien tomes (specifics in spoiler)
From left to right:
1) Ancient Gold Alloy Pick
2) Ancient Gold Alloy Axe
3) Ancient King Sword
4) Ancient King Shield
5) Raven's Beak
6) The King's Bone Sword
7) The King's Bone Bow
8) Jungle Longbow
9) Alien Tomes 1-4, 6-9, 11-12 (I've since obtained #5 as well, so I'm only missing 10. Any hints?)
10) The other 2 weaker king shields
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This please ^
Also Alien Tome IX didn't get translated for me
I have all of them except 5 and 10 (unless there are any after 12)
The glass pane above the bed pushes you forward while you sleep so you glitch back and forth
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I'm talking about the library in the 3rd screenshot with the redstone lamps and wood, not the purpur/prismarine one, which I've found already
How do I use the disenchanter? I've made it but can't figure it out and there's no instructions.
That resource cache in the new mesa area was worth bridging over for o.o