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    posted a message on The Even Better Nether Portals Mod
    I hope someone does end up making this, seeing as this was posted about 2 years ago.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on FORGE MODLOADER KEEPS GIVING ME FATAL ERROR HELP PLEASE
    If that doesn't work, try deleting your resources folder.
    Posted in: Java Edition Support
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Davidee

    Please read my previous post, I need suggestions. :o


    So here's what I'm thinking:
    • ROOT : Load new one (disregard old)
    • Any other Compound: Overrides old one
    • Compound List: Overrides old one
    • Anything else: Place intro tree, renaming if necessary
    • Or perhaps, there could be an option to do all the features?
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Davidee


    Hmm, can you look in your minecraft directory and see if there is a "ForgeModLoader-client-0.log" file? If there is, please post it here.

    I believe there is a MCPC port of bukkit that the reobf_srg version of this mod will work with. More information to come in the near future.

    I'm still working on the slots feature. It's going to take some time to complete.

    Anyways, if the client doesn't have the mod, they just won't see some of the visual changes. I.e. if you change a mob spawner to spawn a different entity, they won't be able to see the new entity in the spawner. If they reconnect to the server, then the changes will appear.

    EDIT: I'm working on adding the save slots right now. Would you guys prefer the vanilla minecraft buttons (i.e. like the "Save" button on the screen) or the TMI-style buttons (black button with an alpha channel)?


    So like this
    Or this?



    I like the Vanilla buttons.
    Posted in: Minecraft Mods
  • 0

    posted a message on Coal to Diamonds Mod Never have to search for diamonds again
    Better yet, make it diamonds to coal.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1][API][Forge] Main Menu API v1.1 - Have your own Main Menu! (No base class edits) - Jukebox player!
    I hate to break this chain of positive feedback, but I get this crash when using the API.

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 4/4/13 4:26 PM
    Description: Unexpected error

    java.lang.NullPointerException
    at net.aetherteam.mainmenu_api.MenuBaseLoaderWithSlider.muteMusic(MenuBaseLoaderWithSlider.java:291)
    at net.aetherteam.mainmenu_api.MenuBaseLoaderWithSlider.func_73866_w_(MenuBaseLoaderWithSlider.java:68)
    at net.minecraft.client.gui.GuiScreen.func_73872_a(SourceFile:98)
    at net.minecraft.client.Minecraft.func_71373_a(Minecraft.java:639)
    at net.aetherteam.mainmenu_api.client.MenuClientTickHandler.tickEnd(MenuClientTickHandler.java:37)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1898)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Thread.java:680)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_43, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 435261808 bytes (415 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.13.629 Minecraft Forge 7.7.1.629 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MainMenuAPI [Main Menu API] (MainMenuAPIv1.0_Beta_MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.32.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default Plus Infinity HD
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Does this mod still conflict with command blocks? I'm making an adventure map so things like WorldEdit are useful, but this causes conflicts with command blocks, so I was wondering if this was fixed before I install it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1][Forge] Actual Compass
    This looks interesting.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.4] Minecraft Username Scaling
    Quote from BassFreerunning

    Update it please. This mod is an essential tool I use for moderating my server.

    Also suggestion: Please make name tags be view able even if the player has an active invisibility potion effect.


    You can already see them when invisible with this mod installed.
    Posted in: Minecraft Mods
  • 0

    posted a message on Faithful 64x64
    When will CTM support be ready, I've seen that in the new Optifine, CTM has it's own folder with individual images.
    Posted in: Resource Packs
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from WaterTipper

    ...or some Block 36 magic.
    -_-


    And how would you use block 36 for that?
    Posted in: Minecraft Mods
  • 1

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from WaterTipper

    Try hoppers or some Block 36 magic.


    And what kind of block 36 magic could you use to achieve that?
    Posted in: Minecraft Mods
  • 0

    posted a message on 3D Furnace v1.4
    Do you plan on making other 3D models for other blocks?
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Garfield2436

    How do I make it so mobs drop not just 1 piece of custom loot, but multiple? For example, for a spider, equipped on the "head" with 2 pieces of leather and not just 1?
    How I put it in is

    id

    334

    But I want again, not just 1 piece of leather, multiple of them.


    Perhaps change the count value to more than 1.
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Qerter

    IDEAS:
    Slots would be nice, I want to have the "save-the-tag" feature: It can contain everything! You can name slots, delete them (like in TMI).
    Also it would be great if there will be "right panel" containing ID-s of Blocks, items, potions and enchantments...
    Fast Enchanter, Potion-effector and ID selector on the right panel
    Hot key - to run command /nbtedit W/O typing. I use SinglePlayerCommands to bind key "i" for this command.
    Structure keeper - helps to avoid wrong tags or tags in wrong place
    And, yeah, maybe more user friendly: for ex. there will be a small picture of item next to ID tag...
    But these are only ideas, they might not be used and came into reality...
    Picture: http://www.freeimagehosting.net/g2ilk

    And sorry for my bad English...


    I agree with Qerter, the structure keeper would be very useful to make sure no mistakes are made, and prevent Minecraft from crashing when altering spawners.
    Posted in: Minecraft Mods
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