• 1

    posted a message on Making Creepers Underground-Only Mobs!
    Quote from EmpireDYF

    Yes, your mommy and daddy did ignore you =(


    Again, very unoriginal comeback =)
    Posted in: Suggestions
  • 1

    posted a message on Making Creepers Underground-Only Mobs!
    Quote from Hydrophidian

    No, they are not. See: any poll about the subject.



    Annoyance should not be part of a game's design criteria. That's just bad design.



    Yes, creation. Hence the problem.



    Whatever is done, someone will cry about it. This is an argument that ultimately leads to doing nothing at all, ever. Which is not an option. So it's a useless argument.



    With the OP's suggestion, they'd continue to do all of these things.



    Subjective view. Not a complete list either.



    This also applies to Creepers. Irrelevant.



    Aside from being demonstrably wrong and a contradiction of an earlier statement, this is also a false dichotomy. This isn't an either/or choice between mutually exclusive extremes, despite the weak attempt to present it as such.

    Either sandbox creation is part of the design equation or it isn't.

    If it is, it would follow that an ability to reasonably pacify a given area of the environment would promote and enhance that aspect of the gameplay.

    People who continue to imply that creative sandbox gameplay and survival gameplay are somehow incompatible are not only failing to identify the primary strength of Minecraft, they're demonstrating themselves to be short-sighted nitwits.



    Get over yourself.

    There are countless games designed around the fundamental idea of mindlessly punching/shooting/stabbing things and getting blown up. If that shallow of an experience appeals to you, maybe you should go play one "with all the other 8 year olds" that are their target audience. Minecraft is a bit more involved than that.

    --

    The crux of the matter is that Creepers should not be negating a player's time investment. It's that simple.

    This could be addressed in any number of ways. The OP's suggestion is only one solution and not one I particularly favor. But it's a solution.

    Other possible solutions:

    - Make Creepers optional. I don't favor this either, because they provide an important dynamic in the mining experience. And, yes, they are a signature of the game.

    - Reduce a Creeper's ability to cause structural damage. I don't much like this either, because, again, we'd lose the dynamic in underground exploration.

    - Introduce an ability to reduce or nullify the structural damage a Creeper can cause. This I favor. For example, provide a method to reinforce blocks, which would, aside from removing annoyance, add to the resource gathering and crafting aspects of the game.

    At this point, though, I would take anything that countered the "griefing factor" of Creepers.


    +1
    Posted in: Suggestions
  • 2

    posted a message on Enderman are not very scary in 1.8 ... Creepers still are, what are the scariest mobs in 1.8 in your opinion? I say the creepers
    When I first played 1.8, I thought the Enderman were going to make the creepers look like sissies, but it turns out I was let down. The Enderman aren't creepy in my opinion, but the Creepers are scarier than ever! What do you think are the scariest mobs in 1.8? Favorite mob? For me; scariest: Creeper , favorite: Enderman ~ What are your opinions?
    Posted in: 1.8 Update Discussion
  • To post a comment, please .