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    posted a message on Dissent [2000+ hours of work] [600+ Downloads]

    Hey there !


    I've been playing your map on the hardest difficulty and I'm having a blast so far ! (Hard minecraft difficulty with your hardcore mode on :P )

    Although I can't figure out at all how to progress in Developper's Mansion. I have all three books, but can't figure out the riddle.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Oh... Well, I still never saw any spawn..

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    I was talking about these spawners.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    New update to my adventure.


    You weren’t lying about the fall, but to be honest, I wasn’t going to run the risk anyway. If your plan is to lure me into a false sense of security, it might be working. But yeah I was surprised to see the wool down there. This area was tiny compared to the previous ones, but oh well. I’m not going to complain about a small break.


    I did bring some dirt back home and made myself a little plantation of potatoes (zambinoes dropped a couple of them). Deepwood Cavern is next. I gotta admit, that’s one impressive water fall, but before going down, I did go up to see where it leads me. Sure enough it was the second intersection. We already talked about what happened; went there, heard guardians, questioned life. In the end, like you said, it was just a long range spawner and they are just killing squids. Minecraft marine life at its best. I’m not going down there. Not only is fighting guardian in the open a pain in the ass, but I’m terrified of deep waters, even in minecraft. No idea where I got this, but yeah. **** the ocean.


    After completing my railtrack through the wall and along Surface Blast (I ride along a bedrock wall until I come out in the higher part of Deepwood Cavern), I started to descent into the actual area. Got myself a ton of sapplings and two really nice wooden axes (that’s the kind of loot I was looking for!). The area was very simple if you stay on the rooftops and spam torches as you run around like a mad man.


    Now that I have every kind of wood and a ton of bones, wood is not problem anymore. I built a nice looking house that I totally didn’t copy from a youtube video because I suck at building, and I then rode my way back to intersection deux.


    First areas are the Sabbia Tombs. The thing with sand areas is that… they really do look the same. Deset with pyramids, I mean… there’s not really anything else I can think of when it comes to desert areas. A deadly oasis or the Sphinx maybe, but it stops there. Oh well. The babyramids contained decent loot, so there’s that. I also can’t wait to see any sign of getting an anvil soon to use the 50 levels I have and the bottles’o enchanting to combine all those bows, it’s gon’ be good.


    While doing the big one, I knew this one should be bigger but I didn’t see any way of going down until I looked behind a sarcophagus. Sneaky progress hole is sneaky. I didn’t have any trouble with the rest of the area, but I gotta admit those guardians spawning on uh… immediately dying bats I assume because lighting didn’t do anything (unless guardians don’t care about light level). I have no idea where the spawners were, but I did uncover some uh… skeletons sparners wearing sand-looking clothes, I’m guessing the pyramid guardians. Well uh, they weren’t spawning. At all. So you might want to check into that I suppose.


    So now I’m going back to the monument to recover from my trip and take on the next area. Still no signs of those banners you mentioned at the monument though

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    OOOooh. And they are killing squids. Okay that makes way more sense now.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Yep, I had to look through MC Edit because building a railtrack underwater is... well, it's doable and I think we can agree that it's a pain in the ass.


    Oh and one more thing. I can hear a weird sound all over intersection 2. It sounds like guardians but there's none of them around, so I'm assuming it has to do with the intersection being in an ocean biome ?

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Oh I don't mind building a big roller coaster through an area. I actually did one in Fallen MIne as you can see in the screenshot below. I'm a hipster when it comes to railtracks, so I'm not going to go all "Pfft, railways ? That's so pre 1.4". But you said you want us to go through Deepwood Cavern, but that implies that I have to get lucky with coords, or flat out build the railtrack underwater through the big cylinder room linking Deepwood Cavern and Intersection 2, right ?

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Hey bud, so I just made it to

    intersection 2

    and I wondered how I'm suppose to connect the railway all the way back to intersection 1 or the monument, because the way your told me to dig leads to the huge cylinder water room.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Taking on Fort Tomber.


    Before going back to the monument, I got the chest that contained a golden pickaxe that was preventing the enitre fleecy box from falling into the lava. Thank god you put that chest there ! I also made my way down the longest of lavafalls if you know which one I mean, Zisteau would be proud. Got a bunch of potions and uh… well some other stuff. Now that I mention it, and hopefully you read this, what is going on with the random loot chests ? In the first map they were really nice, but this time, they are filled with comparators, quartz ore, random fence gates, iron pressure plates… I mean, I’m not complaining by any means (actually yes I am, scratch that, I love good loot), but I’m not a great builder. My first guess was to use it as fuel for the furnace but then I remembered: I’m not suppose to have cobblestone and thus, not suppose to have a furnace. I don’t know man, working my way through spawners to get fence gates doesn’t feel rewarding. I’d like to know what was the thought process behind that please.


    Anyway, back on track. Fort Tomber. First impression: seems inspired by the castles in Legendary, right ? Castle Ira, Acedia and some other-ia. I could be wrong though, but I don’t mind it. I played a lot of maps where I had some déjà-vu feeling (Untold Story 1 Goliath took a lot of inspiration from Legendary and Waking Up, or your first map was heavily inspired by Inferno Mines, and I have to say, Fallen Mines is what Inferno Mines should have been. You made it prettier, harder and more fun. My main complaint about Inferno Mines is that you get so much loot for a really easy map. In Fallen Mines, I felt like I actually needed the loot since the map was harder).


    All right, since I have a lot of torches now, I feel pretty safe just running in and lighting the whole area up, which I did… mostly. The left-side is still dark, but I got the ladders and the chests in the back secured. And you weren’t kidding, those spawners do have a REALLY short range, like 4 blocks right ?


    Time to climb up that uh… brick water heater looking fort. I’m going to keep this short : **** 1.9+ skeletons. All right moving on. Got to the top and encountered the first custom mob in the map (second actually, there was poisoned silverfish in False Silver Floors). After battling for a couple minute trying to put light around the spawner right in front of the ladder, I realised something: there’s a two block gap between me and the wall. Oh well, it’s all right what could possibly go wr-and I died. I had 5 hearts and I was tickling their feet to clear out the area but somehow one of them got me. I fell and died, but at least I didn’t lose anything beside 48 levels of experience and a piece of my ego. *sigh*


    The roof cleared, I looked down the deep pit, and there’s what I think is water at the bottom (could be lapis blocks, that would be a good trap, wow I should make maps). If that’s the case then this ACTUALLY is a water-heater after all. Time to go back in False Silver Floors and grab those ladders because even if you aren’t lying with that sign, even if it really is safe to jump, I’m a rebel and I do things my way. Don’t tell me what to do, mom.


    Oh and by the way, why is there an underwater tunnel that links Intersection 1 and the monument ? Maybe I’m missing something but what is up with that.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Yeah I figured the waste of wood for the pickaxes was worth it if I did make the cobblestone generator. At one point I thought the sign was just an evil plan to make you waste wood, because I did run into bedrock. But if you dig an aqueduct right under the entrance of the area, you can lead it all the way to the lava hole under the stairs of the first building. I'm not using a spoiler tag, because it WAS a pain in the ass to do and I will agree with you; I don't recommend it. It was very hit or miss and I did use up A LOT of wood for it. But, like a silver 4 player from league of legends going in 1v5 and killing the enemy support would say: Worth.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    Just got the orange wool !


    All right, so after making myself confortable in the monument (cozy little storage area with a fireplace and stuff, we guchi fam), I went to the intersection to see what monstrosity waits me. I was heartbroken to realise that I missed the white wool from Surface Blast. I have no words to express how much I don’t want to go back there. It’s so bright in here, everything is happy-looking and peaceful… God damn it.


    So after running around like a chicken with its head cut off, I actually found the dungeon which is BEHIND the watch tower. I can’t say if it’s because it’s not obvious enough or that I’m just blind and stupid, but anyway. Dungeon was fairly easy to conquer. I actually like this kind of dungeon where you go through corridors and rooms, it feels like the progress I make is rewarding or something.


    SO.... Back at the intersection but not before salvaging one more shack for wood. The book said the next wool is in False Silver Floors. Really ? You DO like those silver****s now do you ?


    So I realised that this would be a lot easier during day time since the little shits won’t be spawning. Conquered the Vechs-like castles easily (I say Vechs-like castles because he loves to make perfectly shaped boxes with no detail and call it a castle). I then worked my way slowly through the underground part of it. Yo, you might know it… but it’s hard as **** to crit a silverfish. Anyway.


    So I died one time trying to do what you didn’t really want us players to do; making a cobblestone generator. I died from… impatience. I was planning to dig down to the lava, and as I was digging slowly by checking every block to make sure they weren’t infested (let’s say, 3/4 down), I said screw this, the blocks seem to be fine. The second, the instant, THE MOMENT I thought that, the next block was a silverfish block, and since I still had a wood pick, didn’t see the difference. The little **** pushed me and I died. I lost 6 enderpearls and the ****ing shield. God damn it.


    BUT. I did get the cobblestone generator going, and now I have all the furni I could ever need and STONE WORDS / PICKS / AXES. You did recommend against it, but you know what ? After playing all these maps, I just stick to whatever rule there is at the START of the map, and that’s it. Survive in any way you can think of, amirite ?


    I died a second time because I’m stupid and I don’t know how to press shift. I fell into darkness, blocked myself in a hole but to get out, I needed to break some silverfish blocks and… Yeah that’s didn’t work well. By the way, that was a sneaky evil move on your part to put not one, but two spawners on top of the fleecy box. Didn’t get me though.


    I’m now going to start Fort Tomber if I remember correctly (Tomber as in Falling in french I’m guessing). I’m ready to assault it, with my stacks upon stacks of torches, stone tools and rotten flesh, though I have to admit on thing. I think it’s the first time that I’m actually scared of a map. The map is not forgiving at all, and I just feel like everything is out to get me.

    Posted in: Maps
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    posted a message on To Venture masterzminer's CTM series

    All right. I was a huge fan of your first map, so the minute I saw you made a second one, I immediately needed to play it. And since I have little to zero experience with the 1.9+ combat update, I thought I'd start with your map (I'm still playing maps for 1.7 and 1.8... Don't judge me, I HATE the new combat mechanics). Now I've played A LOT of CTM maps, and I was in need of a new challenge. Needless to say the previous reviews and your update on how it's a ''failure'' and how it's brutally unbalanced REALLY made me want to play it, weirdly enough. I've played unbalanced maps before; I'm not scared. I will leave bread crumbs and tid bits of my adventure here and tell you how I will destroy your map. Cheers!


    I started by laughing at the name of the starting area. Surface Blast was it ? Come on man, every other map uses like "Silent Start" or "Humbling Tickles" as their starting area name, but Surface Blast while I hear crying flame spitting jelly fishes and silver ****s ? *sigh* All right I guess. First off, the area looks great. The ceiling design is pretty epic looking, and the three quartz boxes are probably either good loot or something else; ghast spawners? Like REEEAALLY long range ghast spawners? Either that there's some "hell" biome up there letting ghasts naturally spawn (I don't ever know if it's possible). Anyway.

    I started by rushing to one of the houses and blocking myself in with the magma blocks. I got a beetroot soup... I didn't even know these existed, huh. Playing in 1.9+ is like a WHOLE NEW WORLD. Anyway, I didn't waste time and got to the other houses. Ghasts are shooting fireballs and spawning more silverfish. I'm guessing I'm not suppose to stay here and wait for a miracle to cleanse my surrounding of evil, so after getting the three chests I aimed at the well where I did my best to incase myself in magma blocks and slowly descend into the darkness.


    The well led to... well more darkness, except now I'm in the actual gigantic starting cave. I will spare you the 6 hours I took to get a small shack going, placing magma block and placing a torch on it (why use flint and steel when the torch has infinite uses...?). I can give you the highlights: New skeletons are INSANE, I fished a Power I Unbreaking I broken ass bow that allowed me to one hit some silverfish (it's now sitting in a chest with no durability bar left), salvaged some of the broken shacks for some wood and got I think all of the Flint & Steel / Magma Blocks chests, died twice by endermen (first one because I accidentaly looked at one, and a second time because a zombie decided to **** me while I was focused on killing one) and finally, I outsmarted your little pillar trap thing if you know what I mean. Thanks for the TNT and the stone sword.


    So after 6h of doing like half of the actual cavern, I decided to just dig through the central pillar to get to the other side and make my way through the cave exit I see way over there. After half an hour of pain and suffering caused by an army of two skeletons (seriously, what the **** mojang), I made it to the cave and... I shed a tear. Never in my life was I so happy to see a monument. It's so bright and beautiful I think I will just stay there and fish forever now.


    Overall, I think the map is pretty decent, but definitely not for the casuals. If your plan was to make a ridiculously hard map, you did it. People will say it's unbalanced, but you can't make a "ridiculously hard map" without it being unbalanced, right? Don't be too hard on yourself by calling it a failure. :C

    Posted in: Maps
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    posted a message on [CTM] Simulation Protocol

    Hey there, I'm currently doing an Ultra Hardcore version of Overload, without the core part. It's really just health regeneration disabled, I'm currenly sitting at intersection 2 with one death in Gelidor Complex. Tried to aim at a skeleton, but an enderman was standing right behind him and got enderpwned.


    My current question is : If someone is trying to go for all the chickens, what would be the ideal way of doing so? Are they flat out buried into the walls, are there any hints? What's the most someone found in your map? I fear this might be quite the difficult challenge...

    Posted in: Maps
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    posted a message on IronFish's (always free always high quality) skin shop :P
    Thank you so much. Keep being awesome dude. :P
    Posted in: Skins
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    posted a message on IronFish's (always free always high quality) skin shop :P
    Quote from IronFish99

    let me know if you need something fixed


    It's great ! But you forgot the enderpearl on her neck, if you can do it of course. Beside that, it's awesome. :)
    Posted in: Skins
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