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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from haon7272w

    Understanding inception is easier than trying to make a decryption of that.



    Watch it, understand it.

    Many many hours were spent on this.


    Understanding Inception is much, much harder.




    This guy collaborated with a lot of people to make this and it would take many hours to put this together on your own.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Amlup

    Inferno Mines (Closed Beta) Episode 1:

    Rosie's Version:



    Zisteau's Version:


    Amlup's Version:




    YESSSSS!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs




    That's great.


    o.o


    Alllso, I haven't been posting in a while because I've been making a beauutiful house with my own square hands.

    I'll post a screenie once I'm done. :3
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Quote from ArtDrake




    It's beautiful. <3

    Also,

    This should work:



    And yes, the enchants count as on the book as a melee weapon. I can hit mobs and they take all the effects.


    Secondly, instead of making the thorn enchantment have a whole bunch of customizeable options, Mojang should just implement this:



    Whatever thorn enchant is there determines the chances of the thorn enchant taking effect, and then any extra enchantments for melee weapons will be taken into the effect with the thorn. Not saying that this should be implemented into vanilla via enchanting books (unless some enchants are seriously weakened while on armor), but it'd be great for mapmakers, and might be easier than adding more tags.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Garblahooga

    hibryian? xD

    Also, I've added some grammar fixes and some critiquing to your story. They're bolded so you can change them in a book or whatnot:

    [size=medium]

    Sorry that I criticized you so harshly, but I feel that this is a great story, and I can see a great map in the making.

    As a grammar navi, I'd like it to help as much as I can :)

    Edit: I SPELLED IT GRAMMAR NAVI!!

    THAT'S HOW YOU SPELL GRAMMAR!


    Turns out that I spelled it correctly in the first place.

    And you had me all worried :<
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Therevrend

    Reading all these comments are really giving me the urge to call all of you dirty casuals :-)
    I guess it roots back to my RL days. People see a series of squiggly lines, I see a rushing waterfall o3o
    The game has defiantly the largest learning curve in any game, but in the end it is incredibly rewarding. Watching your fortress infected by one vampire dwarf is pure bliss ;~;


    Grammer navi
    Navi
    Grammer
    Nice try garb


    Grammar Navi is a thing now.

    I swear.

    :<

    Wait, I said grammer?


    NOOOOO!!!!

    My reputation as annoying personage is ruined.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from krassell

    Don't mind him. His reply shouldn't make sense.
    Just keep in mind that hibryian is being immature all the time.

    And that story is quite interesting. Do you introduce it as a part of map description or as ingame item(book, signs...)?


    hibryian? xD

    Also, I've added some grammar fixes and some critiquing to your story. They're bolded so you can change them in a book or whatnot:

    Quote from KyleSlashOne


    No mortals dare travel the twisted paths of Ironshade Wood for fear of the Undead. Creatures foul as blood, fanged and clawed, the offspring of Chaos Itself. Some whisper of heroes, long lost to the evils of Ironshade Woods, roaming the murky depths in search of meat, to tear asunder for the pleasures of blood. Others tell tales of horror, creatures worse than the Devil (unless there are many, in which case it is devils), ghastly images no mortal can withstand. Spreading corruption and darkness, leaving nothing but the stench of Chaos. This sentence doesn't fit. It needs to connect to the last one, but that would make it go on too long and be repetitive. Maybe making the last bit another sentence would help your paragraph flow better.

    Ironshade Crypt lies at the centre of this madness, believed by all as the cause of this monstrosity. If at the end you say that no one has escaped with the true story, how can you say that the centre is the cause of this monstrosity? You need to either say that: (some adjective) myths have been passed down that.. or something similar, or say that few men/people have escaped the (Chaos? Woods?) down below. Men both foolish and brave have traveled (or voyaged/navigated) here with the belief that they can stem the tide of evil, can face down Chaos Itself, and (possibly?) win (maybe you could add some extra tidbits here?). No one has ever returned from this perilous quest to tell tales of the true horrors that lie beneath the dark and twisted trees, or of the treasures, cursed, hidden from the world, secrets that cost them their life. This part doesn't sound good. No one has ever returned from this perilous quest to tell tales of the true horrors? I feel like this is meant to sound like "No one has lived to tell the tale," but you go on about the tale too much. Better to say that no one knows the true horrors that lurk within, or simply that no one has lived to tell the true tale.

    Will you survive the perils of this hellish place, or perish by the hands of untold horrors, to walk the earth forever, cursed until the end of time? Not sure about this area. Seems kind of redundant, although I gather that by untold horrors, you mean creatures. Might want to take out the perils or the perish bit to make it flow better.




    Sorry that I criticized you so harshly, but I feel that this is a great story, and I can see a great map in the making.

    As a grammar navi, I'd like it to help as much as I can :)

    Edit: I SPELLED IT GRAMMAR NAVI!!

    THAT'S HOW YOU SPELL GRAMMAR!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Hey guys, does this look any good, or should I have the glowstone embedded in the walls instead?





    Personally, I'd like to have it embedded, but I honestly don't want to do the work and want to ask you guys first :3
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Amehtta

    those silverfish sound delightful and I thank you for bringing them to my attention.


    Oh Ameh..

    You're too evil. xD
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I think DJ has some kind of worm in his brain o.0



    Not sure if I should add DJ like things or not popping out of the sides.

    Maybe different blocks throughout?

    For that matter, I'm not sure if I should have you fall down the chasm or just be able to look up into it.

    And I need things to base areas on.. DJ!! GET OVER HERE!!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    And also, after it comes out, Treacherous Travels!

    Because advertisement! :)
    Posted in: Maps
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    posted a message on Custom Map Directory - A listing of the greatest Custom Maps
    This is great! Thank you for adding this! :)
    Posted in: Maps
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    posted a message on [1.7.9][Collection]Treacherous Travels and other CTMs by com572 - Shattered Kingdom in progress!
    Quote from com572

    Well, kinda. how did you put it in that box without it turning into the picture? I'm so confused... :(


    [code][code]Random Shenanigans[/code][/code]

    Hope it helped :)

    Also, like I said earlier, I'd love to beta test :3
    Posted in: Maps
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