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Last active Wed, May, 25 2016 00:06:20
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May 14, 2013Posted in: MapsQuote from Avenger987
This is amazing stuff for scripted events, a must-see :
Damn, I was going to post about that here
I was using the redstone-powered spawners to make trapped chests that spawn mobs around you when you open it, so you get the loot also, but I might also work on a chest that turns into a spawner when you open it >:3
Apr 10, 2013Posted in: MapsQuote from Zjarr
Opinions on wide-area spawners as used in inferno mines and mentioned in Amlups last two videos? Personally, I think their OP and cheap unless blatantly obvious/visible OR spawn peaceful mobs. (Sebastians, Fwap'a Durps, squids)
They're only annoying when someone uses them to spawn witches all over the place. >.>
They're actually a great addition when used with the proper mobs or have slower spawn rates. *pokes Vetches*
Normally, they should be fine.
I was wondering because Jeb or Notch promised someone horses to some guy.
I felt like they were saying that adding horses would be stupid because they already had pigs.
Mar 31, 2013Posted in: MapsQuote from inferachnid
To wright and whoever else cares:
Use Voxel. You won't regret it. You might think I'm circlejerking or over exaggerating, but really this tool is so powerful you'll be amazed.
Yeah, I've just been making these really crappy skeletons of areas in my spare time. Because I've already added lots of command blocks, I can't downgrade for VS right now. VoxelSniper will make them gorgeous when it comes out.
I'll post some before/after pics here
Mar 24, 2013Posted in: MapsQuote from Icelate
It needs lava.
I've tried to stay away from lava as you're supposed to jump into that hole in the center, but I'll play around with it
Quote from Redstone_Fanatic
"Gosh darnit Pigman Drone #492, we needed that gold!"
I like this. I really like this.
Any more story bits you could spare me, oh great master?
Quote from Vechs
I like the blue and gold together.
But the ones hovering in midair are making my OCD twitch all over the place.
I might smooth that over with VS when it comes out for 1.5
Mar 24, 2013Anyone want an ice data value that made it unmeltable?Posted in: Maps
Just a thought..
Even if it doesn't sound great, it would open up some great options that weren't available before.
Also, lava doesn't show up behind ice.
Mar 15, 2013Posted in: MapsQuote from YuriKahn
I really like the idea, but it's a bit abstract. I've been implementing side-goals that instead of giving you loot, allow you to modify the main area with lava, tnt, breaking spawners, etc. Almost as if you were at the control panel for a small section of a large building/machine.
Something I've thought a great deal about but never sat down and made is a large cave/castle area with many side dungeons. Each dungeon has a control room - these control rooms can be used to, for example, completely flood a section of the cave. Some rooms allow you to debuff the boss, by enabling a different spawner, to make it weaker, slower, or to make the environment of the boss room more freindly (regen spawner?).
I've had an idea very similar to yours for some time and with custom spawners and command blocks, it's easily possible. My idea is to do it similar to that with one person controlling the command center. It'd be like RFW except maybe 3v1. The idea would be to break in and kill the operator.
Maybe we should combine our ideas and work on it.
Mar 5, 2013Also, I think we should start making community schematic collections. Just for fun.Posted in: Maps
Like maybe.. giant trees.
And medium-sized trees.
And smaller trees.
And then maybe some cool shrubs.
Just to.. aid people having trouble in mapmaking :3
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