Am I the only one who gets a ridiculously vibrant bloom effect on doors held in the hand or dropped as items? It's like the birth of a star when I hold one, and I see this effect on a few other things (notably the halos on Valkyries in The Aether Legacy, which I believe are intended to have a fullbright layer). While fullbright sounds like a reasonable answer to why some objects are absurdly bright beacons, it doesn't tell me why vanilla doors (solid and single-layer textures without a glow effect of any sort) are brighter than a Class O star. I'm thinking this might be an issue confined to my own client when running V7 on High or Ultra, but I'd at least like some verification that this is, in fact, an issue for at least some other soul out there.
I doubt that this bug is a responsibility on this end of things. Azanor would probably get to fixing this, so if you haven't already posted on his github I suggest going there first
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Am I the only one who gets a ridiculously vibrant bloom effect on doors held in the hand or dropped as items? It's like the birth of a star when I hold one, and I see this effect on a few other things (notably the halos on Valkyries in The Aether Legacy, which I believe are intended to have a fullbright layer). While fullbright sounds like a reasonable answer to why some objects are absurdly bright beacons, it doesn't tell me why vanilla doors (solid and single-layer textures without a glow effect of any sort) are brighter than a Class O star. I'm thinking this might be an issue confined to my own client when running V7 on High or Ultra, but I'd at least like some verification that this is, in fact, an issue for at least some other soul out there.
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Love this mod. Pair it with amplified, and you get some pretty insane stream caves that can go up for hundreds of blocks, and run for extremely long.
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Imagine combining this with sound physics and doing multiplayer. Caving would be so amazing
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I'd use this, but I've started playing 1.12 now. I want to see this mod some time ):
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It'd be neat to have lava streams in the nether. Kinda' pointless, but still neat.
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I doubt that this bug is a responsibility on this end of things. Azanor would probably get to fixing this, so if you haven't already posted on his github I suggest going there first