• 0

    posted a message on [WIP] ARKCraft | The ARK: Survival Evolved Minecraft Mod (BETA is out now!)

    Can I make a mod review for this? :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Heroes of Westfold - Need Builders for 6k 4k Custom Map

    Interesting, i would join soon.

    Posted in: Server Recruitment
  • 0

    posted a message on Swamp Island

    Oh holy man! i really like the water color! it's soooo soooo great!

    Posted in: Maps
  • 0

    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    I would really prefer if you make the guns content packs from flan


    Nice mod by the way! continue this thing and good luck!

    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1][1.8.2-pre1] Urushibara's small MODs

    Nice mods you got there buddy!

    Posted in: Minecraft Mods
  • 0

    posted a message on Crash help!

    Hey guys, i crashed, and i do not know why, but here is the crash thing


    ---- Minecraft Crash Report ----
    // My bad.

    Time: 3/26/16 2:49 PM
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraft.client.renderer.texture.TextureMap.<init>(ILjava/lang/String;Z)V
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 702187832 bytes (669 MB) / 967835648 bytes (923 MB) up to 967835648 bytes (923 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_A4 31 mods loaded, 31 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    U mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    U FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    U Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
    U CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    U NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    U DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
    U gender{1.0.1} [Gender] ([1.7.10]Gender-1.0.2.jar)
    U ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (Archimedes' Ships.jar)
    U BackTools{4.0.0} [BackTools] (Back-Tools-Mod-1.7.10.jar)
    U BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)
    U BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar)
    U BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)
    U BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar)
    U coralmod{1.7.10_dev2} [CoralReef Mod] (Coral-Reef-Mod-1.7.10-Scuba-Diving.jar)
    U nandoprops{1.7.10_dev2} [NandoProps] (Coral-Reef-Mod-1.7.10-Scuba-Diving.jar)
    U CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip)
    U props{1.12} [Decocraft] (Decocraft.jar)
    U MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
    U FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar)
    U Forestry{3.3.0.6} [Forestry for Minecraft] (forestry_1.7.10-3.3.0.6.jar)
    U fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
    U GalacticraftMars{3.0.7} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.7.254.jar)
    U GalaxySpace{1.0.7} [GalaxySpace] (GalaxySpace-1.0.7 STABLE.jar)
    U hamsterrific{0.2.0} [Hamsterrific] (Hamsterrific-0.2.0.jar.zip)
    U inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (inventorytweaks-1.58-147.jar)
    U MCA{1.7.10-5.1.1.0} [Minecraft Comes Alive] (MCA-1.7.10-5.1.1.0-universal.jar)
    U cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
    U neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-121.jar)
    U ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10 (1).jar)
    U rpginventorymod{1.7.2} [Rpg Inventory] (RpgInventory 1.7.10 v4 base.jar)
    U StorageDrawersBop{1.7.10-1.1.1} [Storage Drawers: Biomes O' Plenty Pack] (StorageDrawers-BiomesOPlenty-1.7.10-1.1.1.jar)
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Mod Packs
  • 0

    posted a message on Looking for Roleplayers/Camera Men

    Do you want to roleplay? then you are welcome, this roleplay is all about Hunting Herobrine, i already published the first episode, and i'm waiting for other roleplayers, check the video yourself.


    We will have different types,

    Soldier

    My Partner

    Herobrine Minion

    Mutated Herobrine Minion

    Special Ops Soldier (Just like me)


    Anyways, if you want to be a roleplayer, fill up the form!


    Roleplayer:

    IGN:

    Skype:

    Why do you want to roleplay?

    For how many years/months/days, have you been roleplaying?:

    (Not necessary, this is just for credits) YT:

    Role-Player Type?: (ex Soldier, Minion, etc)


    Cameraman:

    IGN:
    Skype:

    How long have you been photographing in Minecraft?

    Why do you want to help:

    YT:



    Who ever is in for the roleplay, you will be credited, your Youtube channel will be mentioned in the video.

    Posted in: Let's Plays Help
  • 0

    posted a message on Half-Life 2 RolePlay - Camp 3-4BA - Minecraft Server - 1.7.4

    IGN: Enderzio


    15


    Citizen


    I've read the rules.

    Posted in: PC Servers
  • 0

    posted a message on BUILDERS/PLAYTESTERS/MODERATORS/PROGRAMMERS/ADMINS/CASTMEMBERS NEEDED FOR MAP CREATION {OPEN}

    Builder

    IGN: (I will be buying minecraft soon, i will probably be denied, but that's fine, for the future ign:) [ GamingGhast ]

    Skype: ichamaru Yaguro

    Why do you want to help build: I want to help because i almost know every possibility in minecraft (not really), I can do a little bit of redstone and can do medieval,rustic,steampunk-ish, and sci-fi builds, i mostly don't really do modern because i'm more of a medieval builder/whatever you wanna call it, anyways, i also wanted to help because i don't have a team, and i only have quite a few friends,

    Pictures of past builds: http://i.imgur.com/KRG0DPe.png First one isn't the really my best build, it's just a cannon house, literally http://i.imgur.com/0oUuRJ8.png This 2nd one is really fairly decent, i didn't really use shapes here so, yeah, also, all of these builds are back from 2014, i lost all my files, that's all i have, i got these pics from facebook, but still, i'm

    an experienced builder.


    Anything else: I'm kind of a really active person, contact me anytime and i (might) respond ;)

    Posted in: Server Recruitment
  • 0

    posted a message on Minecraft build planning tips?

    To be honest, i don't really plan about what i'm gonna do, instead, i make my imagination guide me into building, just think about it, don't plan, just imagine.

    Posted in: Creative Mode
  • 0

    posted a message on How do I make all saplings on an entire map grow without waiting?

    use //tree

    Posted in: Creative Mode
  • 0

    posted a message on Creative house

    Hm, i choosed "meh" for this it's because it lacks detail and depth, you should be doing depth if you were to build because it doesn't make your builds

    on a single texture, what i'm trying to say here is make shapes, the interior really looks "meh" because it lacks furniture and detail and it just won't make any sense, for me, i really enjoy this build but still, keep in mind that you need depth, for the palette, it looks very fascinating and amazing, it really works with the build, i like the combo you did, the background for your build really works well also, it's just amazing, but despite the facts about your depth, i would rate this a 9.87, lacks depth, but nice palette, nice background, but lacks detail and furniture.

    Posted in: Creative Mode
  • 0

    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!

    May i use this for my modpack?


    My modpack is all about Wasteland RPG and sci-fi things, i wanted the mod because i want more unique mods, and i find this one very neat and

    nice.

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Thanks :DD

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Can i put this on my modpack named Fall?

    Posted in: Minecraft Mods
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