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    posted a message on Bolt's Crazzzy Adventure! - Technical-Magical-Funical [Need Testers/Quest Writers]

    Just posting to get this seen again.

    Posted in: Mod Packs
  • 0

    posted a message on Bolt's Crazzzy Adventure! - Technical-Magical-Funical [Need Testers/Quest Writers]

    Anyone interested?

    Posted in: Mod Packs
  • 0

    posted a message on Bolt's Crazzzy Adventure! - Technical-Magical-Funical [Need Testers/Quest Writers]
    Bolt's Crazzzy Adventure!
    Technical . Magical . Funical
    By Gamerbolts

    I have been working on B.C.A. for a few years now. Went from 1.7.10 to 1.12.2. Essentially I want B.C.A. to be a fun-filled modpack with adventure mods and altogether fun mods. As well as be a tutorial for the mods so players learn how to play.

    Questlines will not be creative or hard, but teach players how to progress through the mods. Basically I have been going through WIKI's and watching videos in order to compile quests. Here is where I need help!

    I have created many questlines for different mods, but I need assistance with it. I am using the Better Questing Mod by FunWayGuy. Either you can make the quests directly in there or make them in a word doc and send it to me to import.

    I also need people to playtest. Find bugs, inconsistencies, request mods, request alterations etc.

    In summary B.C.A is a technical, magical, funical, adventure, tutorial modpack!

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    If you would like to help please reply to this thread, I will send you the modpack link on Technic, the Discord link, and my Google Doc link as well as the place to report bugs/suggestions

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    B.C.A Mod List

    Abyssalcraft
    Abyssalcraft Heads
    Abyssalcraft Integration
    Actually Additions
    Advanced Rocketry
    AE2 Stuff
    Aether II
    Akashic Tome
    Applied Energistics
    Aquaculture
    Architecturecraft
    Aroma1997 Dimension
    Astral Sorcery
    Auto Ore Dictionary Conversion
    Avaritia
    Bagelsmore
    Baubles
    Better Advancements
    Better Diving
    BetterFPS
    Better Questing
    Better Questing Questbook
    Better Questing Standard Expansion
    Better Title Screen
    Bibliocraft
    Biomes O' Plenty
    Blockdrops
    Blood Magic
    Botania
    Building Gadgets
    Cave Generator
    Chisel
    Chiseled Additions
    CoFHWorld
    Compact Machines 3
    Computercraft
    Controlling
    Cooking for Blockheads
    CraftTweaker
    Custom Main Menu
    Dank Null
    Default Options
    Discord Suite
    Dungeons2
    Electroblob's Wizardry
    Ember's
    EnderIO
    EnderStorage
    EnderZoo
    Enhanced Chat
    EvilCraft
    Exotic Birds
    Extra Utilities 2
    Extreme Reactors
    Farming For Blockheads
    Fence Jumper
    Floocraft
    Flux Networks
    FoamFix
    Fossil Archeology Revival
    Friendship Bracelet
    FTBUtilities
    Gravel Miner
    Guide API
    Hat Stand
    Hats
    Headcrumbs
    Ice and Fire
    Immersive Engineering
    Immersive Railroading
    Immersive Vehicles
    Industrial Craft 2
    Industrial Foregoing
    ItemPhysic Full
    Jurassicraft

    Just Enough Harvestcraft
    Just Enough Items
    Just Enough Items Bees
    Just Enough Items Integration
    Just Enough Resources
    Just Enough Resources Ore Integration
    Just Enough Dimensions
    Just Enough IDs
    Just Enough Reactors
    Kindred Legacy
    Locks
    Loot Bags
    Lost Cities
    Lucky Blocks
    Malisis Doors
    Malisis Switches
    Matter Overdrive Legacy Edition
    Mekanism
    Mekanism Generators
    Mekanism Tools
    Minecraft Comes Alive
    MiniHeads
    Mob Grinding Utilities
    Modular Powersuits
    Morph
    Mouse Tweaks
    Mr Crayfish Furniture
    Multiple Lights
    Natura
    Nature's Compass
    Neat
    NetherEx
    Open Blocks
    Open Computers
    Open Modular Turrets
    Pam's Harvestcraft
    Player Revive
    PlusTIC
    PneumaticCraft Repressureized
    PortalGun
    Practical Logistics
    ProjectE
    PvP Time
    Quark
    Quest Utilities
    Random Patches
    Random Things
    Random Tweaks
    ReAuth
    Redstone Flux
    Refined Storage
    Refined Storage Addons
    RF Tools
    RF Tools Dimensions
    Roadworks Reborn
    Roots
    Secret Rooms
    Securitycraft
    Serene Seasons
    Shatter
    SignPicture
    Stargate Atlantiscraft
    Statue's Rechiseled
    STG (SwingThroughGrass)
    Storage Drawers
    Storage Drawers Extras
    Thaumcraft
    Thaumic Inventory Scanning
    The BetweenLands
    The Erebus
    The One Probe
    Thermal Dynamics
    Thermal Expansion
    Thermal Foundation
    Thermal Innovation
    Tinker I/O
    Tinker Tool Leveling
    Tinker's Construct
    TOP Addons
    Torch Master
    ToroQuest
    Tropicraft
    Twilight Forest
    Upsizer
    Useful Interior
    VanillaFix
    VeinMiner
    Waystones
    Web Displays Mod
    Weeping Angels
    Wireless Crafting Terminal
    Xaero's Minimap


    Thanks for reading! Let me know if you want to help out
    Posted in: Mod Packs
  • 0

    posted a message on Stranger Things Mod

    Really sad this mod is dead I was actually thinking how cool it would be to have a ST mod in MC with the Upside down.

    Posted in: WIP Mods
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    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    Got a question if you can help me. I want to add a drop to Halocrafts warthogs. when they are destroyed. The vehicles are classified as entities so this is what I did


    adding {
    S:"Drops to add to entities:" <
    halocraft.Warthog-1.0-false-false_____i-halocraft:halocraft.Warthog-1-1-0
    halocraft.WarthogBack-1.0-false-false_____i-halocraft:halocraft.Warthog-1-1-0
    halocraft.WarthogChainGun-1.0-false-false_____i-halocraft:halocraft.WarthogChainGun-1-1-0
    halocraft.WarthogGauss-1.0-false-false_____i-halocraft:halocraft.WarthogGauss-1-1-0
    >
    }

    I go into the game and try to destroy these vehicles and nothing is dropping. No errors either when I load up. Anything you can think of? I've been at this for about 2 hours now. :(

    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    Are you on Windows?

    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    I have this mod in my modpack and it works perfectly with over 300 other mods. Are you using MCEF version 0.6? The newer versions will crash your minecraft

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    I am making a quest modpack so I created quests for it. and was using the wiki as a guide

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    The DivineRPG wiki is gone :( I was doing a questline and using it for help. Now I can't do that

    Posted in: Minecraft Mods
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    posted a message on ObsTrophies - Trophies for your favourite Mod Mobs!

    Hi, there are a few mods I was wondering if you could support:


    Halocraft

    Fossil Archeology

    Jurassicraft

    Galacticraft

    Matter Overdrive

    Extra Planets

    Necromancy


    And thats all :) Reason is I am making a questing modpack "Bolt's Crazzzy Adventure" And having the icons works really good for like aether, orespawn, etc. And was wondering if these mods could be supported as well.

    Posted in: Minecraft Mods
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]

    I don't see any Elite with beam rifle, just these


    B:"Naturally Spawn Elite Carbine"=true
    B:"Naturally Spawn Elite Plasma Rifle"=true
    B:"Naturally Spawn Elite Sword"=true
    B:"Naturally Spawn Grunt Plasma Pistol"=true


    Nevermind this now. I have the ability to create crafting recipes for anything I want in the game. I do however have a few more questions. Sorry if I am being annoying.


    1st I went through trying all the weapons and reloading to see which rounds went to which guns so I could tell my users who read the quest book. However there are 3 Weapons I can't find ammo for. (Brute Shot, Flamethrower and Spiker. I can reload while in creative but not in survival. I tried blaze powder blaze rods and other items for the Flamethrower. So not too sure if there is a way to reload them outside of creative.


    2nd. I was wondering because I am creating a crafting recipe for the warthogs, banshees and ghost. But I know when you break the vehicle you don't get it back it just blows up. I tried the wrench but that didn't work unless I was doing it incorrectly. My question is my mod to create recipes also allows me to customize mob drops and block drops. Are the vehicles considered entities or blocks? My plan was to allow the vehicle to drop when broken or destroyed.


    Please let me know. I promise after this i'll stop lol I just wanna make sure i'm not missing anything.

    Posted in: Minecraft Mods
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]

    oh I see. Then I'll just mess around with it and see what happens lol.


    Also I was wondering something I am making a questline for my modpack. And I know you can get UNSC weapons in chests. And you can craft the sword hiltand get the Carbine and plasma pistol/rifle from mob drops but what about the other weapons? The needler, beam rifle, etc? Can those be dropped by mobs or found in chests? If not I was gonna create a crafting recipe for them. But just wanted to see first if they could be found. Thanks for the help!

    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    Hi, I have your mod on my modpack along with MCEF of course and MCEF is notifying me there is an update to 0.7. Not sure if I should update or not since your mod hasn't updated. Please let me know, thanks a bunch

    Posted in: Minecraft Mods
  • 0

    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]

    Hi, I have a question that's probably been answered somewhere in these 115 pages. I searched on google too but didn't come up with anything. And now the websites down as Killerchief said. But I wanted to know the Crashed Pelican Spawn Rate. default is 100. I didn't know whether to put it up or down, so i put it at 18. Is it 1 in every ______ chunks? Is that how the spawn rate works? Please let me know. And again apologies is this has been answered before. I didn't feel like reading 115 pages lol

    Posted in: Minecraft Mods
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    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

    Hey, I had a question in my world the farming merchant huts spawn everywhere, is there a way to stop them from spawning so much? There's not much of a config to use for that. I have a mod called MobSpawnControls but it just stops the merchant from spawning not the hut. Anything that can be done?

    Posted in: Minecraft Mods
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