So sorry for the long waiting time but the mod is almost ready to release!
I only have to test the mod for bugs etc and when a release will come soon for Minecraft 1.6.2!!!!
EDIT : KK this was a false post sorry XD
Sorry that i was inactive because my PC Harddisk has get corrupt ._.
The Problem is that i have to code the mod completly new because i haven't got any source anymore...
I start today with a brand new version of the mod.
Also i have tested the method with my mod and now i can run my mod on mcpc bukkit o.o
Davidee,
could you make a test version fromt his mod with the reobfuscate_srg? When i could test if this mod is working on bukkit...
I saw that in my mcp folder - what is it? It allows it to work with Bukkit?
MinecraftForge has an new function
Runtime Deobfusication:
FML will deobfusicate minecraft to srg names at runtime, this should provide a staibler codebase for modders to develop against. We also added tools for modders to allow them to obfusicate there mods to these srg names. What does this mean? Potentially, smaller mods will not have to update for new versions of minecraft. However, this is NOT a garentee of this as we can never garentee what will happen when minecraft updates. And all mods should always go throught the mod author when dealing with issues. Especially when it comes to cross-version mods. This also means, for you modders, that crash logs will be eaiser to read whoot!
The new MCPC Bukkit uses it
It lets your mod deobfusicated so it works with Minecraft and MCPC
Hey Davidee,
could you compile your mod with the new forge feature reobfuscate_srg?
When we could use the mod with mcpc bukkit and we just have to wait for new forge if a new minecraft version is there?
Help guys!
I have an offical multiplayerserver and the server isn't starting anymore
I only have millenaire installed!
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 1/8/13 6:06 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at org.millenaire.common.Building.endRaid(Building.java:1833)
at org.millenaire.common.Building.updateRaid(Building.java:6519)
at org.millenaire.common.Building.updateBackgroundVillage(Building.java:5957)
at org.millenaire.common.MillWorld.updateWorldServer(MillWorld.java:930)
at org.millenaire.common.forge.ServerTickHandler.tickStart(ServerTickHandler.java:41)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Linux (amd64) version 3.2.18-MC-NP3H-i-v01
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 257908248 bytes (245 MB) / 472055808 bytes (450 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms256M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 1, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Millenaire [Millénaire] (millenaire3.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 4; []
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
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I only have to test the mod for bugs etc and when a release will come soon for Minecraft 1.6.2!!!!
EDIT : KK this was a false post sorry XD
0
The Problem is that i have to code the mod completly new because i haven't got any source anymore...
I start today with a brand new version of the mod.
0
I will add this with the next version
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Hmmmm... Bukkit plugins can work but i don't know...
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the srg version works on the newest mcpc bukkit
http://ci.md-5.net/job/MCPC-Plus/254/artifact/target/mcpc-plus-1.5.1-R0.1-SNAPSHOT-f608-254.jar
And it's perfectly working on client too xD
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Davidee,
could you make a test version fromt his mod with the reobfuscate_srg? When i could test if this mod is working on bukkit...
0
0
MinecraftForge has an new function
Runtime Deobfusication:
FML will deobfusicate minecraft to srg names at runtime, this should provide a staibler codebase for modders to develop against. We also added tools for modders to allow them to obfusicate there mods to these srg names. What does this mean? Potentially, smaller mods will not have to update for new versions of minecraft. However, this is NOT a garentee of this as we can never garentee what will happen when minecraft updates. And all mods should always go throught the mod author when dealing with issues. Especially when it comes to cross-version mods. This also means, for you modders, that crash logs will be eaiser to read whoot!
It lets your mod deobfusicated so it works with Minecraft and MCPC
0
could you compile your mod with the new forge feature reobfuscate_srg?
When we could use the mod with mcpc bukkit and we just have to wait for new forge if a new minecraft version is there?
0
0
0
sorry was very busy update will come soon ...
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I have an offical multiplayerserver and the server isn't starting anymore
I only have millenaire installed!