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    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    In the meantime of working out some udpates, not sure how many of you remember this, back during the 1.7 update we were able to assign each block metadata, 0-15. This allowed for us to have hundreds of new block textures. Unfortunately Mojang removed this feature to save space while saving data.

    No, I was not able to figure out a work around on this. However, I have found something else rather exciting. I have known about Custom Entity Models for a while, but I always assumed that this replaced the existing entity and would just change the entire experience of minecraft. I was wrong, luckily.

    Turns out Named mobs not only can have different textures but that different textures can support different models hidden very cleverly via optifine.






    This is a Rubber Ducky Isopod next to it's base model the Cave Spider.




    Using this method, I may be able to introduce several new MOBs into the game -- granted they would have their base model behaviours -- they would just require a name tag and just naming it with the identifier, in this case "Rubber Ducky Isopod"

    I know the texture is an atrocity, so that will be changing, I really wanted to prove that it could be done before I sunk a TON of work into it.

    So other experiments that I have been able to pull off include the below:


    Koi Fish


    A Whale using a Dolphin model, might swap this to a turtle since Dolphins have some very particular uncontrollable animations


    Isopods with multiple different textures:
    Now this actually gave me an idea that I might be able to stack models on top of each other and as long as I leave the textures of some models transparent I might actually be able to fit a bunch of 'new' mobs into one existing mob.


    Anyways as I touched on earlier, I cannot always use this reliably since some models. Early on I discovered that barring a separate mod mob animations are hard coded into the game so things like SIlverfish, Dolphins, bats, fish all have a sitting animation that causes them to vibrate and shake making them unusable for anything other than a mob that you actually want to do that.

    But I did take time to take inventory of all the existing mobs and their body parts and I think I know what all I can modify and give custom animations to (part of optifine)

    So hopefully you all will find this an interesting part of the pack and even though many of you may not use this part it will be something that will be included and unless you are actually trying to add them to the game you will never see it.

    Posted in: Resource Packs
  • 1

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    We are working on some new updates for this pack expect some changes soon. ;)

    Posted in: Resource Packs
  • 1

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Thanks guys for the continued interest. Most of the team has that has been working on this unfortunately has had lots of real life situations and just everyday business to attend to. We will continue working on updating the pack as we can. Just a little FYI, I got rid of the derpy fox texture and repurposed some old wolf textures to give it an update. I will work on the Panda next (hopefully make use of the different genetics textures).


    Also if any of you remember from version 1.7.10 for Meta Data and the hundreds of extra blocks we could use. We have an idea that we are going to try out to make it work -- kinda -- again. But again no promises and I have a feeling it might get scrapped unless we can come up with a better idea. It currently has some serious server side issues.


    As for Mod support, we have a few textures in the resource pack that are intended for mods but I do not think they are fully implemented but we will do what we can.



    ALSO!!!


    If anyone has the old textures from the fansite to build your own SMP pack please contact me and send over the resources. I know there were some mobs from mods and other mod support from the site and I cannot find it anywhere.



    Thanks and yours truly,


    Galvin

    Posted in: Resource Packs
  • 1

    posted a message on World Biome Generator

    Hi, I am wondering if it is possible to brute force a minecraft world to generate with a specific shape in mind:


    For example, if I were to draw out a four leaf clover and have the north leaf taiga, the south leaf forest, the west leaf desert, the east leaf mesa, the center mountains, and oceans surrounding.


    Would something like this be possible in that the minecraft world generator does everything by itself almost like it was just a random seed to start with and use a colour coded image as a guide line to follow when generating terrain? I was thinking of this for making a new map for a server and it would be really helpful since the size of the map keeps crashing out WorldPainter and other terrain programs I have been using trying to customize the land I am making



    Thanks

    Galvin

    Posted in: Requests / Ideas For Mods
  • 11

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility
    DOWNLOAD
    Direct Download


    Revival is a 16x medieval fantasy pack. First started by SMP but left dormant for almost 3 years, The staff of Wolfia Server and I would like to present to you the rebirth of Revival. Many of the old textures have been revamped and new blocks have been re-skinned to fit in with the SMP style. Unfortunately since minecraft 1.7.2 we lost the ability to use metablock textures but we have been re-purposing some of those and reincorporating them back into this wonderful resourcepack!
    Original Thread : https://goo.gl/CXXYnv
    Link shortened for convenience, no monetary gain for me, perhaps google gains something out of it idk.
    Yes I know no derivatives; however I have been in direct contact with SMP and he has given me permission to update the resource.

    Optifine Support

    Original Thread: https://goo.gl/gSuPqg


    I highly suggest that this pack be ran alongside of Optifine, not only will it expand your texture index it also expands the depth of each block by extending the textures to merge seamlessly between each other. MCPatcher (if that is still a thing) should theoretically work too; however no of us have tested it that was yet.
    I know MCPatcher was the original frame work for the pack and optifine was originally told to be avoided; however, my team have combed through hundreds of files looking for coding errors and other various fixes and optifine does work now.


    Quote from SMP »
    What is CTM? Words cannot do it justice, check out these pictures:






    Pictures


    Did I mention how beautiful it can be with shaders added as well!?!?! Stunningly breathtaking.


    About this pack


    This is a kind of legacy support for the old resourcepack and an attempt to keep it updated enough to be usable while keeping to the theme of the old Revival pack. We could possibly change a few things over time but fear not, we will keep back ups of all the textures we produce and allow you the ability to keep what looks best to you. This is sort of an open source effort and we encourage anyone who is interested to produce your own textures to assist us in keeping the resources up to date. If you wish to do so you may contact me here on the forums or via email | [email protected] |

    Proof of SMP's consent for me to continue updating this resourcepack.

    Posted in: Resource Packs
  • 1

    posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)

    I mean this pack most certainly is what keeps me coming back to Minecraft. I would probably be willing to pay a little myself if that meant it could keep going. I really love the pack.

    Posted in: Resource Packs
  • 1

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Update on the 1.12 resource pack!!!


    I have been getting textures emailed to me from a few people and I am very excited to see what you all have made. I have been hard at work updating a lot of the gui and a few minor changes so a lot of this is just kind of minor details but they take a lot of playing with to get right...



    The recipe guide is still a work in progress but it is nearly completed



    The shulker boxes was a kind of odd one, since normal chests generate their own gui... but now shulker boxes have their own... so simple enough


    Concrete, beds, and concrete powder are all done. I pretty much just recoloured everything here. Powder is sand recoloured and concrete is sandstone recoloured...

    Posted in: Resource Packs
  • 1

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Here are some updated textures that will be in the pack, some are already there.



    Some of the CTM and other textures that were being used previously but due to name changes have also been updated to show up in game now. Such as redstone. Expect a new update sometime soon; however, all of these changes are already on the GitHub.

    Posted in: Resource Packs
  • 1

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    That is awesome! Absolutely love it!

    Posted in: Resource Packs
  • 1

    posted a message on Anyone looking for a server to build on?

    Alright Well I will post a few pictures that show what I am capable of building.












    Posted in: Server Recruitment
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