• 0

    posted a message on THE ISLAND OF MATA NUI (BIONICLE)
    actually i downloaded the program, and the thing is, it's trying to generate everything.(cave systems, lava pits ect.) ask arround if there is a way to make a new world simaler to the ocean flat world generator in world painter, I did the exact same thing and since the app is runs with java it dosn't handle data processing very good. just in case look for another world creator, and do the fine tuning with world paint.
    Posted in: Maps
  • 0

    posted a message on THE ISLAND OF MATA NUI (BIONICLE)
    hey before you get started, i want to give you some references for the island. i have a link to the offical map and the sise of the map.
    since the island is489.09km x 243.86km which means the amount the aria of blocks will be 489090 blocks x 243860 blocks. also the map of mata nui
    http://biosector01.com/wiki/images/a/aa/Map-1.jpg
    Posted in: Maps
  • 0

    posted a message on THE ISLAND OF MATA NUI (BIONICLE)
    sorry, i would have replied sooner, to let you know out of all the downloaded maps i have, i keep playing yours every time. if you wish i can be your play tester.(look for bugs, recomendations, ect.) now just to let you know after playing a bit, i don't know if it's just me, but ga-koro is starting to fill with ice. I looked into the debug screen (F3) and apperently all your ocean is labled something like frozen river. also one of ta-koro's walls isn't shaded properly,(aka blacked out.) so thats my update. also here are some links to the software and the math behind the leaf block, actually scratch that, thats only for natural leaft blocks! but you may need to build it by hand.

    binvox and veiwvox:
    http://www.patrickmin.com/minecraft/

    leaf block calculations(from the minecraft wiki)
    Leaves from trees spontaneously decay (disappear) randomly when not connected to a wood (log) block by other leaf blocks, with a maximum distance of 4 blocks. Decaying leaves will drop saplings and apples at the same rate as directly destroyed blocks. The supporting wood block need not be of the same tree type.
    Player-placed leaf blocks will never decay and can be used in construction such as tree houses and hedges.
    Posted in: Maps
  • 0

    posted a message on THE ISLAND OF MATA NUI (BIONICLE)
    This is epic, and the best Mata-Nui island i played on to date. it feels vast, the vilages look great and adding the Kinis was a great touch. (I can't find any other Mata Nui map that has those.) I would recomend posting this on plannet minecraft, it should get more noticed this way. If you want me to I can help make some edits. I can post pictures of my edits and see how you like them.

    List of Recomendations:

    1:Charred Forest(You said your working on that, to make it interesting place it arround the Ta-Kini.)
    2:The Gali Waterfall Mask. (I know some software that can help that out if you find a 3d model of Gali's mask. Look up converting 3d models for minecraft which Leads to programs Binvox and Veiwbox, but the apps use text based input.)
    3:Ga-Koro with leaf blocks. It is posable, but hard to pull off. look on the minecraft wiki to figure out the math.
    4: the barrier arround Ga-Koro: this exsplaines itself.
    5: Bohrok room: I noticed after Makuta's main Laier there was a second room leading outside. since the bohrok aria was a sphere, just look up voxel sphere generator.

    so those are my recomendations, hope these tools help makeing this map better.
    Posted in: Maps
  • 0

    posted a message on NBTExplorer - NBT Editor for Windows and Mac
    i'm running wine on linux, and i get this error.

    err:module:import_dll Loading library mscoree.dll (which is needed by L"Z:\\home\\username\\Downloads\\NBTExplorer-2.6.1\\NBTExplorer.exe") failed (error c000007b).
    err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\username\\Downloads\\NBTExplorer-2.6.1\\NBTExplorer.exe" failed, status c0000135
    Posted in: Minecraft Tools
  • 0

    posted a message on upgrade shader normalmap code
    so I've notived minecraft has changed how its texture pack is formed. GLSL shader mods on the other hand have not caught up.

    I've been researching arround and found a normal map tutorial and sadly it's refering too the 1.4 terrain texture.

    so this is what i want to do, using the 'Sasukedll7170s v07 Ultra' Shader Pack, I kinda figured out how make this work for mods like mcpatcher and optifine as well

    now i'm using the normal map tutorial as a reference, don't worry there is only one as of right now. google it.

    so the shaderpack serches for anything with a file "_nh.png" then it searches the prior charecters and finds the file match. (to make it eaisier on program loading it can make a .txt file of which normal textures to load along with the file paths to get there.)

    for mcpatcher and optifine fans, mutiple textures and animations will be loged and searched as well.

    so what do you guys think and do any of you have solutions?
    Posted in: Mods Discussion
  • 0

    posted a message on want to add to shader pack
    so i'm using 'Sasukedll7170s v07 Ultra' Shader Pack. now this pack has almost everything i want, but there is something I want to add and another i want to know

    1: I want wheat and vegitables in the ground to wave.

    2: I want to know if the pack uses normal maps and if not how do i add it.

    now i'm familier with programming, but i am a 100% noob arround java, but i know i need to add scripts to get the desired result, also if i can get info on how to increase the sun glare that would be nice, the one on the pack is a bit weak.
    Posted in: Mods Discussion
  • 0

    posted a message on forge source wont install
    so i'm wanting to use forge to make mods but i cant seem to install the forge source. here is the problom

    == MCP 7.51 (data: 7.51, client: 1.5.2, server: 1.5.2) ==
    "scalac" is not found on the PATH.  Scala files will not be recompiled
    !! Could not extract astyle version information !!
    <type 'exceptions.ValueError'>
    !! astyle is needed for FML, can not continue !!
    Decompile Exception: 1


    so whats the problom? btw I'm using linux, fedora to be more spacific

    im not sure if its the open source version of java open jdk

    java version "1.7.0_25"
    OpenJDK Runtime Environment (fedora-2.3.10.3.fc18-x86_64)
    OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)


    can anyone tell me whats going on?
    Posted in: Mods Discussion
  • 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    how do i install this on linux?
    Posted in: Minecraft Tools
  • 0

    posted a message on Audiomod still needed?
    so does minecraft still overwrite the sound files on every startup that we have to use audiomod? (or some simaler mod, it's been a while.) or have they changed that?
    Posted in: Mods Discussion
  • 0

    posted a message on need an app log for minecraft
    now i'll admit i'm not computer guinus, however i do know that the problom i'm faceing (black screen after login) might be understood slightly more if i had an app log for minecrat.

    so.... does one exsitst, spacificly for Linux?
    Posted in: Legacy Support
  • 0

    posted a message on Need help translating diagnostics
    so thanks to a Minecraft Linux installer progeram, it ran a diagnostic when i ran the game, which the black screen appeared even before i got the installer. thankfully the diagnostic may help, here's what the terminal said.

    27 achievements
    174 recipes
    Setting user: Galidorguy2008, 2657504647579780154
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
    at net.minecraft.client.Minecraft.a(SourceFile:180)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Thread.java:662)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
    at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234)
    at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196)
    at org.lwjgl.opengl.XRandR.populate(XRandR.java:87)
    at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52)
    at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108)
    at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
    ... 3 more

    so i have 2 questions.

    1: is there an actual program that can diagnose problems for minecraft so I can find out the other three problems, and
    2: how do i fix the problem with the black screen?
    Posted in: Legacy Support
  • 0

    posted a message on [INSTALL] Ubuntu Minecraft Installer [UPDATE 2.0]
    so i used the installer and apperently thanks to you it checks on how the startup di. but i gotthis when i got the blackscreen (which i will note happened before i got the installer....)

    27 achievements
    174 recipes
    Setting user: Galidorguy2008, 2657504647579780154
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
    at net.minecraft.client.Minecraft.a(SourceFile:180)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Thread.java:662)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
    at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:234)
    at org.lwjgl.opengl.XRandR$Screen.<init>(XRandR.java:196)
    at org.lwjgl.opengl.XRandR.populate(XRandR.java:87)
    at org.lwjgl.opengl.XRandR.access$100(XRandR.java:52)
    at org.lwjgl.opengl.XRandR$1.run(XRandR.java:110)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.opengl.XRandR.getConfiguration(XRandR.java:108)
    at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:618)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
    ... 3 more

    so, what happened?
    Posted in: Minecraft Tools
  • 0

    posted a message on Help on Running Minecraft on Linux
    Quote from purple12345678

    It would be easier if you gave more info, such as what linux distro you're using, etc.


    Linux Mint
    which is a sub group of Ubuntu
    Posted in: Legacy Support
  • 0

    posted a message on 'Sensing' in my dreams
    well in my opinion, those who can sense/feel things in their dreams have really strong brain connections with the dream processing with the other five senses. i freaking jealous of you guys, it would be interesting to have such a gift.
    Posted in: General Off Topic
  • To post a comment, please .