Alright, been interested in this project so I think I'm gonna apply.
I'm in University, which gives you some kind of picture of my age.
I live in mainland US, thus I speak English.
Time zone is Mountain Time (MST I believe), I play between 1:00 PM and 3:00 AM, depending on my sleep schedule, class schedule, midterm schedule, etc.
How long I've been playing Minecraft? Heh...*extends chest proudly* 'been playing since Alpha, right before the Spoooky Halloween Update. Although I had played the Survival Test before alpha, and Classic mode during indev/infdev.
In terms of building, I'm pretty good at overall building plans, especially in terms of basic planning and zoning. I'm also relatively good at basic stair details and interior design. I know a lot of people, so I can't say I do anything better than anybody else, but the people who are better than me at stuff are usually reaally reaaallly good.
Alright, examples. I literally just made these super-speedy-like, and I've done better stuff, but I'm relatively happy with how they turned out. You've got the vendor stall in front of the building, with the hanging cloths, and the clay-and-marble stucco-esque residential inn/house with some interior design.
Sorry about the non-sparing use of marble, but a lot of the houses on the residential side of Starting City are stucco-white, and marble was better for this than white hardened clay. Maybe it's better in John Smith texture pack (which I will I guess have to get used to).Anyways, that's my application. Hope it works!
edit: like 5 edits to get the imgur album right...
So, once again, I've flip-flopped on my server preferences. This time, I really want to find an anarchy server. Preferably no mods or plugins that interfere with my game, and preferably with as many people online at any given time as possible. Also, I'm fine with any rules or lack thereof, as long as I can grief and be griefed.
I don't really care if it's new or old, I just want to find an old-fashioned anarchy server.
Age: 17 How long I've been playing minecraft: 2 years, as of August 20th Do I have any friends that play minecraft: None that I'd recommend, unfortunately. Picture of my best build: I don't really save many pictures of my builds, mostly from negligence. However, out of those that I do have...
-An unfinished, empty mausoleum I made on a modded SMP world (I used marble blocks from tekkit, but other than that it's vanilla):
A castle made about a year ago, totally vanilla, totally legitimately (Had to pull up the old world again...):
These aren't very good examples, particularly because they use cobblestone instead of something like stone bricks (mostly because of the cost of stone bricks). But I think that they count for something
Building Style: I like medieval-style building, mostly because modern buildings are hard to pull off really well, while it's fun and easy to make a cool castle.
Favorite Mob: Definitely slimes. They're so squishy!
They prank eachother, without using lava, fire or TNT and are a really nice and friendly community. A lot of servers also want that feeling, so they try to immitate it, allthough it doesn't always work since there mostly are griefers everywhere.
Thank you, I'll make sure to keep that in mind while server-hunting.
So, I know that Mindcrack is a server that a lot of famous Minecraft LP'ers play on. Apparantly, there are hundreds, if not thousands, of videos pertaining to the server and what goes on in it.
Recently, I've been seeing lots of servers that advertise "Mindcrack-like" or "Mindcrack experience" or the like. From what I understand, this means that they are using ideas for the server from what happens in the Mindcrack community. The problem is, what are those ideas?
I've heard about their "prank wars" and things, but I don't know what they are. Could someone tell me what makes a Mindcrack server different from a vanilla server?
As far as I understand it, someone asked about what Dinnerbone said on reddit, about "sandstorms", and asked about other weather events. Dinnerbone corrected them, saying that he didn't plan any sandstorms, he planned "sandworms". All I can say is, the spice must flow.
As for future mobs, well, actually sandworms were basically my greatest dream for a minecraft mob, so if he was being serious, or the worms are actually being planned, then...wooo!
In short, if you want a straight dirt trail through the forest, this is as impossible in the long run as it is in real life. In real life, a dirt trail is constantly being overgrown by plants, so it makes sense that a dirt trail in minecraft is equally as difficult to maintain.
If you want to maintain such a path, you could hoe it down whenever you walk over it. When you walk over farmland, or when unirrigated farmland lays stagnant for too long, it decays into dirt. Just hoe the grass whenever this happens.
Another solution would be to modify the trees around the path so that they block all the sunlight to the path, thus creating low light levels that the grass couldn't grow on. This, however, would also create more like a tree-tunnel rather than a path, and monsters would spawn even during the day.
While we're doing a scientific study on ghasts, I would also like to ask what provides sustenance for the ghasts? My personal theory is that they filter-feed on some kind of airborne nether-fungus, possibly netherwart spores. The airborne particle theory could also explain other things about the nether: the red fog, the redness on netherrack (maybe it's just stone covered in these particles), etc.
I'm making a piston door. I have two levers, one inside the house and one outside the house.
What I want is a logic gate (I'm not sure which one, though) that will emit an "off" output when both levers are "on", an "on" output when ONE lever is "on", and an off output when both levers are "off". Basically, a gate that will turn a circuit on only when both inputs are the same, and off when they are different.
Does anyone simply know the name of this kind of gate, or how to make it?
1.4 you mean. In 1.2 mobs can drop rare things, but in 1.4 the mobs can wear armor and zombies can use swords and shovels.
uh...
Well, that is true, that mobs have armor and tools in the new snapshots for 1.4. But what he's talking about are the "rare drops" that were added 1.2. Zombies can drop iron helmets and shovels, and skeletons can drop bows. And enchantments can be on the rare drops too, which is what happened here.
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http://imgur.com/a/56E7y
Hopefully the link works first try this time. *crossing my fingers*....
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I'm in University, which gives you some kind of picture of my age.
I live in mainland US, thus I speak English.
Time zone is Mountain Time (MST I believe), I play between 1:00 PM and 3:00 AM, depending on my sleep schedule, class schedule, midterm schedule, etc.
How long I've been playing Minecraft? Heh...*extends chest proudly* 'been playing since Alpha, right before the Spoooky Halloween Update. Although I had played the Survival Test before alpha, and Classic mode during indev/infdev.
In terms of building, I'm pretty good at overall building plans, especially in terms of basic planning and zoning. I'm also relatively good at basic stair details and interior design. I know a lot of people, so I can't say I do anything better than anybody else, but the people who are better than me at stuff are usually reaally reaaallly good.
Alright, examples. I literally just made these super-speedy-like, and I've done better stuff, but I'm relatively happy with how they turned out. You've got the vendor stall in front of the building, with the hanging cloths, and the clay-and-marble stucco-esque residential inn/house with some interior design.
http://imgur.com/a/ruGeP
Sorry about the non-sparing use of marble, but a lot of the houses on the residential side of Starting City are stucco-white, and marble was better for this than white hardened clay. Maybe it's better in John Smith texture pack (which I will I guess have to get used to).Anyways, that's my application. Hope it works!
edit: like 5 edits to get the imgur album right...
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I don't really care if it's new or old, I just want to find an old-fashioned anarchy server.
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sweet, thanks!
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How long I've been playing minecraft: 2 years, as of August 20th
Do I have any friends that play minecraft: None that I'd recommend, unfortunately.
Picture of my best build: I don't really save many pictures of my builds, mostly from negligence. However, out of those that I do have...
-An unfinished, empty mausoleum I made on a modded SMP world (I used marble blocks from tekkit, but other than that it's vanilla):
A castle made about a year ago, totally vanilla, totally legitimately (Had to pull up the old world again...):
These aren't very good examples, particularly because they use cobblestone instead of something like stone bricks (mostly because of the cost of stone bricks). But I think that they count for something
Building Style: I like medieval-style building, mostly because modern buildings are hard to pull off really well, while it's fun and easy to make a cool castle.
Favorite Mob: Definitely slimes. They're so squishy!
In-Game Name: GalacticCow
Thank you for considering me!
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Thank you, I'll make sure to keep that in mind while server-hunting.
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Recently, I've been seeing lots of servers that advertise "Mindcrack-like" or "Mindcrack experience" or the like. From what I understand, this means that they are using ideas for the server from what happens in the Mindcrack community. The problem is, what are those ideas?
I've heard about their "prank wars" and things, but I don't know what they are. Could someone tell me what makes a Mindcrack server different from a vanilla server?
0
As for future mobs, well, actually sandworms were basically my greatest dream for a minecraft mob, so if he was being serious, or the worms are actually being planned, then...wooo!
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Sounds like just the kind of server for me!
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If you want to maintain such a path, you could hoe it down whenever you walk over it. When you walk over farmland, or when unirrigated farmland lays stagnant for too long, it decays into dirt. Just hoe the grass whenever this happens.
Another solution would be to modify the trees around the path so that they block all the sunlight to the path, thus creating low light levels that the grass couldn't grow on. This, however, would also create more like a tree-tunnel rather than a path, and monsters would spawn even during the day.
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Thank you very much. Exactly what I was looking for!
edit: urp! nope, that worked backwards. XNOR was what I wanted...
Thanks anyways for the link, though!
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What I want is a logic gate (I'm not sure which one, though) that will emit an "off" output when both levers are "on", an "on" output when ONE lever is "on", and an off output when both levers are "off". Basically, a gate that will turn a circuit on only when both inputs are the same, and off when they are different.
Does anyone simply know the name of this kind of gate, or how to make it?
0
0
uh...
Well, that is true, that mobs have armor and tools in the new snapshots for 1.4. But what he's talking about are the "rare drops" that were added 1.2. Zombies can drop iron helmets and shovels, and skeletons can drop bows. And enchantments can be on the rare drops too, which is what happened here.