Male Variant
With this resource pack, villagers can now talk as if they're from the sims! This pack is the male variant of the simlish villager sounds.
Download Link: http://www.mediafire...vrhcnt9pf26q1bl
Female Variant
With this resource pack, villagers can now talk as if they're from the sims! This pack is the female variant of the simlish villager sounds.
Download Link: http://www.mediafire...vovjby4dqb61j48
Feel free to ask any questions.
All feedback is appreciated.
Thanks again!
- GabrielMBR
- Registered Member
-
Member for 12 years and 23 days
Last active Sat, Apr, 11 2015 21:49:35
- 0 Followers
- 55 Total Posts
- 13 Thanks
-
4
UndeadBlink posted a message on [1.7] Simlish Villager Sounds Resource Pack (The Sims)Posted in: Resource Packs -
5
RavenholmZombie posted a message on [1.6.4][Forge]SkullFORGE V1.6.4B "The MineBay Update"Posted in: Minecraft Mods
*Formerly the Craftable Player Head and Skull Mod
NEWS (11/21/13): Version 1.6.4B is now live and works with MrCrayFish's Furniture Mod's "MineBay" feature.
Pictures
What happens to the Player Skull after it is right clicked on with the Paint Brush equipped
.
What the Player skull looks like after it is right clicked with the Putty Knife equipped.
How to craft the two Main tools of this mod.
Crafting Recipe for the Putty Knife.
Crafting Recipe for the Paint Brush.
Player Head Crafting
Zombie Skull Crafting
Skeleton Skull Crafting
Creeper Head Crafting
Wither Skull Crafting
How to make the Hot Bone
How to cool down the Hot Bone
Rehydrated Flesh Crafting (Used for Player Skull)
Wither Bone Crafting
ModPacks
You're free to use this mod in any private or public ModPack. However, I do require that you post a link to this forum post. Thanks and Happy Crafting!
Download
Click to Download SkullForge via GitHub!
Click to Download the Source Code for SkullForge!
Bugs
If you find a bug in this mod, Please create an Issue on the SkullForge GitHub repository. -
1
SMP posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)I kinda had no idea what to do for double slab textures. I'll come up with something soon hopefully.Posted in: Resource Packs -
1
SMP posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)Posted in: Resource Packs -
292
SMP posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)DownloadsPosted in: Resource Packs
Current Version: Website
Misc: Old Alts & Mod Support
Customizer (Fan Managed): Customizer (thanks Cabralol522! and formerly Zakristone.)
This texture pack utilizes MCPatcher's Connected Textures & Randomobs mods to a huge extent. If you want to use my extensive connected textures mod support, MCPatcher is required. Currently MCPatcher has a better CTM version than Optifine's. If you try and use CTM with Optifine ~C3 you're going to get a lot of bugs.
What is CTM? Words cannot do it justice, check out these pictures:
Notice
Regarding use of my work..
I get a lot of PMs about using my work so I thought I'd clarify some things. You're free to use my work in any video, server, map or project as long as I get full and clear credit with a link to my thread. This means you can do what you want with it, as long as it is only distributed with that project. I just ask that you don't use it in any public texture pack mix, edited or not. Please don't PM me about permission for things, because I'll tell you the same thing you just read.
Update [5/7/2012]: Send all your fan edits, old version textures and other stuff to Zakristone so he may add them to the customizer!
Update [6/29/2012]: Dear servers using my texture pack, please give me credit for my work. Especially if you're going to edit it.
(Lookin' at you, A Song of Ice and Blood!)
I update and overhaull my texture pack a lot. I encourage users to take backups before updating their texture pack, because things change and some people don't always like them. If you have any old old old versions, I even encourage you to post them because I'm terrible at keeping old versions. It's fun to look back at old textures!
Sorry for all the words.
SMP's Revival Texture Pack by SMP is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Pictures
About
It's been almost a year since I released the first version of Revival. A lot has changed since then, pretty much every texture has been redone, including a general change in style overall. My pixel art skills are always improving so I can't guarantee the pack will look the same in another 6 months. My changes have been mostly well received though, so I hope you guys will continue to enjoy my work. If you do enjoy it, share it with your friends, family, family pets, strangers or acquaintences; I'd appreciate it!
I'm not done yet though, I will continue to update this pack for the forseeable future and I always have a todo.txt with 10 more things I need to update. My interest in Minecraft waxes and wanes, and with it, so does the speed of my updates. Stick with me though, because I'll put SOMETHING out, temporary or not.
Just for fun, I figured I'd write a little about the history of my texture pack career™.
In late 2009, I made a replacement leaf texture just because I was sick of the neon green leaves. This spiralled out of control as I realised there was always something I didn't like about another texture. This led to my first pack which I stupidly called SMP's Realistic. It wasn't realistic at all but HD textures weren't A Thing then and I was using colors pulled from photos.
Then someone figured out that you could make higher-res textures just by doubling the size of the texture file. The first thing I did was make a hideous photo realistic texture pack called 2Realistic (get it? GET IT?!). I canned that almost immediately though and made a regular 32x texture pack where everything ended up looking like a different colored sand. I called it...SMP's Texture Pack.
I'm not sure when it happened, but I made a really lazy 16x version of it for the Webhallen texture pack contest.
Around the same time, Doku released his first texture pack and it blew my mind. Actual pixel art, and it was awesome. I had the great idea to make a cartoony texture pack, and for the first time I ever, I didn't just abuse photoshop tools to something out. Warning: the image below is terrible and will probably hurt to look at.
After some time I just gave up on Minecraft in general, discontinuing my pack and letting others take over it. For months I used a John Smith/DokuCraft mix pack I made, and around May '11 I decided to make a 16x mix pack too. It used textures from a bunch of different packs including painterly, quandary, eld and norsecraft. I don't have any pics of the original pack, but I do have this terrain.png from when I first started making my own replacements.
Then stuff and things happened, and this is the oldest version of Revival I can find. If you have an earlier version, please post it here so I can look back in nostalgia . Edit (5/21/12): Thanks to The Barinade for relinking the very first release of Revival! It's the second image below.
Very first release ever:
Changelog
Now at SMPtextures!
To-Do
- A few more mob redos
Links
Here's a sig since so many people like them!
[url=http://bit.ly/pEMzSj][IMG]http://i.imgur.com/6Hemj.png[/IMG][/url]
You can follow me on twitter here, but I never tweet and I'm not interesting.
If you're looking for a good server host, check out Akliz.
I will never charge for my texture pack or use any ad-based link referrals, but if you're feeling extra generous, donations would be very much appreciated .
-
5
SMP posted a message on SMP's Revival - [October 20th, 2014] - 1.8 (sans CTM)Jeeze, next may it'll have been 3 entire years since I started this. What the hell.Posted in: Resource Packs
Anyway, here's the to-do list till 1.7 release, roughly in this order.
- Update biome colors
- New tree leaves
- Double tall plants
- Stained Glass
- Shift around new metadata CTMs. -
1
rivvest posted a message on Revamp - Rivvest's Enhanced Villagers and Mob Performance | v1.3.1 - Bug fixesPosted in: Minecraft ModsQuote from SVGK
why do they need to differentiate using roof thickness?, i thought they decided based off of if there was sky light on either side.... unless that would cause problems with other AI somehow....
"Inside" and "outside" mean different things in a cave, since there is no sky involved.
also, i have a couple of suggestions, about the iron golems needing 21 doors, how could it be that hard?, i'm certain the code is in either the village code, iron golem code, iron golem spawning code or the door code, really could only be one of those.
The 21 value is hard-coded, and therefore requires the mod to make base edits or to be a core mod and perform bytecode injection, which is a path I don't want to travel down.
the other suggestion is that they should only make their derpy sounds while they are within 2 blocks of you and they are looking at you (you will still hear the sound sfrom 16 blocks away, but they won't make the sounds unless you are being looked at by them), trading with you or chatting with another villager, or being hurt, i suggested this mostly because it's silly how these semi-intelligent guys talk to themselves all day long.
I agree, they are quite noisy. I'll put this on the list. -
1
rivvest posted a message on Revamp - Rivvest's Enhanced Villagers and Mob Performance | v1.3.1 - Bug fixesPosted in: Minecraft Mods
Sure thing!
Quote from beckyh2112
This works with 1.6.4, right? I don't see any reason why it shouldn't, but just want to be sure before I go about upgrading.
I haven't done extensive testing, but I don't know of any reason why it shouldn't be compatible.
Quote from SVGK
i have an idea, how about you make it so that each zombie villager has a separate skin, and that villagers "remember" what profession they were before being infected?, the naturally spawned zombie villagers would be randomized and the villagers that are infected will not despawn.
they need not remember their trades really, and each zombie villager type would have a different skin, for instance, a priest zombie will always turn into a priest, and a librarian will always become a librarian zombie.
and i have an idea that you may like, perhaps when you open a door at night and go in the house, leaving the door open behind you, the villagers will go up and close it?, and i have i question, there is a mod called "The Twilight Forest", it has a feature where it's always twilight, do you know how villagers behave here?, i ask because here you can sleep in beds, and they do work, so i don't know what they do.
and why do ceilings need to be 6 blocks thick?, i don't see why they can't even be just one block thick.
In the Twilight Forest, the villagers don't ever detect that it's night time, so they always just wander around like it's day. The cave ceilings need to be 6 blocks thick so that they can be differentiated from the game-generated houses (some of them have 5-block thick ceilings). The door idea is interesting, would have to think about that. The skinning and stuff is kind of out of my league, I'm primarily focused on AI.
-
3
typicalmoron posted a message on [Current] Share your Minecraft Pictures here!13w36a screenshots I had taken a few days ago, using the Amplified terrain generation.Posted in: Screenshots
a mountain overlooking a valley and a rose bush
Looking down into an underground valley
A tree stranded in a waterfall
The trunk of a tree at height limit
Cliff-side featuring a majestic set of waterfalls
-
89
ntzrmtthihu777 posted a message on [1.6.2][Forge]Optifine HD U B4 + Forge 9.10.0.xxx Installer -- Linux/Windows/Mac compatible![1.6.2] OptiFine HD B4 (FPS Boost, HD Textures, AA, AF and much more)Posted in: Mapping and Modding Tutorials
Many thanks to Jadenn on esper/#minecraftforge for the right arg to use and smbarbour for pointing me to this tweet that set me up right: tweet that saved the day, and luacs1998 for getting the jar installer started (read: did most all of it XD)
READ ALL DIRECTIONS!
First things first: if you're wanting to directly modify the minecraft jar file you are in the wrong place. This tutorial takes advantage of the new local version system from Mojang, allowing us to customize our gaming experience without even touching the jar. If you wanna muck around in jar files revert to 1.5.2 or use modloader. This is not what Forge is about.
Second: Read the entire guide before starting, and read it as you go along.
Third: This method is no longer mandatory as you can now drop the OptiFine jar in the mods folder assuming you use a newer forge (tested on 9.10.1.859), but it still remains useful if you use multiple versions of minecraft (1.4.7,15.2,1.6.2,...) and do not want to have to shuffle around your optifine file, or if you occasionally use mods that are not optifine compatible.
It doesn't get any easier than this. The entirety of this tutorial is both case and spelling dependant; if it does not work the first time *please* go back and check spelling and file placement. I'm almost certain this is where most issues lay. If this does not resolve the issue, please check the common errors spoiler before posting. If that does not solve your problem, please post the error log and tell which install method you used (manual or automatic) here so I can debug the problem.
And for Notch's sake, if you post an error log post the whole thing and use spoiler tags!
[spoiler][/spoiler]
Also, when this works for you, please post a thankyou in the thread, one to keep this tutorial floating for the benefit of others, two because it makes me feel good XD.
[NOTE] For the purpose of this tutorial .minecraft will be used to show the location of your minecraft folder. Depending on your os it will be in one of 3 places by default. If you have a custom setup then you'll have to know it yourself.
Linux = ~/.minecraft
Windows = %appdata%\.minecraft
Mac = ~/Library/Application\ Support/minecraft
Windows Users:
You will need to disable "Hide file extensions of known file types"; use this guide from microsoft to do that:
Show or hide file name extensions
Also, I suggest installation of notepad++ for text editing, as I'm writing these files on linux and it uses a different sort of line return than windows, making it all show as one line in windows. Notepad++ fixes this issue, and is all in all a superior text editor over notepad.
Notepad++
Fatal error launching game. Report this to http://mojang.atlassian.net please! java.lang.RuntimeException: Classpath file not found: C:\Users\username\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.1.859\minecraftforge-9.10.1.859.jar
You did not install forge 859 before usage. Use the forge minecraftforge/minecraftforge-installer-latest.jar.
[SEVERE] [ForgeModLoader] There is a binary discrepency between the expected input class net.minecraft.client.settings.GameSettings (aui) and the actual class. Checksum on disk is 18272e3f, in patch 316717c8. Things are probably about to go very wrong. Did you put something into the jar file? Client> 2013-08-08 05:20:47 [SEVERE] [ForgeModLoader] The game is going to exit, because this is a critical error, and it is very improbable that the modded game will work, please obtain clean jar files.
You forgot the "-Dfml.ignorePatchDiscrepancies=true" JVM argument.
Couldn't download https://s3.amazonaws.com/Minecraft.Download/versions/OptiForge-1.6.2/OptiForge-1.6.2.jar for job 'Version & Libraries'
Copy the jar from .minecraft/versions/1.6.2 to .minecraft/versions/OptiForge-1.6.2 and name it OptiForge-1.6.2.jar
Couldn't download http://repo.maven.apache.org/maven2/org/scala-lang/scala-library/2.10.2/scala-library-2.10.2.jar for job 'Version & Libraries' Couldn't download http://repo.maven.apache.org/maven2/org/scala-lang/scala-compiler/2.10.2/scala-compiler-2.10.2.jar for job 'Version & Libraries'
Download scala-library-2.10.2.jar and place in .minecraft/libraries/org/scala-lang/scala-library/2.10.2/
and scala-compiler-2.10.2.jar and place in .minecraft/libraries/org/scala-lang/scala-compiler/2.10.2/
Gave up trying to download https://s3.amazonaws.com/Minecraft.Download/libraries/net/optifine/optifine/1.6.2_HD_U_B4/optifine-1.6.2_HD_U_B4.jar for job 'Version & Libraries'
Misplaced/misnamed OptiFine file. Must be renamed using exactly this format:
optifine-<version>.jar; As of this writing the latest version is 1.6.2_HD_U_B4, so the proper name is exactly optifine-1.6.2_HD_U_B4.jar; its very important that optifine be all lowercase and the file be named jar not zip.
1. Install Minecraft 1.6.2
2. Install latest Forge with minecraftforge/minecraftforge-installer-latest.jar
3. Run Minecraft atleast once with Forge installed prior to next step
4. Create three nested folders [net/optifine/optifine/(Version)] in ".minecraft/libraries"
5. Place optifine-1.6.2_HD_U_C4.jar in ".minecraft/libraries/net/optifine/optifine/1.6.2_HD_U_C4".
7. Open "minecraft/versions/1.6.2-Forge9.10.0.xxx" then add this to line 8 of "1.6.2-Forge9.10.0.xxx.json
{ "name": "net.optifine:optifine:1.6.2_HD_U_C4", "serverreq": false },
8. Edit Forge profile in Launcher, add "-Dfml.ignorePatchDiscrepancies=true" after -Xmx1G
Done
Example JSON:
{
"minecraftArguments": "--username ${auth_player_name} --session ${auth_session} --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass cpw.mods.fml.common.launcher.FMLTweaker",
"libraries": [
{
"url": "http://files.minecraftforge.net/maven/,
"name": "net.minecraftforge:minecraftforge:9.10.0.xxx"
},
{
"name": "net.optifine:optifine:1.6.2_HD_U_B4",
"serverreq": false
},
{
"serverreq": true,
"name": "net.minecraft:launchwrapper:1.3"
},
{
"serverreq": true,
"name": "org.ow2.asm:asm-all:4.1"
},
{
"serverreq": true,
"name": "net.sf.jopt-simple:jopt-simple:4.5"
},
{
"serverreq": true,
"name": "lzma:lzma:0.0.1"
},
{
"name": "com.paulscode:codecjorbis:20101023"
},
{
"name": "com.paulscode:codecwav:20101023"
},
{
"name": "com.paulscode:libraryjavasound:20101123"
},
{
"name": "com.paulscode:librarylwjglopenal:20100824"
},
{
"name": "com.paulscode:soundsystem:20120107"
},
{
"name": "org.lwjgl.lwjgl:lwjgl:2.9.0"
},
{
"name": "org.lwjgl.lwjgl:lwjgl_util:2.9.0"
},
{
"name": "argo:argo:2.25_fixed"
},
{
"name": "org.bouncycastle:bcprov-jdk15on:1.47"
},
{
"name": "com.google.guava:guava:14.0"
},
{
"name": "org.apache.commons:commons-lang3:3.1"
},
{
"name": "commons-io:commons-io:2.4"
},
{
"name": "net.java.jinput:jinput:2.0.5"
},
{
"name": "net.java.jutils:jutils:1.0.0"
},
{
"name": "com.google.code.gson:gson:2.2.2"
},
{
"rules": [
{
"action": "allow"
},
{
"action": "disallow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"name": "org.lwjgl.lwjgl:lwjgl:2.9.0"
},
{
"rules": [
{
"action": "allow"
},
{
"action": "disallow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"name": "org.lwjgl.lwjgl:lwjgl_util:2.9.0"
},
{
"rules": [
{
"action": "allow"
},
{
"action": "disallow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"extract": {
"exclude": [
"META-INF/"
]
},
"name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.0",
"natives": {
"windows": "natives-windows",
"osx": "natives-osx",
"linux": "natives-linux"
}
},
{
"rules": [
{
"action": "allow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"name": "org.lwjgl.lwjgl:lwjgl:2.9.1-nightly-20130708-debug3"
},
{
"rules": [
{
"action": "allow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"name": "org.lwjgl.lwjgl:lwjgl_util:2.9.1-nightly-20130708-debug3"
},
{
"rules": [
{
"action": "allow",
"os": {
"version": "^10\\.5\\.\\d$",
"name": "osx"
}
}
],
"extract": {
"exclude": [
"META-INF/"
]
},
"name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.1-nightly-20130708-debug3",
"natives": {
"windows": "natives-windows",
"osx": "natives-osx",
"linux": "natives-linux"
}
},
{
"extract": {
"exclude": [
"META-INF/"
]
},
"name": "net.java.jinput:jinput-platform:2.0.5",
"natives": {
"windows": "natives-windows",
"osx": "natives-osx",
"linux": "natives-linux"
}
}
],
"mainClass": "net.minecraft.launchwrapper.Launch",
"minimumLauncherVersion": 4,
"time": "2013-07-17T15:42:14-0500",
"id": "1.6.2-Forge9.10.0.800",
"type": "release",
"processArguments": "username_session_version",
"releaseTime": "1960-01-01T00:00:00-0700"
}
Shoulda said this in the first place, lol I say foolproof, but nothing is foolproof for a sufficiently talented fool, and computers are the most talented fools I know. No real danger, but its always better to be safe than sorry.
1. Download minecraftforge/minecraftforge-installer-recommended.jar, stick it somewhere you can remember it.
2. Run the jar with java and chose the install client option. This will create a folder .minecraft/versions/1.6.2-Forge9.10.1.9.xxx containing 1.6.2-Forge9.10.1.9.xxx.jar and 1.6.2-Forge9.10.1.9.xxx.json and add a Forge profile to your launcher.
3. Run the Forge profile at least once to download needed libraries.
[Note:] Assumes a standard install of minecraft, if your setup is different this will not work!
1. Download the optiforge installer jar for your chosen version:
HD U C4: adfly : Link Removed
HD C4: adfly : Link Removed
(It would greatly help me if you used the adfly link, as this and my mods are my only source of income for the time being and it just takes 5 seconds of your time and an extra click)
2. Scan for viruses. (There are none, but one ignorant person decided to call me a hacker for this guide already so meh)
3. Place in .minecraft
4. Download your chosen optifine version and place it in .minecraft
5. Run my optiforge installer jar.
Play your game with both optifine and forge
.minecraft ├── libraries │ └── net │ ├── minecraftforge │ │ └── minecraftforge │ │ └── 9.10.0.xxx │ │ └── minecraftforge-9.10.xxx.jar │ └── optifine │ └── optifine │ └── 1.6.2_HD_U_B4 │ └── optifine-1.6.2_HD_U_B4.jar └── versions ├── 1.6.2 │ ├── 1.6.2.jar │ └── 1.6.2.json ├── 1.6.2Forge9.10.0.xxx │ ├── 1.6.2Forge9.10.0.xxx.jar │ └── 1.6.2Forge9.10.0.xxx.json └── OptiForge-1.6.2 ├── OptiForge-1.6.2.jar └── OptiForge-1.6.2.json
[Note:]Sorry to say but adding forge to your profile *will* slow down launching a lot, depending on your connection, due to having to fetch all these libraries; It will be just as slow if you use the installer, my json, or some other method. You can speed it up (I swear, at least 8x as fast) by following this guide. This method will also speed up vanilla minecraft, its just Forge tends to make for a laggier launch, and Forge+Optifine even more so.
To update optifine all you must do is:
1. Open the OptiForge-1.6.2.json file in a text editor.
2. Change"name": "net.optifine:optifine:1.6.2_HD_U_B3"
to"name": "net.optifine:optifine:1.6.2_HD_U_B4"
or whatever your old and new versions are
3. Create a new version folder in libraries/net/optifine/optifine/ named to match the current version (1.6.2_HD_U_B3, 1.6.2_HD_U_B4, etc)
4. Rename OptiFine_version.zip to optifine-version.jar (note the change from upper to lowercase, _ to -, and zip to jar), where "version" is the version of optifine you are using (1.6.2_HD_U_B3, 1.6.2_HD_U_B4, etc)
5. Place the renamed optifine jar in the folder in step 3.
6. Done
Install vids:
Credit: Self
Credit: FunkyDiamond52
Credit: omarks
- To post a comment, please login.
1
The inspiration:
With: Without:
And make some small (but noticiable) changes in the normal potato:
Before: After:
2
Pumpkin pie:
Before: After:
But I don't like it, really, I'm missing something.
4
Carrot look too big, but in the game, it's fit perfectly! (I think)
1
Also, I made some changes in the rotten potato that Dubca7 make, added some mold colors:
(sorry for bad english)
4
Texture:
Screenshots:
Sorry for the bad english...