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    posted a message on Slabs and stairs for all blocks!

    Well, I am going to suggest slabs and stairs as being an additional string put on to the original blocks. Rather than being separate IDs like I originally suggested, I am going to say that it will be command stuff. I am suggesting that all blocks can have slabs or stairs. It will be the same crafting recipe as current slabs/stairs, just with different materials. So instead of saying /give @p minecraft:stone_slab 1 -, we would say /give @p minecraft:(any block, for example,stone) 1 0 {Slab:true}, or /give @p minecraft:diamond_block 1 0 {Stairs:true}. Now, I am aware that getting slabs and stairs through commands will be more difficult to type in, but we don't have to deal with using substitutes. Don't worry, they will still be accessible without commands or crafting. Just like potions, slabs will have their own section (and so will stairs) instead of being mixed in with other categories.

    Posted in: Suggestions
  • 1

    posted a message on Blood Particles

    Gross.


    No support

    Posted in: Suggestions
  • 1

    posted a message on Deer!

    I wouldn't mind having deer roaming around the world, but what biomes do they spawn in? Also, the food part is WAYYYY OP.


    PARTIAL SUPPORT

    Posted in: Suggestions
  • 1

    posted a message on Fish Tanks: Something to do with all those fish!

    It would be a lot more handy than having sticky pistons push glass blocks over fish items.


    SUPPORT

    Posted in: Suggestions
  • 1

    posted a message on More inventory space?

    I actually suggested this a while ago, but I only suggested for creative mode. I don't really support the idea of having like 50 slots in the survival mode inventory. But I would for the creative thing. I mean, I would think it would kind of ruin the game if you did that to survival mode, but when I build things in Creative mode I always have space issues. The least they could do is add 1 more row or something. Because when you build something with a lot of banners and maps in it that inventory space goes like leaves in a fire.


    Partial Support

    Posted in: Suggestions
  • 1

    posted a message on Blaze Sand and Blaze Glass
    Quote from kashoople»

    To add on to your suggestion, I think it should be made with blaze rods, and be made out of 4 in a 2x2(NOT a 4x4...), to follow the pattern of other materials that aren't metals or gems, such as quartz and clay, and that the damage dealt should be fire damage specifically, which would allow for fire resistance and protection to work, and for it to bypass armor. Also, if an animal/mob is killed by this, it should have the drops as if it were on fire, as in cooked meat. It could possibly have a lighting on fire effect, but that might make it a little too OP.


    Yeah that is logical...
    Posted in: Suggestions
  • 1

    posted a message on Blaze Sand and Blaze Glass

    This could be useful for mob traps, but one question: does it burn items also? I think it would be easier for it to be blaze powder (because I just don't like to fight blazes because they burn everything I have and burn all the drops it should give me).


    Support

    Posted in: Suggestions
  • 1

    posted a message on Village Improvements

    Keeping my first village alive is just ridiculous work. I usually keep it alive so I can trade later on.


    Support

    Posted in: Suggestions
  • 1

    posted a message on ingame tv

    TVs are NOT meant for Minecraft. I really think this feels pointless due to the fact that you can watch youtube and Minecraft at the same time when you minimize it (OK, I'm used to having it minimized because it reduces lag). It is really complicated for a TV to stream from a gigantic 100MB video, so that means that it would lag like crazy, plus putting in a bunch of 100MB videos can really add up to gigabytes of room taken.


    No support

    Posted in: Suggestions
  • 1

    posted a message on More inventory space for creative mode!
    Quote from RyanTheCacti»

    I have a extension to this idea. /setinventoryspace (space) (player), customising number of inv space for players, which will be useful for adventure maps.



    That seems like a good extension to the suggestion.

    Posted in: Suggestions
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