• 3

    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Bring back the cyan flowers from pocket edition. Because they were nice.

    Posted in: Suggestions
  • 1

    posted a message on The canoe and the submarine.

    I support the canoe, since it does sound very useful, but the submarine seems pointless if you can't really go deep without drowning too quickly. Maybe have the submarine let you stay underwater longer?


    Partial support.

    Posted in: Suggestions
  • 1

    posted a message on ideas for the game
    Quote from coltrain12000»

    So I'm an exploration/ survival player and I want to poke the idea of adding events to the game to give that "wow" factor to the old players. I have 3 examples of this: You should make sure that there aren't many grammatical errors in your post. That is why I have fixed most of the grammatical errors in this post in bold.


    1. Nether attack. This one is what it says. On a random day, (1 in, say, 20 to 50) 1 to 4 portals to the nether will open for 2 in-game days and nether mobs come out and attack the local area. The portals can not be destroyed, and the mobs would be a little smarter and would try to find the player. But make it a setting, because the player wouldn't want to risk anything getting burnt down.

    I need this to be explained: HOW did the mobs get obsidian? They live in the nether. They have the lava, yes, but do they have water to cool the obsidian? Nope. It would be impossible for them to build portals in the first place. For the idea itself, it just sounds very annoying and sounds like it would be starting a nether exploration too early.


    2. Above ground forts. This is what it says. Forts can spawn above ground filled with mobs, loot, and maybe a few captured villagers, all to try and give a meaning to the above ground exploration.

    We don't need more than we already have. We have plenty of generated structures, such as villages, mansions, monuments, and mineshafts. It also sounds a lot like a dungeon, which has loot and a monster spawner which spawns zombies, skeletons, or spiders.


    3. "Special night," where sleep is disabled (with it, once again, happening every 20 to 50 days). With sleep disabled, the local mobs would try to hunt the player down if the player is within, say, about 25 to 30 blocks.

    Sounds like another big annoyance. I like to sleep during the night, because the night sucks. It is so hard to work because it is dark, and the monsters come out.


    No support because of reasons listed in bold.

    Posted in: Suggestions
  • 1

    posted a message on Question the Answer Above You

    What game do many Minecraft players play?


    Computer.

    Posted in: Forum Games
  • 1

    posted a message on revert witches back to the way they were

    Since when were witches not hostile? I think it is fine the way it will be. Encountering witches sucked, I'm glad they won't throw potions at me when I'm mining. No support.

    Posted in: Suggestions
  • 1

    posted a message on What are you reading?

    This thread.

    Posted in: General Off Topic
  • 3

    posted a message on So what do you guys think about the new 1.14 textures?

    Some are absolutely ugly, others are not bad (such as emeralds) but I personally prefer the original textures.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.14 Update Opinion Thread

    Oddly enough, it seems that they are finally getting some progress on my suggestion I suggested 3 years ago, which I suggested that they add stairs and slabs for most blocks (within reason). The whole pillage thing, though, may seem very annoying for when you settle into a village and some pillagers come and invade your village. The scaffolding thing sounds very handy, as I usually use dirt for such a thing and gets very annoying to break when I am done with it. Still can't wait for the first snapshot to be released tomorrow...

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 3-way and 4-way rails

    It is a simple suggestion, but a useful one. There would be 3-way T shaped rails and 4-way intersecting rails. To switch sides, you would simply press the arrow key to the way you want to go (and with 4 way, if you want to go straight, do nothing).

    Posted in: Suggestions
  • 1

    posted a message on I have no end cities

    I actually had a similar problem when I was searching for villages earlier this week... I spent around 6 hours looking for a village, until I finally found one 11,000 blocks away from my spawn point. Oddly enough, there is three other villages within 2,000 blocks of the first village.

    Posted in: Survival Mode
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