Bring back the cyan flowers from pocket edition. Because they were nice.
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Jan 15, 2019Posted in: Suggestions
I support the canoe, since it does sound very useful, but the submarine seems pointless if you can't really go deep without drowning too quickly. Maybe have the submarine let you stay underwater longer?
Jan 14, 2019Posted in: Suggestions
So I'm an exploration/ survival player and I want to poke the idea of adding events to the game to give that "wow" factor to the old players. I have 3 examples of this: You should make sure that there aren't many grammatical errors in your post. That is why I have fixed most of the grammatical errors in this post in bold.
1. Nether attack. This one is what it says. On a random day, (1 in, say, 20 to 50) 1 to 4 portals to the nether will open for 2 in-game days and nether mobs come out and attack the local area. The portals can not be destroyed, and the mobs would be a little smarter and would try to find the player. But make it a setting, because the player wouldn't want to risk anything getting burnt down.
I need this to be explained: HOW did the mobs get obsidian? They live in the nether. They have the lava, yes, but do they have water to cool the obsidian? Nope. It would be impossible for them to build portals in the first place. For the idea itself, it just sounds very annoying and sounds like it would be starting a nether exploration too early.
2. Above ground forts. This is what it says. Forts can spawn above ground filled with mobs, loot, and maybe a few captured villagers, all to try and give a meaning to the above ground exploration.
We don't need more than we already have. We have plenty of generated structures, such as villages, mansions, monuments, and mineshafts. It also sounds a lot like a dungeon, which has loot and a monster spawner which spawns zombies, skeletons, or spiders.
3. "Special night," where sleep is disabled (with it, once again, happening every 20 to 50 days). With sleep disabled, the local mobs would try to hunt the player down if the player is within, say, about 25 to 30 blocks.
Sounds like another big annoyance. I like to sleep during the night, because the night sucks. It is so hard to work because it is dark, and the monsters come out.
No support because of reasons listed in bold.
Oct 29, 2018GDog_0 posted a message on So what do you guys think about the new 1.14 textures?Posted in: Recent Updates and Snapshots
Some are absolutely ugly, others are not bad (such as emeralds) but I personally prefer the original textures.
Oct 23, 2018Posted in: Recent Updates and Snapshots
Oddly enough, it seems that they are finally getting some progress on my suggestion I suggested 3 years ago, which I suggested that they add stairs and slabs for most blocks (within reason). The whole pillage thing, though, may seem very annoying for when you settle into a village and some pillagers come and invade your village. The scaffolding thing sounds very handy, as I usually use dirt for such a thing and gets very annoying to break when I am done with it. Still can't wait for the first snapshot to be released tomorrow...
Oct 18, 2018Posted in: Suggestions
It is a simple suggestion, but a useful one. There would be 3-way T shaped rails and 4-way intersecting rails. To switch sides, you would simply press the arrow key to the way you want to go (and with 4 way, if you want to go straight, do nothing).
Sep 20, 2018Posted in: Survival Mode
I actually had a similar problem when I was searching for villages earlier this week... I spent around 6 hours looking for a village, until I finally found one 11,000 blocks away from my spawn point. Oddly enough, there is three other villages within 2,000 blocks of the first village.
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May 22, 2019citricsquid posted a message on Official Chat Thread XXXVI: Harbingers of the Apocalypse EditionPosted in: General Off Topic
conspiracy: they announced that they were archiving the forum to bring back the activity and on June 15th they'll say "actually, since it's so popular again we'll keep it around". repeat every time the activity slows down.
edit: oops wrong account
May 18, 2019Posted in: Suggestions
Before I get into this suggestion, let me get into your rebuttals, which I think are empty and occasionally shameful responses worthy of a five-year old child.
Right away, I don't think you understand how a rebuttal works. Aaron here has implied that you are making the game more tedious. Now the burden of proof is on you to give reasons why this would not be the case.
Telling someone not to play the game just because they don't want to play it your way is not an argument. Besides that, I can use the exact same argument on you: if the game isn't hard enough for you, perhaps it's time to find a new game that is. If you expect Mojang to implement your suggestion, it has to appeal to their current audience. TL;DR: learn to share.
This is not a rebuttal. This reviewer (I think this one is Axel?) has given an example of how your suggestion has the effect of making stronger players far stronger and weaker players far weaker, making it impossible to recover from a mistake. You are also expecting that a newer player find a creative way to beat a "diamond gear opponent", despite the fact that they know little about the game mechanics and have yet to learn them.
In your defense, keepInventory should not be true by default and the player does need to be punished for doing the wrong thing in order to encourage them to become better at the game. That still does not justify name-calling. If you want us to take you seriously, you are the one who needs to be able to compromise with the "casuals."
Now that I've essentially proven that a review of your suggestion would be as useful as screaming at a brick wall, I'll proceed to give your suggestion a chance. In addition, just because you seem to like it when insults are thrown around, I'm going to, albeit constructively, insult your grammar by pointing out the mistakes in every single badly constructed sentence you've haphazardly thrown into this post. Hooray for insults!
This suggestion will make Minecraft a much more challenging game.
This isn't a good sentence. The next one is a much better introduction, but this sentence is stating your personal opinion of your own suggestion.
I was inspired by this suggestion when I saw that people would actually kill themselves near their spawn so that they could regain hunger back, etc.
This is a good point and I agree that death in the early-game is misused in this way too often. That being said, this problem isn't helped by the fact that the only way to get food this early in the game without losing too much hunger is to create a farm as soon as you spawn into the world. Not only that, but new players are going to die a lot anyway. That's part of the learning curve of the game.
In addition, consider the fact that multiple deaths happen for very unfair reasons: lag, bad mod mechanics, I wouldn't even call Creepers "fair".
The problem I see is that death should be taken as a serious tragedy so I recommend when a Player dies, their maximum health is reduced by two hearts. The least a Player's health can be is 3 health.
Two hearts is far too quick to lose health. This means that only five deaths are required to be taken down to that minimum 1.5 hearts. Consider the fact that Skeletons can do 1-4 attack damage. This means that a player on minimum health can be one-shotted by a stealthy skeleton multiple times before the night ends. A spider and a zombie would both be able to take down this player in only one hit.
In essence: what you are suggesting is punishing the player for not having eyes on the back of their head. I can see why people would've wanted either this or item drop, but not both: because the only way to make this somewhat fair is if you can spawn with armor on your back.
However, if you could go back to your death spot and go nearby a spirit that wanders around your death spot. You can get one max heart back (therefore you'll only lose one heart instead of two). I choose the Spirit being an entity because if you died in a lava, you'll still be able to retrieve one heart back.
This isn't much better, now we're talking about 9 deaths instead of 5, and that's only under the circumstance that you manage to get back to the spot you died. Also, what's with the writing here? "I choose the Spirit being an entity?"
Let me fix this:
If you manage to return to your death spot, you will find a new entity: the Spirit. The Spirit acts somewhat like a dropped item, however when you collect it, you will regain one of your two lost hearts.
Much better, still unbalanced as crap.
The interesting part is the fact that other Players can actually steal your heart by hitting the Player's spirit. This makes it possible for the other Player to have extra hearts for up to 5 hearts which will be colored blue instead of the usual red or yellow (to distinguish from absorption), this extra stolen heart will be called Soul Heart. However, if a player with a Soul Heart dies: instead of losing two Soul Hearts, it loses all the soul hearts.
I like and don't like this. I don't like this because, as I've stated before, this creates a feedback loop where it becomes impossible for a weak player to recover and impossible for a strong player to die. I like the idea of being able to gain health though, because I think it would make slow-to-drink health potions far more useful.
I don't think that losing all of the soul hearts is enough to balance this idea. A strong player is already strong enough to protect his regular health, giving him extra hearts is just going to make him invincible.
There are other ways to retrieve your max health if you're very desperate. Sacrificing animals to a Wither will have the animal to have a chance to drop "Sacrificed Heart" which if used can retrieve one heart back. (That whole previous sentence needs to be rewritten) This item, however, could only be used up until you have the default max health. Going over 10 HP doesn't do anything.
So in conclusion, if I die 9 times and I'm stuck at 1.5 HP, the only way for me to regain that health is to battle a bunch of Wither Skeletons, while at 1.5 health, mind you, then to collect a bunch of animals from all around the world, then to build a Wither and hope and pray that he kills my passive animals before he kills me. All of this to recover from accidentally falling off a cliff when I wasn't looking or being shot by a stealth skeleton.
The sad thing is, I like the idea too. I think death can be a little too forgiving, but the issue is that you can't really get rid of that problem because that forgiving death is what allows new players to get back on their feet after learning about the mechanics of the game. Dying just once on your first night in Minecraft can be devastating. New players don't know to hide in a hole on their first night or to stay away from creepers.
As for your attacks on casual gamers playing the game, I don't believe that games should be made in a way that they require players to read wikis or promotional material in order to be good at them. To most people, video gaming is just a hobby, and they don't have time to figure out the math behind the hunger system or the best way to find diamonds. That shouldn't be a bad thing.
Video Gaming as a lifestyle choice is something that should be discouraged, since it can be unhealthy and it can prevent people from acting socially. I'm not a person who hates gamers or Youtubers, far from it, but I don't encourage or recommend that lifestyle and I don't want video games to require that people devote days of their time to becoming an adequate player.
In conclusion, leave the casuals alone. Unlike you, they have full-time jobs and they contribute to society.
/s, but only partially.
Okay I get that I already said "In conclusion", but why is the post titled "Hollow State"? You never mention anything about a Hollow State in the post, why not call it "Soul Hearts" or something?
May 15, 2019Posted in: Suggestions
If a Player is going to be slaughtered over and over bcause they didn't thought of any creative solution to beat the diamond gear opponent, i guess they deserve it.
But that set of thinking is what created filthy casuals like the game journalist who plays cuphead and can't even beat the tutorial level. I say make Minecraft great again by filtering those who really want to be deeply connected to the game and the toxic children from the game. Look at games like Dark Souls where many considers masterpiece yet its punishingly hard but people love it.
casuals getting angry for being punished for doing somethig wrong in the game. Winning is good but giving everyone the throphy is just objectively bad.
I differ to that. It's the reason why i purely enjoy Minecraft Is Too Easy mod. In fact, that mod isn't even hard, just tedious due to slow progression instead of complex mechanic.
What's with the elitism? "Filthy casual"? If you want your extra challenge then stick to your difficulty mods, thanks. There's nothing wrong with casual gamers. Minecraft IS a casual game. We don't need this kind of toxicity here, I can say with almost 100% certainty your suggestion will not be implemented, so you don't need to go down acting like a tough guy.
May 12, 2019Posted in: Suggestions
Actually, villagers are already toast. They are constantly at war with zombies, pillagers and illagers, yet they have virtually no defense except for a single, slow-to-respond, rusty iron golem (and not even always).
May 6, 2019Posted in: Suggestions
So to my understanding, every-time you die you permanently lose two hearts? But just one heart if you manage to find where you died. So you shouldn't die at all up until the Wither. Death seven times means you only have three hearts. Oof. How exactly am I supposed to farm Wither Skeletons with only three hearts?
But once you get the Wither, you can just keep feeding it animals to gain your hearts back? That sounds awfully easy.
Overall I disagree with what others here are saying. This is not tedious. This is game-breaking, and if it was added I would stop playing survival for good. Maybe for that, I'm a "casual", but frankly, my op, I don't give a damm.
Apr 28, 2019Posted in: Suggestions
So I have been running a basic survival world for a while now and everytime o go to do a big build I get attacked by phantoms. So everytime it happens I have to get everyone to stop what their doing and go to sleep. It's gotten to the point to where when I'm building tall buildings and I'm dying due to falling off from the phantoms attacking me. They have little to no use besides slow fall potion which I might add could just be made using literally anything else. They serve no purpose besides that and I strongly feel they are nothing but a annoyance and a
Apr 8, 2019Posted in: Forum Games
Harsh... but sorta true.
Also um, please stop screaming.
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