Since the "overly vague idea" report has been actively removed due to a incomplete measure of what actually IS overly
vague, I decided to attempt to crack this nut so that we may have this ruling back since vague ideas generally attract
the most attention. Leaving other ideas to sink to the bottom, unnoticed.
So without further delay
THE OVERLY VAGUE RULING:
1. If a suggestion contains a certain aspect such as a mob, block or item but has no actual information regarding to
said aspect such as health, damage, use (either pure athstetic or in-game use), durability, or how the aspect occurs via
spawning or crafting recipe.
2. The poster provides a grab for community suggestions to make his/her idea for them. For example "I don't know what
this would be/do, what do you guys think it should be/do.
3. The poster overly boasts about, or praises their idea. This makes a suggestion vague because it takes up room
that could be used to further expand the idea and also draws unneeded negative attention causing it to float on
the forums.
4. The moderator's observation. Obviously, the moderator should be able to make some calls pertaining to vagueness
and invalidity.
5. A overwhelming number of posters/critics state that an idea is too vague. This could be more or less like voting.
Having more than 4 posters/critics stating an idea is vague in one page should be enough to warrant a overly vague lock.
Lock warranted: A topic includes any of the 3 rule, most likely 2 plus moderator's observation
Overly vague lock by default: A topic has had 10 or more posters/critics state it is overly vague and the writer refuses to
update the main topic.
I am sure there are many other valid suggestions for a overly vague lock so let me know what I forgot and it will go in.
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