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    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Hikachan»
    I have a suggestion for the cabinets reloaded mod. What if you were to have an extra slot similar to the slot that you used to skin the cabinet but the new slot would be an upgrade slot where you could add upgrade to the cabinets to change their functions. One upgrade could be an expansion, to add more space another upgrade could be a filter so only certain items could be added say if you were to use build craft pipes or something.Not sure if you wanted to keep it simple or what ever but I think atleast you should make bigger cabinets similar to chests in what they could hold. I'm loving them by the way.

    Thanks for the suggestions, I will take them into consideration when I do the 1.8 update. And I want to apologize for dropping off the face of the internet, life has taken all of my time and I think I might be getting into a rhythm to where I can come back to these projects. Look forward to the update and releases of new and exciting mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Thanks for the report.. I will take a look at this as soon as I can!
    Quote from Izbenn
    I love these cabinets ... in my current world I have replaced many of the walls of my house with these things and placed the block I am using for the walls into the appearance slot. Its awesome. I have around 50 of them in my house right now and only 3 basic wooden chests for stuff I have not decided which cabinet to put them in yet. My excessive use of them has resulted in the discovery of a duping bug.

    Specifically here is what I did and saw: I have a cabinet, 6 of its slots are filled with birch logs, the other 3 are filled with birch saplings, and the appearance slot is filled with a birch plank. When one of the stacks of saplings is not full, and I shift click a stack of 64 birch saplings in my inventory (with the intent being to "top off" the partial stack in the cabinet) the stack in the cabinet fills to 64 and I keep the full stack of 64 in my inventory. It has happened 3 times now that I have tested it.

    I have not tried to see if other items duplicate in the same fashion, but I am assuming they would.

    Now I just have to be careful and not do this so I don't create resources unfairly. :)

    Thanks for the report.. I will take a look at this as soon as I can!
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Cabinets Reloaded 3.0.14: Download

    Change Log:

    1. Fixed strange crash with a null pointer exception.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Escman1999
    why does the version next to the title say 1.6.4 if i can't find a 1.6.4 download?

    in the spoiler for the mod there is a spoiler for downloads, there should be a 1.6.4 version.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Izbenn
    Just received this error twice in a row. I was putting stuff into a cabinet when I crashed to desktop. When I attempted to logback in as soon as my screen loaded into the world I crashed to desktop again generating the following crash log ...





    Time: 8/16/14 6:53 PM
    Description: Rendering Block Entity

    java.lang.NullPointerException: Rendering Block Entity
    at net.fusionlord.cabinetsreloaded.client.renderer.Util.renderPartWithIcon(Util.java:29)
    at net.fusionlord.cabinetsreloaded.client.renderer.CabinetTileEntityRenderer.renderCabinet(CabinetTileEntityRenderer.java:120)
    at net.fusionlord.cabinetsreloaded.client.renderer.CabinetTileEntityRenderer.func_147500_a(CabinetTileEntityRenderer.java:67)
    at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
    at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
    at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.fusionlord.cabinetsreloaded.client.renderer.Util.renderPartWithIcon(Util.java:29)
    at net.fusionlord.cabinetsreloaded.client.renderer.CabinetTileEntityRenderer.renderCabinet(CabinetTileEntityRenderer.java:120)
    at net.fusionlord.cabinetsreloaded.client.renderer.CabinetTileEntityRenderer.func_147500_a(CabinetTileEntityRenderer.java:67)

    -- Block Entity Details --
    Details:
    Name: fusionlord's_cabinet // net.fusionlord.cabinetsreloaded.tileentity.CabinetTileEntity
    Block type: ID #1837 (tile.cabinet // net.fusionlord.cabinetsreloaded.block.CabinetBlock)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-113,65,1064), Chunk: (at 15,4,8 in -8,66; contains blocks -128,0,1056 to -113,255,1071), Region: (-1,2; contains chunks -32,64 to -1,95, blocks -512,0,1024 to -1,255,1535)
    Actual block type: ID #1837 (tile.cabinet // net.fusionlord.cabinetsreloaded.block.CabinetBlock)
    Actual block data value: 0 / 0x0 / 0b0000
    Stacktrace:
    at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
    at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
    at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)

    Thank you for the report... I will have an update in a few hours.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Cabinets Reloaded 3.0.13: Download

    Change Log:

    1. Fixed a bug that made empty cabinets drop planks.
    2. Fixed a bug that prevented servers from starting.
    3. Fixed a bug that prevented cabinets from opening when the player had a block in their hand.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Hikachan
    I have some more bugs to report. After you break a cabinet that has been placed you get the cabinet plus a plank back, and sometimes the doors don't open so the GUI doesn't pop up. I'm using the very last version you posted and the same versions of minecraft and forge I posted before.

    Will the gui open if you don't use a block? and thanks for the report on the extra planks... I know exactly what I did!
    Quote from Izbenn
    Now that I have been able to load it into my client it is awesome. I love these cabinets. I am using MC 1.7.10 and forge 1199.

    However, I still cannot use it on a server. It generates the following crash report ...



    Time: 8/16/14 6:41 AM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/particle/EntityFX
    at net.fusionlord.cabinetsreloaded.Reference.init(Reference.java:22)
    at net.fusionlord.cabinetsreloaded.CabinetsReloaded.preInit(CabinetsReloaded.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.particle.EntityFX
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 33 more

    I'll see what I can do. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Cabinets Reloaded 3.0.12: Download

    Change Log:

    1. Fixed higher resolution textures.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Cheeyev

    Well, I didn't know it can be used to view all the normal tiles in a 16> texture pack as well!

    xD it is a bug, not a feature, I will look into it, Thanks for the report!

    Update to fix this coming in a few minutes.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Quote from Hikachan

    That makes sense. I didn't take into consideration how little each cabinet holds.

    Well in the next release it will be a config option.
    Quote from Cheeyev

    Cabinets Reloaded looks pretty awesome! I wonder if you'll be able to make bigger cabins by combining them or something like that. Are the Sinks in the upcoming Sinks mod going to be like the Sinks in MrCrayfish's furnature mod? I also wonder how the Incubators in the upcoming Incubator mod will work (Unless the title is a complete lie and it features something like a super ultra mega gundam.. Potato Harvester.)

    Also, would you mind if I used Cabinets reloaded in my modpack, and maybe use the Incubator Mod and Sink mod when they come out?

    Yes, you may use any of my mods in and mod pack you wish.
    Cabinets, in the future, may be able to be combined to form a larger cabinet, this has been suggested several times.
    Sinks being similar to MrCrayfish's, don't know... haven't seen that mod...
    Incubators will allow you to input various items to get a spawn egg for certain mobs.
    Gundam... now that is an idea.

    Cabinets Reloaded 3.0.11: Download
    Change Log:
    1. Added config option for cabinet recipe yield.
    2. Added config option for showing items in the cabinet.
    3. Added config option for showing items in a silk touched cabinet item.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    I have it yield 8 cause of proportions... I'll see about making a config for how many it yields.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    Cabinets Reloaded has been updated!

    Download

    Change Log:

    1. There are no longer hundreds of cabinets;
    2. Added skin slot;
    3. Bug fixes;
    ENJOY!
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    It's possible I built it on 1.7.10, best bet is to try...
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    There is a big change coming that should fix, that error.
    Posted in: Minecraft Mods
  • 0

    posted a message on FusionLord's Mods - Cabinets Reloaded has been updated!
    What more would you like out of Cabinets Reloaded?
    Posted in: Minecraft Mods
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