Much better! But, I would remove some of the darker lines on the third plank, there are too many of them too close together. The texture is a great improvement.
I'm a little mixed with your pack. The items are good, especially the tools. But where I think your pack falls flat, is the blocks. There's just something about them that just doesn't work, and I think I know what it is. Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Now onto the things I like. I think your ore blocks (especially diamond) look very nice. The grass textures are some of the best grass textures I've seen, I absolutely love your grass top and I think it is a great example of how your blocks should look like.
So my criticism is that you should fix some of the shading on some of the blocks, add more highlights where needed. EDIT - There are some weird tiling errors where your stone and dirt creates vertical lines. (The dirt is also too pebbly)
Hope this helps
(Also found your debug textures to be rather "interesting" )
This is still a WIP. Everything is not done. There are still a lot of missing items, GUI's and I haven't even started with armour. Finishing things like items take A LOT of time. There are about 230 textures for just items. So, it will take some time before this pack is even near completion. Sorry about that
I feel that all the wood types could do with more contrast (they look very bland at the moment). Your stone looks very soft compared to your granite which has much more contrast. The ores look dull (especially the diamond) and could use brighter highlights. The cobblestone looks bland and there is a tiling error which causes a line going down.
TBH, if you had not told me that this was your pack, I would have thought it was Sphax. You could definitely use some more interesting colours for ALL of the blocks. Most of them look very default with their colours and need contrast and highlights. Everything looks a tad bight soft. I feel that you've got a lot of work to do. The first thing I think you should do, is improve on this style and make it look different to other packs (Sphax)
Hey guys! I'm just about finished with the update, it will be posted on Friday or Saturday (probably Saturday ) Thank you guys for waiting, I know it's been a while, but I hope you guys will really enjoy the update (a lot has changed )
Absolutely stunning work there Tek! The quarts, ore blocks, wood blocks and sandstone really stand out to me. Everything looks gorgeous, fantastic job!
I see what you mean. I absolutely love the bluish green oak leaves and the orange birch leaves, but when put together, it doesn't really work. IMO I would go with the 2nd picture and edit the colourmap so that in birch forests have that stunning orange colour. (IDK if you can do it with a colourmap with MCPatcher, I only know how to make all birch leaves look a specific colour, but I'm sure it's possible! )
Making resource packs takes a lot of time, especially when each pixel is placed by hand. But I'm working as hard as I can to finish this pack. (It's a problem because, like I said, it takes a long time to make textures, and then a new update comes out, and now I have to make more textures )
1
Much better! But, I would remove some of the darker lines on the third plank, there are too many of them too close together. The texture is a great improvement.
1
Hey! You've circled all the tiling problems that I can see.
I circled the weird dithering in blue, and the red areas are areas that need more highlights.
What I mean by "weird dithering", is the long pixels and random shapes.
I did a little edit of you oak planks (I fixed up your top plank) The top 2 are some shading styles I've used to fix it, and the bottom is yours.
I've tried to avoid random long pixels and weird shapes. I've also added highlights on the top bit of the plank.
Hope this helps
1
I'm a little mixed with your pack. The items are good, especially the tools. But where I think your pack falls flat, is the blocks. There's just something about them that just doesn't work, and I think I know what it is. Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Now onto the things I like. I think your ore blocks (especially diamond) look very nice. The grass textures are some of the best grass textures I've seen, I absolutely love your grass top and I think it is a great example of how your blocks should look like.
So my criticism is that you should fix some of the shading on some of the blocks, add more highlights where needed. EDIT - There are some weird tiling errors where your stone and dirt creates vertical lines. (The dirt is also too pebbly)
Hope this helps
(Also found your debug textures to be rather "interesting" )
0
@Meapers
I absolutely love what you've done. Looks great
0
@Jd
You are actually right. I will be fixing that now, thanks
0
Thank you Gothic
@Jdwarfer
This is still a WIP. Everything is not done. There are still a lot of missing items, GUI's and I haven't even started with armour. Finishing things like items take A LOT of time. There are about 230 textures for just items. So, it will take some time before this pack is even near completion. Sorry about that
1
Thanks Crispy
11
@Irish_Pixels
Very nice! Those textures kind of remind me of Fishy and Levaunts newer stuff (the last that he posted)
I've got a few textures to show you guys. Started doing items for my pack
3
V1.9 is out!
Full list on update
V1.9
-Added brown mushroom
-Added red mushroom
-Added diamond sword
-Added diamond pickaxe
-Added diamond axe
-Added diamond shovel
-Added diamond hoe
-Added gold sword
-Added gold pickaxe
-Added gold axe
-Added gold shovel
-Added gold hoe
-Added glass CTM
-Added cobblestone CTM (border)
-Added apple (item)
-Added golden apple (item)
-Added bowl (item)
-Added brick (item)
-Added bed (item)
-Added bone (item)
-Added bread (item)
-Added bucket (item)
-Added water bucket (item)
-Added lava bucket (item)
-Added milk bucket (item)
-New fern
-New birch planks
-New ladder (shading)
-New pot plant (shading + colours)
-New furnace
-New pack description
-Edited crafting table (shading)
-Edited birch door (colours)
-Edited oak planks (shading)
-Edited grass path (new colours)
-Edited ores (new colours)
-Edited quarts blocks (shading + CTM)
-Edited stone slabs (colours)
-Edited mossy stone bricks (colours)
-Edited cracked stone bricks (colours)
-Edited carved stone bricks (colours + CTM colours)
-Edited cobblestone (colours)
-Edited stone (colours)
-Edited stone bricks (colours + CTM colours)
-Edited nether bricks (new shading)
-Edited stone sword
-Edited stone axe
-Edited stone pickaxe
-Edited stone hoe
-Edited tall fern (colours)
-Edited leaves (oak etc...)
-Edited biome grass colours
-Edited sky colours + fog
-Edited settings background
1
@Sapix
I feel that all the wood types could do with more contrast (they look very bland at the moment). Your stone looks very soft compared to your granite which has much more contrast. The ores look dull (especially the diamond) and could use brighter highlights. The cobblestone looks bland and there is a tiling error which causes a line going down.
TBH, if you had not told me that this was your pack, I would have thought it was Sphax. You could definitely use some more interesting colours for ALL of the blocks. Most of them look very default with their colours and need contrast and highlights. Everything looks a tad bight soft. I feel that you've got a lot of work to do. The first thing I think you should do, is improve on this style and make it look different to other packs (Sphax)
Hope this helps
0
Hey guys! I'm just about finished with the update, it will be posted on Friday or Saturday (probably Saturday ) Thank you guys for waiting, I know it's been a while, but I hope you guys will really enjoy the update (a lot has changed )
1
Absolutely stunning work there Tek! The quarts, ore blocks, wood blocks and sandstone really stand out to me. Everything looks gorgeous, fantastic job!
0
This pack is STUNNING! I'm so glad you finally posted it after teasing it so much Great job!
0
@Crimso
I see what you mean. I absolutely love the bluish green oak leaves and the orange birch leaves, but when put together, it doesn't really work. IMO I would go with the 2nd picture and edit the colourmap so that in birch forests have that stunning orange colour. (IDK if you can do it with a colourmap with MCPatcher, I only know how to make all birch leaves look a specific colour, but I'm sure it's possible! )
0
Thanks jd
Making resource packs takes a lot of time, especially when each pixel is placed by hand. But I'm working as hard as I can to finish this pack. (It's a problem because, like I said, it takes a long time to make textures, and then a new update comes out, and now I have to make more textures )