naming starts at furnace0.png and increases sequentally
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Apr 8, 2014 Posted in: Resource Packs
Apr 2, 2014did some thaumcraft textures.Posted in: Resource Packs
Mar 17, 2014Did some thaumcraft 4 texturesPosted in: Resource Packs
Mar 12, 2014Go ahead if you want but the mod textures are more important as im developing the current vanilla textures. and there are far more mod textures than vanilla textures that need to be done.Posted in: Resource Packs
did some more textures
and with that the big oak is done.
Mar 7, 2014Well I dont know how to fix your problem then. try asking around or googling it.Posted in: Resource Packs
did the dispenser_front_vertical.png texture
Mar 4, 2014what file format are you putting it into cause im pretty sure minecraft can only use zip files for resource packs. try just using the default archive tool to do it or winrar.Posted in: Resource Packs
did the double fern texture.
Mar 2, 2014Posted in: Resource PacksQuote from Azy_Wng117
*fish texture issues*
just looked into it myself, mojang renamed the fish texture so the current one we have doesn't apply renaming the textures to the current names would fix it.
the podzol is fields of ash
Feb 25, 2014did thePosted in: Resource Packs
its a few tape reels tied to a beat up signpost.
Feb 23, 2014Posted in: Resource PacksQuote from Aroukar
Beautiful textures. I've not heard of imgur? Would you mind linking it to me? I was relying on imageshack, but it is no longer an option.
http://imgur.com/ heres a link, you dont even need an account to upload stuff too.
Feb 14, 2014Posted in: Resource Packs
why not use imgur to host the textures? thy seem to like almost any image format.editFinished the stained glass textures.Quote from AroukarHere's alternate rails for those who fancy them. I'm using a new image host. It is turning the files into the .jpg format. Remember to edit them to .png files.
light blue glass
So to explain the textures here: the wastelanders were tired of all the grey and brown so they decided to nail colorful cellophane to their window frames. not only does it keep freezing cold breezes out of shacks but they add a bit of color to the drab wasteland.I also redid the block breaking textures as the old ones have been bugging me for a while
slime block texture
Feb 10, 2014Posted in: Resource PacksQuote from Ryker61
I just downloaded the pack, extracted it, then placed it in my Resource Pack folder, but it's not showing in my RP list.
you don't extract it you just put it in your resource pack folder
Finished the translocator mod
Feb 2, 2014be aware that this is a community driven pack so we will accept textures if someone provides them.Posted in: Resource Packs
-edit- did the mystcraft inkmixer.png texture
Jan 29, 2014The slime blocks are probably going to be toxic waste made out of slimes.also can someone give me a list of incomplete vanilla textures so I can get working right away.-edit-redid the top of the sunflower textures after not realizing they were done so I guess we have some alt textures.Posted in: Resource Packs
did the powered detector rail as well
Jan 19, 2014Posted in: Resource PacksQuote from DatVasko
man i really hope this texture pack does not fall behind in all the updates with so many new blocks incoming....i wish i could help but sadly i'm not experienced with drawing textures
Give it a week, ill be back in action soon.
Dec 21, 2013Posted in: Resource PacksQuote from Pyrobrine
Exactly! Am I the only one who wants more living trees into this pack?!?
if you really want to get technical metal can have a sort of grain to lit like wood can. along with that the shacks could be made out of a mixture of plywood and metal which would explain both getting wood out of them and batteries when smelted. I was planning to add at least a few living trees as some mods like forestry and natura would give me an opportunity to add them. after all you can only make a shack so many ways before you run out of ideas.
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