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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Fj45

    would it hurt to be less critical? i was only trying

    Considering we get requests like this all the time, it gets annoying after a while.

    Also, I tried out the method I had mentioned, with biomes generating as shores, and it didn't work as I intended it to. The only other way to have more realistic biome transitions is by completely re-writing how biomes are generated, and I'm pretty sure neither MisterFiber or myself would be able to do that.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    There's no possible way to do smooth biome transitions without having biomes generate as "shores." Basically, it would like something like this:



    Basically, only the "extremes" would be allowed to spawn (Desert, Ice Wasteland, Jungle, etc.), and then we'd have to have them generate "shores" of every other biome in a realistic way. It still wouldn't seem realistic in the end, and it wouldn't look that nice either. You'd just have rings of biomes around one central biome.

    How about this, I'll do an in-game example of it for a better understand.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Fj45

    some ideas-
    add a dying forest biome
    add a massive ravine type like the grand canyon
    add beaches back like they were before 1.8
    add more to oceans, like ice burgs and corals reefs
    add new weather effects, like sandstorms, monsoons, snowstorm and extreme lightning
    to improve biome transitions without having to do heaps of add something where biomes that mach spawn next to each other-creating biome based transition. like have ice wastelands, then glacier then alps, then mountain taiga and so on. or extreme jungle, normal jungle, mini jungle, rain forest, green swamp, green hills, meadow and finally marsh.
    this would stop weird stuff like a jungle next to desert and fix snow transitions and make it much easier to make new weather that can move across biomes.
    (plz relpy to this if you have read it misterfiber)

    1) There already is one in my add-on (Seasonal Forest)
    2) There already is one (Mountain Ridge)
    3) There are beaches (Jeb added beaches back into Minecraft a while back anyways)
    4) There are other mods that do that
    5) This is a biome mod, not a weather mod
    6) Not possible. Besides, it would be boring that way.
    7) Please read the rest of the thread before posting stuff that's already been asking about multiple times.
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Hmm...Is there anyway to change the default color of sign text? The font I've added to my texture pack has a black border, and I was hoping it'd be possible to change black text to white. I've tinkered with all the color codes, but so far, I can't find anything...
    Posted in: Resource Packs
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Sandstein

    Question:

    I have installed ExtrabiomesXL + RPG Addon and GerodokuRPG Texture Pack. Is there anywhere a complete list of recipes (example Berry's) that i can use in this mod?

    There are only 3 crafting recipes with my add-on, and you can find them under the add-on section. ExtraBiomesXL has quite a few crafting recipes, and they can be found in the Q&A section.

    In addition to the ones listed, you can craft colored dyes from certain flowers.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Heh, I was messing around with Tale of Kingdoms in a Mystic Forest...

    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from kokakola11

    Could you please consider adding a "Rocky Shore" biome to the add-ons, please? like this.

    I've actually always wanted to add something like that, and I tried adding it at one point, but it looked crappy, so I scrapped it. Besides, I'd have to tinker with shore generation, and only certain biomes would have them at their edges. Then again, if I did that, I could do the same thing for gravel beaches, although I like them the way they are currently.
    Posted in: Minecraft Mods
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    posted a message on What was your favourite update?
    Beta 1.5 and Beta 1.6. Beta 1.5 added weather, which I had wanted for the longest time, and Beta 1.6 added tall grass, which I had also wanted for the longest time.

    However, MC 1.2 is a close runner up, as it introduced the Jungle, along the ocelots/cats, redstone lamps, and the new AI certainly made the game more challenging, which is always great.
    Posted in: Survival Mode
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from drtenabrae

    Hi guys, just installed the full mod pack and I love what it does. The only issue I had was since it's adding so many blocks it's conflicting heavily with other mods (in my case I had to ditch buildcraft and equivalentexchange to test this mod) ... is it possible to consolidate your block IDs a bit (for example by using sub block IDs/damage IDs) the way many mods that have related blocks do ?

    Yes, we will be condensing block IDs into metadata, for instance, all the grasses will just be one block, as well as the leaves, dead grass, and other similar blocks.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from PizzaSHARK

    Mediafire has tons of shady ads on their site, particularly pop-up and pop-unders. I wouldn't recommend going there without AdBlock and NoScript :/

    People still use the internet without AdBlock? :P
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I think by site, they're referring to mediafire. The main download is working because MisterFiber is using github to host it. Here's a link without adf.ly until I can host it elsewhere: http://www.mediafire...stefkqlpkkprbze

    Also, in regards to having my add-on integrated with the main mod once the option to choose which biomes generate, MisterFiber said he'd be willing to, although there's a "concern" about getting less credit, as it won't be separate. And of course, I won't get adf.ly revenue, but I could care less about that. Personally, I don't mind, as long as it's easier and more convenient to players.
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] GeruDokuRPG
    So...I decided to add a custom font...



    That's right, it's the LTTP font, with the black border and all! Black text won't change to white though, as I guess MCPatcher can't change that. So signs might be a bit hard to read. Also, the color coded colors have been changed to fit the pack better (Most are based off of wool colors).

    Also, I forgot to mention before that I added a texture for the arrow that matches the item texture itself.
    Posted in: Resource Packs
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    posted a message on [1.2.5][SSP/SMP]Thirst Mod[v0.7](15k+ DLS!)
    EDIT: Didn't see the post on the previous page about the juice maker recipe. I'm so slow today. >_<
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SSP/SMP]Thirst Mod[v0.7](15k+ DLS!)
    EDIT: Never mind this post...Turns out it was just an ID conflict. Silly me. :P
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ts123

    Will mo creatures mobs spawn in extrabiomes biomes?

    Yes, but only if you enable them to spawn in all biomes in the Mo Creatures config (I think you can do it from the in-game GUI as well).

    I'm going to be creating a patched version of ExtraBiomesRPG that has more realistic mob spawning, and Mo Creatures support. For instance, horses will only spawn in Meadows, Pastures, and Orchards, or Big Cats will only spawn in Savannas and Steppes.

    Also, I forgot to mention that ExtraBiomesRPG is complete. I will not be adding anymore biomes, as I feel I've added all the biomes that I wanted, and that other players wanted as well. Whether you like darker, creepy biomes, or bright and cheerful biomes, there's something for everyone to enjoy.
    Posted in: Minecraft Mods
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