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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Well, good luck with that then

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    I don't really see why that necessarily needs to be a BOP add-on. Just use the biome dictionary for mob spawning, and it should work with any biome mod.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    I love this mod it is so awesome:Diamond:

    I want to code a Biomes O Plenty addon. Can I do that? Do I need permission from the guy who made it? Does anyone know?


    It depends on the type of add-on. If it's just something that adds new biomes or whatever, I'd prefer if you just made your own mod, because I don't want something that basically serves the same purpose to have our name attached to it.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Gamer_XD_11»

    It doesnt show,I click customize and then next page.It's only blank D=

    Any reason why it does that?


    because you didn't go to the 3rd page
    Quote from cattrfly»

    Ah yes, I'd forgotten about the "customize" button when choosing BoP as the world type for a new world - thanks, Forstride. :) Is there perhaps a way to accomplish the same thing as setting grasses to "no" in the customization that can be done through the config file? I've been using the Realistic Terrain Generation mod, which, as I understand it, creates a BoP world (if BoP is installed) using its more "realistic" terrain sculpting, but since I choose "Realistic" as my world type I lose access to the BoP customization options. I realize my "problem" here is essentially related my use of another mod, not BoP, but I enjoy both and don't want to have to choose between the two - any help would be much appreciated! :)


    not sure. i don't know exactly how the customization options are stored in the world file, and i'm not sure if it would even work if using RTG's world type
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Yes, there are options to disable pretty much every BOP world gen thing in the customization menu when you create a new world.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    I don't mean for this to come out rude or anything, but you seemed to have removed all the unique biomes. But... you kept like 30 biomes that all have 1-3 more biomes that are exactly like it. My favorite biome was the Pasture, and I am still confused on why it was removed. But biomes like Deciduous Forests, Brushlands, and Dead Forests all seem to have the same premise, just like the Shrublands, Land of Lakes, Steppe, and Tundra? It just seems to be lacking a lot, just because all of the biomes are so similar.


    Also, in any 1.7.2 builds, are pastures present? Or is it only 1.6.4?




    yeah, literally removed all of them. not like the mystic grove, ominous woods, crag, and so on are still in the mod. the pasture looked horrible within minecraft, and the barley drops were overpowered. not to mention, planted crops like that are more of a manmade thing. it felt weird having it as a naturally generating "biome."

    also, just for future reference, the decidious forest doesn't even exist anymore (along with some other biomes that i just didn't like anymore), so i'd suggest trying the latest 1.9/1.8.9 version and seeing how the biomes have changed if you haven't already.


    i create this mod for myself first and foremost, and if i'm not happy with the biomes or other content, i'm either going to change it until i'm happy with it, or if i can't find a way to improve it, i'll just remove it. that's not to say i don't take community input at all (seeing as i readded the hot springs in 1.8.9), but i know what i want to do with my own mod.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TaigaBunny»

    This is one of my all time favourite mods (I can hardly play without it) but I'm wondering why so much awesome stuff has been removed over the years? The current version feels less like a mod and more like how I think default Minecraft ideally should feel. It's like what Faithful 32x is to texture packs.


    I felt like the mod was too bloated before, and removed certain things. Some things haven't been readded yet, like Nether biomes and a few other things, but yeah.

    My goal has always been to make the mod fit in well with vanilla, but I don't think it necessarily doesn't feel like a mod. It's just less bloated, and I'm happy with the current state of it.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    None? That shouldn't even be a thing. I don't know what that mod is doing to cause incompatibilities, but if it's actually the source of it, they need to fix something.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from euphoria4949»

    [Incompatibility Report]


    Hello BO'P team,


    Unfortunately I've found an incompatibility with another mod. This is with any version of BO'P for Minecraft 1.9, and any version of B3M Timescale mod for 1.9 also.

    When they are together, every single texture from BO'P is missing when the world loads, literally a field of pink and black blocks of missing textures.


    This info might help. B3M and another mod, StorageDrawers, also have the same incompatibility and it's caused by StorageDrawers mod using lower-case text for it's folders, inside the mods assets folder. That might sound strange, it did to me, but simply extracting the mod, changing the first letters of the folders to upper-case fixes the incompatibility between them. So I'm guessing it might be the same with B3M and BO'P.


    But do you have any ideas that might help please???


    I don't see how that's our fault. Vanilla uses lowercase folder names, as does basically every single other Minecraft mod. I'm not even sure why that would cause incompatibility with the mod in question, but they clearly have something they need to sort out if it is.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    We now have a stable build for 1.9:


    http://files.minecraftforge.net/maven/com/github/glitchfiend/biomesoplenty/BiomesOPlenty/


    The overworld is finished, and while we haven't re-added Nether biomes yet, you'll be able to play without needing to reset your overworld to get new features, or worrying about messed up chunk borders.

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!

    Nether biomes have not been re-added yet in 1.8.9/1.9. They'll be coming back soon though. Also, gravel appears in the Nether in vanilla, so it's not a "BOP thing."

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from NolanSyKinsley»

    Is there any way to disable poison ivy outside of the jungle? I am running 1.9 with RTG so BoP doesn't generate extra biomes yet, but almost every single biome is infested with poison ivy. I can't go more than 15 blocks without hitting one, and being forced to analyze every plant you walk through is not what I would consider enjoyable.


    There's a world gen option to disable it when creating a new world, although I guess if you're using RTG, you're not going to have the options.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Introducing...


    Ever wanted to use Biomes O' Plenty in Minecraft Beta 1.7.3? Well, now you can! We've added 3 new biomes to Beta 1.7.3, as well as improving 3 existing biomes!


    To install, just download the ZIP file below, open your Beta 1.7.3 minecraft.jar file, delete the META-INF folder inside, and add the files in the ZIP file to the .jar file!


    Download: https://github.com/Glitchfiend/BiomesOPlenty/releases/download/BOP-b1.7.3/Biomes-O-Plenty-Beta-1.7.3.zip


    Here are screenshots of the biomes added/changed!


    Birch Forest (New):



    Coniferous Forest (New):



    Jungle (New):



    Savanna (Vanilla Improvement):



    Shrubland (Vanilla Improvement):



    Swamp (Vanilla Improvement):


    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from euphoria4949»

    Yes, it's been a while since I did this. You can search back through the thread you should find a few posts I made with a lot of BOP blocks already done so it can be just copied and pasted in, (be warned though the MC forum search mechanic is terrible at best).
    Or check my signature to see how to enable it on other blocks such as Nether Wart, the principle is the same, add an new entry with the block ID.

    Yeah, I did that, but like I said, it's just not working for some reason. I have this under the grass section in gbuffers_terrain.vsh/shadow.vsh:

    || mc_Entity.x == 4206.0f //Biomes O Plenty Grass
    || mc_Entity.x == 4210.0f //Biomes O Plenty Flowers 1
    || mc_Entity.x == 4211.0f //Biomes O Plenty Flowers 2

    And of course, there are the leaves and other stuff that I'm not gonna bother posting. The IDs are the ones that show up when tooltips are enabled, so I'm really not sure what the issue is.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hey, has anyone had success with adding mod block IDs to gbuffers_terrain.vsh and shadows.vsh for waving grass/leaves and whatnot? Trying to set it up for BOP for my own personal use, and I have the correct block IDs and everything, but it just doesn't want to work for some reason.


    The BOP support currently in SEUS is very outdated, and I'm very inexperienced when it comes to shaders, so any help would be greatly appreciated. I'm on 1.9, if that matters at all.

    Posted in: Minecraft Mods
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