• 1

    posted a message on Better Than Wolves Total Conversion!

    I just uploaded a 'b' version of 4.AAAAAAAAAAHHHH that fixes a few issues. Download link in the OP and the release post above now points to it.

    Changes:

    -Changed an early tool recipe to shapeless to make it a little more intuitive.

    -Fixed problem where some wood blocks could be harvested with inappropriate tools leading to a tech progression workaround.

    -Fixed problem where splitting logs with a stone axe would always produce oak bark regardless of the type of log involved.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Zzyzx101»

    We started a new server and i had a question about the hardcore spawning and Largercore Spawning. Is it possible that the distances are larger than intended?




    Are you talking specifically about a regular world or one with large biomes? If regular, the initial HC spawn distances haven't really changed that much. If large biomes, then yeah, the distances are huge, but they're scaled relative to biome size. If you select large biomes as an option, that's the play experience you're signing up for.


    Previously, large biomes actually made the game way too easy as it made orienting yourself trivial. Now it's essentially "hard mode".

    Posted in: Minecraft Mods
  • 3

    posted a message on Better Than Wolves Total Conversion!
    Quote from ivanovic»

    I ask because most people on servers circumvent the Hardcore Spawning effects looking at the compass in CraftGuide. That's one of the reasons I don't usually play on servers, because the tech tree progression blows up when everybody is around the world spawn sharing resources.



    Wow, that's super lame. I'll see what I can do.


    EDIT: I just made the display code for clocks and compasses more robust to try and make sure this doesn't happen. Please let me know after next release if this fixes your problem.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    Just put out a b version with the following change:

    4.A9 Pustules Lancing b

    -Fixed a problem where cooking logs in a Kiln would produce bedrock instead of charcoal.

    The download link in the OP and release post have been updated to this new version.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.A9 Pustules Lancing of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added Hardercore Spawning. This changes Hardcore Spawning in a number of different ways that are left for players to discover. The overall intent is to help HC Spawning remain relevant throughout the game, by changing how it behaves as you move further into the progression. Note that as a result, players that already have developed worlds may find that HC Spawn behavior changes quite drastically, because they will not have incrementally progressed through the earlier stages.

    -Added Hardcore Soul Mating as part of the above changes to hardcore spawn. In the early stages of the game, this means that when one player dies on a multiplayer server, any other players that die in the following Minecraft day will also respawn in the same general vicinity as the first. This is to help reduce the amount of time that people playing cooperatively will have to spend apart from each other, but since this only functions for a limited part of the progression, keep in mind that you'll want to switch to using soul sand to track each other down at some point.

    -Added Largercore Spawning. In worlds generated with large biomes, all distances related to Hardercore Spawning (including abandoned villages, looted temples, etc.) will be scaled upwards. Large Biomes are still not officially supported in Better Than Wolves, but I figured that while I was refactoring various bits of code for the above features, I'd add this in as well for players looking for something a little different.

    -Added a whole set of Blood Wood planks and associated blocks (slabs, stairs, fences, Moulding, Siding, Corners, Columns, Pedestals, Tables, Benches) to the game, in place of simply using jungle wood as a Blood Wood substitute, as was done previously.

    -Changed cocoa beans so that their growth stages can be detected by a Buddy Block.

    -Changed the way blocks render while being cooked in a Kiln, to make the process a little more evident, and to fix a problem where only one block could be displayed as cooking at a time.

    -Changed the splash potion ingredient back to gunpowder (from Creeper Oysters), since gunpowder is now available earlier in the tech tree again, and since Creeper Oysters are rather common for such a powerful role.

    -Changed the way maps are zoomed out, so that it is done by surrounding *empty* maps in the crafting grid with paper, rather than doing it with an already used map. This bypasses a number of vanilla issue with zooming maps out, without losing any functionality since maps are reset when zoomed anyways. You can see the current zoom level in the tooltip for the map.

    -Fixed a very old and very rare crash bug involving mob spawners attempting to generate mossy cobble in chunks that had yet to generate.

    -Fixed problem where ladders would sometimes default to odd directions when placed in tight spaces.

    -Fixed (probably) a vanilla problem where groups of mating animals would sometimes produce more offspring than the number of parents should allow. I say "probably" because it was a rather rare and random bug, which makes proving its nonexistence difficult.

    -Fixed a problem where axes weren't properly harvesting Blood Wood logs.

    Frothy Discharge!

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 5

    posted a message on Better Than Wolves Total Conversion!
    Quote from ivanovic»

    FlowerChild, just out of curiosity: Now that you've got rid of the block ID constraints, have you thought about "redesigning" some of the block choices you made a few years ago?



    Yup, constantly :)

    It's just a matter of time now really. With those restrictions removed my todo lists are filling up faster than I can implement them. It's actually a desire for the kind of material reworking that you're talking about that inspired me to finally go with extended block IDs.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.A8 Milks A Tossing of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added a config file setting that allows you to specify a URL which the game will use to fetch player skins. This was necessary because Mojang deactivated the skin server for earlier versions of Minecraft. Alternative URLs can be found on the BTW forums.

    -Added decay to zombie villagers. Note that this takes place regardless of whether the chunks they are in are loaded or not, making trapping them to cure at a later date an ineffective strategy.

    -Changed Soul Flux to be used to increase the potency of potions rather than Brimstone as the recent changes to filtering glowstone into Brimstone caused these potions to revert to earlier in the tech progression than intended.

    -Changed ladders so that they can be attached to the back of siding blocks.

    -Changed Unfired Pottery, and other related blocks (like dough), so that they can be placed on glass blocks.

    -Changed (refactored) the way stair blocks work internally to make them more consistent with other blocks. You can now stick stuff (torches, ladders, etc) to their full sides, they have a slightly more accurate collision voume when their shape changes due to neighboring blocks, and snow can now accumulate on them when they're upside down.

    -Changed (refactored) some code internally that handles how blocks attach to others, and which blocks can contain Hardcore Packing. There should be no noticeable changes from this, except perhaps a few more blocks that function in those contexts.

    -Changed the Dead Weight (vanilla anvil) to return more iron when melted down in the Crucible.

    -Fixed an issue where the lighting on smoothstone stairs, wasn't consistent with other stair blocks.

    Rotisserie!

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.A7 Squid A Swimming of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added smoothstone stairs, made with 6 smoothstone blocks or 3 Moulding in the usual patterns.

    -Added Rotten Flesh and Bone slabs. They're created with the usual 3 blocks in a horizontal line in the crafting grid.

    -Added some localization (language translation) capacity to Better Than Wolves. At present it's limited to block and item names, with some message strings still hardcoded, but the underlying implementation allows translation into any language that Minecraft 1.5.2 supports, and also provides functionality for add-ons to easily add their own custom language files as well. I won't be maintaining or distributing translations myself, but anyone who wishes to do so is welcome to.

    -Added Carved Pumpkins as separate blocks from Pumpkins. Carved Pumpkins are produced by crafting Pumpkins, while Jack'o'Lanterns are now created by combining Carved Pumpkins and a torch. Pumpkins found in the wild will now either be Carved, or regular Pumpkins depending on whether you're within the Hardcore Spawn radius.

    -Changed Melon and Pumpkin growth so that they'll happily crush neighboring plants with their fruit to make growing them a little more interesting and space consuming. They will crush their own stem if all surrounding blocks are blocked for growth. They have been changed to grow on pretty much any block with a solid top surface. Their stems are also directional, attaching to a specific plant which will return to an earlier growth stage on harvest, and they have a greater number of growth stages now, slowing down overall production some.

    -Changed (increased) hunger cost for jumping while sprinting to prevent several exploits.

    -Changed cactus blocks so that they can only be placed /replanted in Planters. Similar to the recent lily pad change: too sploity.

    -Changed boats so that they'll break apart if they fall from a height onto hard ground.

    -Changed Blocks of Bone and Flesh to drop full blocks on harvest, rather than individual items, to better suit the inclusion of slabs of the corresponding types.

    -Changed (increased) the player's movement rate on Bone Blocks to better facilitate paving the planet with the broken remains of your fallen foes.

    -Changed the Hardcore Player Names config file setting to have an additional option so that names won't be visible behind blocks and other obstructions. This setting is server side and will be automatically relayed to players.

    -Changed (refactored) how config file loading works internally to simplify things a bit. This should have no noticeable impact during play.

    -Changed (refactored) how blocks determine which tools are effective on them internally.

    -Changed (refactored) a bunch of other more minor aspects of how blocks and items initialize internally to help facilitate the process of creating new blocks and items.

    -Fixed vanilla problem where boats would be considered to be falling indefinitely while on the surface of water, potentially killing the player after long journeys.

    -Fixed problem where lily pads could still be placed on the sides of blocks.

    -Fixed problem where villages and other structures far from spawn (beyond around 50 kilometers) would sometimes be abandoned or looted.

    -Fixed vanilla problem where sitting wolf cubs would sometimes teleport to their owning player when they grew up.

    Parsnip!

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.A6 Sided Sideshow of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Changed the way boat handling works, so that when holding a sail, a constant forward motion will be applied to the boat without the player having to hold down a control. How it works should be obvious in practice, but the intent is to make long voyages and looking around while boating more convenient.

    -Changed the way the player dismounting boats or other vehicles (minecart, pigs) works so that it favors the direction they are looking in, and placing them on dry land.

    -Fixed problem with the bounding box on the Dormant Soulforge being too large.

    -Fixed glaring oversight where Skulls could not be placed atop Shafts.

    -Fixed a bug with an older priest villager trade that was causing chunk corruption in some saves. My sincerest apologies to anyone that may have lost part of their world as a result. This fix is the primary reason for this release.

    AAAAAAAHHHHH!

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.A5 Pronged Poking of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added Hardcore Poking. This allows you to stick shafts into soft ground, primarily to test to see if it's stable before walking on it (falling blocks like sand will behave exactly as if a player had walked on them). You can also place torches on top of them if you're planning a luau.

    -Added the Dormant Soulforge as a new block which can be found in newly generated nether fortresses. It may also be crafted with 10 gold in an "I" pattern in the crafting grid (requires an Anvil/Soulforge), and may be melted down in the Crucible. This will hopefully make finding and exploring nether fortresses a more interesting and rewarding experience, and also inserts an additional fortress dependency into the progression.

    -Added the ability to cure zombie villagers back into the game, but it's now done with Soul Urns so that it's not accessible too early on. Note that unlike in vanilla, surrounding blocks like beds and iron bars do not affect the cure rate.

    -Changed Soul Urns to have a maximum stack size of 16 to better match other throwable items, and got rid of their summoning of ghasts since that conflicts with their new role in curing zombies.

    -Changed the Anvil's name to "Soulforge", and changed its recipe to require a Dormant Soulforge, Nether Star, and Soul Flux. As before, it may also be acquired through trading.

    -Changed (tweaked) the types of villagers that spawn in the different village variants (abandoned, semi, etc.) to make the progression a bit more interesting.

    -Changed the blacksmith building in villages to have a Dead Weight, even when abandoned. This makes it a little more rewarding to find villages as you travel about.

    -Fixed problem that was causing potion particle effects to not display properly on mobs.

    -Fixed vanilla crash when loading the options file from versions newer than 1.5.2. Unfortunately, this won't help on the first run of 1.5.2 when first installing the mod, but should at least prevent crashes if you switch back and forth between an existing BTW install and newer versions of Minecraft.

    -Fixed some issues with leaves decaying when they shouldn't have. I think this may have also improved performance on chunk generation slightly.

    -Fixed a progression bypass I had accidentally built into Blacksmith trades in the last release.

    -Removed ability to melt down the Flint and Steel item in the Crucible, as it just resulted in annoying gamey behavior for the sake of negligible returns.

    -Removed a bit of nothing to worry about from the last release that didn't really work well with some of the other changes in this one, so I guess now would be a good time to totally freak out. On the bright side, there's still at least one thing left not to be the least bit concerned with.

    Poke 53281, 0!

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
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