• 0

    posted a message on Better Than Wolves Total Conversion!
    Assuming your old version is 1.5.2 though, you can just copy the files over.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from mkcompy

    Ah, goodie! I was thinking it'd be higher frequency since storms would be more frequent. Thank you kindly for the reduction of Minecraft's terrible rain noise.


    Yeah, there was a little too much "AAAAHHHH!!!!" in the rain sound, that was much more appropriate for a storm :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from mkcompy

    Awww maaannn... I hope the sound being lessened offsets how often I'll be hearing it.


    Frequency of rain has remained the same. The sound of storms is now what the sound of rain used to be, and the sound of rain is greatly reduced. Storms only occur a portion of the time when it's raining.

    You do the math :)
    Posted in: Minecraft Mods
  • 5

    posted a message on Better Than Wolves Total Conversion!
    [**** NEW RELEASE ****]

    Version 4.89999999 of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Added sound for when Gear Boxes are being overpowered by a Wind Mill in a storm to serve as a warning that damage will occur.

    -Added ability to inject something directly into something from something else. If you found the various features in the temples already, you'll know what I'm talking about :)

    -Added a small grace period when the player switches dimensions in which ghasts and the enderdragon will not attack unless attacked first. This is to prevent problems with popping into a dimension and immediately getting wiped out due purely to bad luck.

    -Changed Wind Mills to only spin out of control in storms, rather than just in rain or snow. This decreases the downtime you'll experience with them overall, but also means you'll have to keep a closer eye on the weather to make sure there isn't any resulting breakage.

    -Changed (increased) the frequency of lightning bolts in storms to make the storm condition more evident and menacing overall.

    -Changed snow and rain to look and sound less intense when there isn't a storm going to make the storm state more distinct, and to reduce the annoyance associated with the sound of rain.

    -Changed HC Spawning so that if time is advanced to the next day on respawn, any storms will also stop to prevent the player having mobs spawn around them. Similar to time advancing to the next day, this only affects single player.

    -Changed (increased) the chance of storms occurring to make them a more significant threat.

    -Changed the way storms work, so that a storm will only start after it's been raining/snowing for awhile to give the player a chance to react to changing weather conditions. Basically, a storm won't just kick in out of nowhere from a clear sky anymore, but if it starts to rain/snow, you may want to prepare for a potential storm.

    -Changed the order in which the Mill Stone processes items so that there's somewhat of a softest to hardest material order to it. In other words, cocoa beans will grind before netherrack, and that kind of thing.

    -Changed (reduced) the amount of hunger that melon slices restore slightly for balance.

    -Fixed vanilla problem with it not getting visibly darker during storms, despite the fact that the game logic for monster spawns and such still treated it as such (it was basically an issue of the storm state not being communicated from the server to the client). This should make storms much more evident when they occur.

    -Fixed vanilla problem that was causing a delay in the transmission of changes in rain between server and client.

    -Fixed item duplication bug with the Block Dispenser when failing to place clay balls.

    -Fixed problem with Gear Boxes not breaking when overpowered in some circumstances.

    -Fixed problem with the magic letters that flow between bookshelves and the Infernal Enchanter appearing in the opposite directions from where they were supposed to.

    -Fixed a problem with how the Hopper was outputting XP orbs that was sometimes causing them to appear in the wrong locations.

    Enjoy! :)

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Episode 3 of my BTW LP with Icy is up!

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Sarudak

    Before you did a refactor of mill code to allow for extension by add-on authors and to make it more in line with how other blocks processed their inventory millstones processed their inventory from top to bottom. I remember because I would often situate things in the millstone so I would be away when the screaming started.


    Ah. Fair enough. I'll take a look.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    That's true of all mill items. There's a predetermined order to grinding that is independent of the order you place them in the inventory.

    It's not ideal, I agree, but that's the way it's always worked, and really makes very little difference in practice.

    I might do a pass at some point though to at least ensure that there's some vague semblance of "softer items first", kinda like what I've done with the Crucible melting stuff like gold first.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Renegrade

    By the way, is there a reason why the nines are piling up on 4.8 instead of 4.9? It's sort of reminiscent of Operation Overkill's (OOII) version numbers around 1.0, but they were like 0.9996, not 0.8996..


    Indeed: the end is nigh! :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from djdori11

    Yo FC are you going to port some features and bug fixes from 1.7 when it will be released? It has many great improvements that I think BTW should have too.


    No, and no it doesn't.

    Quote from croccy21

    Hey FC. This is something that has been bothering me for a while (you might have already fixed this or this has already been brought to your attention and in that case I apologize for this post). When you hardcore spawn it is automatically set to day however if it was raining/thundering then it will continue to do so. This can be quite annoying as it means that you could spawn when monster are able to spawn.


    That's a fair point. I should probably stop any storms that are going when that happens. Mobs can't spawn in regular rain.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Rampage_x

    Hopefully the bonus content is nothing to worry about. :P


    No no. I may have put that the wrong way. I just made additional refinements to the existing weather states to make them more visually distinct. No changes to gameplay really, it's just that given the importance of storms in BTW in terms of the world getting a lot more dangerous, I thought it important that players be able to quickly recognize them, beyond just the vanilla sky darkening thing (which wasn't working anyways).
    Posted in: Minecraft Mods
  • 7

    posted a message on Better Than Wolves Total Conversion!
    Quote from ItchyFlea

    Thought I'd mention something regarding the comment you made about rain. Mojang only recently fixed a rather long-standing bug about the lack of visual difference between rain storms and thunder storms. There used to be one, but it was lost when they merged singleplayer with multiplayer.

    Mojang bug report: https://mojang.atlas...t/browse/MC-673


    BTW man, just wanted to thank you again for this. I put in some work on it this afternoon and given how easy it was to correct the vanilla bug instead of writing something from scratch (the storm code was still in there, it was just a simple matter of communicating the state from server to client at appropriate times, which is why it wasn't working), I had some time left over to refine storm behavior further to make it more polished overall.

    So yeah man, I'm quite pleased with the results, and basically we all get a bit of bonus content thanks to you pointing this out :)
    Posted in: Minecraft Mods
  • 3

    posted a message on Better Than Wolves Total Conversion!
    Episode 2 of Icy and me doing the LP thing is up:


    Now with added risky behavior :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from ItchyFlea

    Mojang bug report: https://mojang.atlas...t/browse/MC-673


    Oh wow man, thanks for that! I hadn't even noticed when it was lost, and that should make correcting it substantially easier.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from kazerima

    I always love watching those LPs, it's fascinating to get a glimpse into the cavernous horrors known as the mind of FC. Just wanted to chip in my appreciation of the work you put into this, and hearing your thoughts re-inspires me to design.


    Hehe...thanks man :)


    Something else that occurred to me a few days ago, as well, was that the design behind BTW was a lot like how reality is. You tend to increase your position only by climbing a mountain of your own failures. Finding your old bases you'd stocked before to lessen the penalty of death, and learning from each new death. It's maddening, and painful, but in the end you become better for it.


    We discuss something related to that a bit later in the recording (might be the next episode, but not certain) where I get into the whole "Luke Skywalker vs the Death Star" analogy and talk about some of my early gaming experiences with Red Baron. That game did a great job of making you feel like an initially insignificant part of a larger world, and that both continues to act as an inspiration for me now, and has become a big part of my overall design ideology.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FireKit

    Seemed odd to me in your video that you both intentionally didn't mine a single iron. Then where there was trapped spiders you ignored them. Seemed like an easy time getting a fishing rod.


    How is that odd? Fishing is a time consuming and rather last resort kind of activity and we still had plenty of animals around to hunt. That iron also isn't going anywhere, so it's sitting there handy for us in our base when we decide to start smelting.

    To me, it would seem odd to spend any of that iron on fishing rods when there are plenty of other options available at present, and when we could be saving it for our first pick.
    Posted in: Minecraft Mods
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