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    posted a message on Better Than Wolves Total Conversion!
    Quote from asanetargoss»


    FlowerChild, for your accomplishments in mod development, I have much respect. Wishing you the best in your future endeavors.


    Thank you! That was a very thoughtful message, and I appreciate it.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Inatun»


    As for disabling hardcore buoy, why? I can't think of any downsides for that feature.

    Yeah, the only reason I included that option initially was because I knew that feature would mess with some existing (at the time) automation builds. For starting a new game, there's really zero advantage to disabling it. In fact, it probably just would make the game harder.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]


    Version 4.B0000003 of Better Than Wolves is ready for download!

    BTW Forum Release Thread

    This release contains the following changes:

    -Added the ability to piston pack Loose Stone items into Loose Cobblestone blocks.

    -Added more spoilerific feature descriptions to the change log for version 4.B00 (Vegehenna) in the readme.

    -Added a sound effect whenever the player can't eat something for whatever reason (like if full, or they have food poisoning).

    -Changed blacksmith villager trades involving raw ore to involve nuggets instead, to make them a tad less restrictive.

    -Changed (reduced) the price of hoe blacksmith trades to reflect hoes being crafting with 1 ingot instead of the old 2.

    -Changed Wicker blocks and slabs to not allow tools to be stuck in them. This should not affect already placed tools.

    -Changed the way food poisoning works, so that you can no longer drink potions (or milk) while it is in effect, in the same way that you can't eat food. This corrects an exploit that made Rotten Flesh way too effective a food item once milk was obtained, serves to make milk a far less effective counter to Jungle Spiders, and also ups the value of splash potions.

    -Changed the way lightning strikes calculate damage to entities around them to correct some rare issues with players being killed by them when a strike occurred above them while below ground.

    -Fixed a problem where upside down slabs placed next to mature groth wouldn't render correctly.

    -Fixed a problem where the Refined Pickaxe and Mattock were not effective versus Obsidian.

    -Fixed a problem where Nether Bricks were subject to Piston packing in incorrect quantities.

    -Fixed a problem where Blight would devour Packed Earth and Dung Blocks in an entirely unreasonable manner.

    -Fixed a problem where strings connecting Stakes would not render correctly at intersections.

    -Fixed a problem where eating Cream of Mushroom with a full inventory would not produce an empty bowl.

    -Fixed a vanilla problem where Wither Skeletons would spawn in 2 height gaps, resulting in suffocation death.

    -Fixed a problem where the contents of the Millstone weren't being appropriately saved and loaded.

    -Fixed a problem where signs and skulls weren't properly updating neighboring blocks when placed.

    -Fixed a potential crash when placing lit Crude Torches on leaf blocks.

    -Fixed an exploit where switching from a baited to unbaited fishing rod could allow you to catch fish without expending bait.

    -Fixed a problem where Buddy wouldn't update the power state of neigboring blocks when moved by a piston.

    -Fixed a problem where upward facing blocks (like Buddy) would face downwards when rotated on a Turntable.

    -Fixed a problem where the player's respawn position was being reset when returning from The End dimension.

    -Fixed a problem where Repeaters would pulse briefly when placed.

    -Fixed a problem where Stone Brick variants (mossy, etc.) would drop individual Stone Brick items that wouldn't work properly in some crafting recipes.

    -Fixed a problem where status effects like hunger and health weren't properly transferred when travelling between dimensions.

    -Removed / Deprecated the Mould. It had never been properly adapted to multiplayer resulting in some pretty severe exploits. To fix that would take a relatively large amount of work, when from asking around the community it seems like a rarely used feature that no one will particularly miss. It's unfortunately just not worth having around anymore . Existing Mould items will still hang around in your (or the Anvil's) inventory, but the Turntable crafting method and Villager trade have been removed, and they will no longer remain in the Anvil inventory upon closing . Farwell old friend... you will be missed .

    Happy Holidays Everyone! :)

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:


    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Beasty_Muffins»

    This may be too hardcore for some, but I always wanted the penalties of death to extend right into the lategame, even when you've built up significantly around the original spawn area.


    Hehe... well, I'll avoid spoiling anything, but it does keep on being relevant now ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from ornateheidur»

    Any reason for wheat not growing under light blocks?


    Yes.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!

    The installation guide in the btw forums installation thread is the official one, and it is already the one linked in the readme. The wiki is player maintained and I have no direct control over it other than occasionally mentioning to people involved with it when something is out of whack (which I did last month).


    Default settings / normal difficulty is recommended.

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Than Wolves Total Conversion!
    Quote from ornateheidur»

    Im currently progressing trough villager trading and found that the butcher kind of removed pretty much all need for caring about growing and making food. Im all for tech progression but for me the villager trading just removed the need for doing anything with animals and crops to a large degree.


    That's a fair point. I balanced the villager trades before all the crop and animal hunger reworking, so it makes sense that they no longer feel appropriate.


    Will take a note to do a pass on that.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Prototype2001»

    Hey FC, i noticed you mentioned reducing farmland hydration range from 4 to 2 or 1, but it is still 4 in the latest version. While planters are no longer auto hydrated and their hydration range is now 1. Is either a bug or unintended?


    I forget the ranges right now, but the planter can now be auto-hydrated from underneath which is an important factor in automation.

    Posted in: Minecraft Mods
  • 1

    posted a message on Better Than Wolves Total Conversion!
    Quote from Prototype2001»

    Just started playing BTW again and i have to say, watermelon spam is a far superior food as oppose to bothering with wheat/bread & animal farms with each being severely nerfed. Anyone else at this conclusion?


    Yeah, me :)


    Crop rebalance is an ongoing process. Melons have yet to get the full treatment,

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from WackoMcGoose»

    I think the reason everyone keeps asking for Optifine compatibility isn't optimization stuff, but shader usage, for which there is no workaround except to install Optifine...


    Other than you, I think only one person has asked in like the last 3 years. "Everyone" might be a tad of an exaggeration.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from rocketman314»

    Yes, the btw forums.

    Invitation only.



    Visible to everyone, so an entirely valid place to receive updates on new versions and such.


    Not by invitation, registration is simply not open most of the time as I prefer to avoid the headaches new members tend to bring.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from illumi_natu»

    Hey Flower, where are you going to move this to with the forums shutting down? Or is this going to be the final version of the mod? I remember this mod from when I was 10, just starting in beta 1.7.3.


    Official forums for the mod have been here for like 7 or 8 years now :)


    http://www.sargunster.com/btwforum/index.php

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from jaxlumber»

    So, I will blindly ask; why is the link to download the old versions now private?


    The short answer is that I prefer not to support old versions, and no, that's not changing.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    [**** NEW RELEASE ****]

    Version 4.B0000002 of Better Than Wolves is ready for download!

    Download Link

    This release contains the following changes:

    -Changed the way dirt loosens its neighbors when dug with crappy tools to make for more interesting behavior, and so that dirt slabs loosen in the same manner as full blocks.

    -Changed child animals to not grow into adults unless they have the space around them to do so. This fixes a bug where children would sometimes suffocate upon growing into adults, and puts another juicy nail in the coffin of quantum animal farms.

    -Changed (rebalanced) desert and jungle temple loot to be more interesting, and less uber.

    -Changed village blacksmiths to generate with water in their trough, rather than lava, as it is more thematically appropriate and a slightly less advantageous find given how powerful lava can be in the early game.

    -Changed the way chunk generation works slightly, so that changes made to structures (temples, village buildings and strongholds) will no longer affect stuff like the distribution of ores within a chunk or other random "decorative" aspects. However, this necessitates that such things will be affected one last time for this one release. This will not affect biome distribution or the contour of terrain, or anything major that would cause seams in your world, but will affect minor aspects like where a particular veins of ore or trees may appear within a chunk. This was done so that changes can be more easily made to things like loot lists and structure details without having to worry about affecting too many other aspects of chunk generation.

    -Changed cows to experience less knockback than other animals as befits their stature.

    -Changed Mushrooms to be crushed by falling blocks.

    -Fixed a problem where sheep were still breeding with Cookies rather than with Pumpkin Pie.

    -Fixed a problem where cows wouldn't bestow their hoofsies while grazing.

    -Fixed a problem where pistons would occasionally extend two arms when first placed by the player.

    -Fixed a problem with the weeds texture not being reinitialized when a new texture pack is selected. This will hopefully fix rendering issues with weeds that players were experiencing.

    Toroidal Poultry.

    -------------

    If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from BMPBigTime»
    is there currently anyway to help find original spawn without a compass?



    Nope, compass is the only way, as intended. It's not meant to be easy to recover from death.

    Posted in: Minecraft Mods
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