• 0

    posted a message on i think i cracked custom minecraft dimensions for servers!

    ok so there are several plugins that could help like how some servers have multiple worlds and custom terrain generation

    what if you used plugging to keep items within inventory and use recourse packs like how command block mods use recourse packs, and custom world gen to create dimensions within a server.


    using a hybrid between survival pluggins and mini game style pluggins could create boss mob mechanics and recourse packs to create custom models and custom boss drops.


    using custom terrain generation, pluggins can do this, could create new dungeons and biomes.


    using custom mob spawning mechanics could spawn mobs with blocks on there heads and with the help of data tags and textures could new mobs to inhabit the new dimensions.


    I've seen all the necessary pluggins before just take any minigame server as an example for multiple worlds with shared player data, terrain generation can be found on some faction servers, and boss mobs, well thats just repurposing plugins from minigames of course!


    the point is the necessary pluggins are all there but is anyone willing to do the work? Is anyone actually interested in this concept?

    Posted in: Discussion
  • 0

    posted a message on How Mojang/ Microsoft Ruined Minecraft and Ways We Can Fix It

    so you liked spam clicking more?

    1.8 combat

    click click click click click click

    1.9 combat

    click ------- click ------- click

    see the difference? now, however, a hoard of zombies isn't instant death

    Posted in: Discussion
  • 0

    posted a message on horror map by me suicide island

    its probably not any good but i thought it might be so i uploaded it you find yourself shipwrecked go to island and get scared.

    maybe not that last one but i tried.

    https://drive.google.com/drive/folders/0BxfAVJrcwuvEQmhXU0YyUjF0aUU?usp=sharing

    must be in 1.12 to work

    Posted in: WIP Maps
  • 0

    posted a message on one command dimensions concept and help

    quick brakedown of the command these are the commands used:


    these 3 commands used only during startup


    scoreboard objectives add dimension dummy Dimension
    scoreboard players set @a dimension 1
    scoreboard objectives setdisplay sidebar dimension


    these commands constent


    execute @a[score_dimension=1,score_dimension_min=1] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /scoreboard players add @a dimension 1
    execute @a[score_dimension=2,score_dimension_min=2] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /tp @p ~ ~1 ~9999994
    execute @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /fill ~-1 ~ ~-1 ~1 ~2 ~1
    execute @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /setblock ~-1 ~-1 ~ diamond_block
    execute @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /fill ~-2 ~-2 ~-1 ~1 ~-2 ~1 obsidian
    scoreboard players add @a[score_dimension=3,score_dimension_min=2] dimension 1

    /execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /scoreboard players set @a dimension 0
    execute @a[score_dimension=0,score_dimension_min=0] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /tp @p ~ ~ ~-9999994
    scoreboard players add @a[score_dimension=0,score_dimension_min=0] dimension 1

    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~ {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~20 {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~-20 {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~ {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~ {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~20 {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~20 {CustomName:"gen",NoGravity:true,Invisible:true}
    -execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~-20 {CustomName:"gen",NoGravity:true,Invisible:true}
    execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~-20 {CustomName:"gen",NoGravity:true,Invisible:true}


    execute @a[score_dimension=4,score_dimension_min=4] scoreboard players add @a loaded 1
    /execute @a[score_loaded_min=1000] ~ ~ ~ /execute @e[name=gen,type=armor_stand] ~ ~ ~ detect ~ 0 ~ obsidian 0 /kill @e[name=gen,type=armor_stand,r=1]
    /execute @a ~ ~ ~ detect ~ 0 ~ bedrock 0 /fill ~-14 0 ~-15 ~15 0 ~15 obsidian


    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 lava 0 replace iron_block
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-16 ~-1 ~-16 ~16 ~-2 ~16 iron_block 0 replace water
    /tp @e[name=gen,type=armor_stand] ~ ~-.5 ~
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 coal_block 0 replace stone
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 concrete 15 replace dirt
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 concrete_powder 15 replace grass
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 magma 0 replace sand
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace leaves
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace leaves2
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 iron_bars 0 replace log
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 iron_bars 0 replace log2
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 netherrack 0 replace stained_hardened_clay 14
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 glowstone 0 replace stained_hardened_clay 4
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_brick 0 replace hardened_clay 0
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 soul_sand 0 replace stained_hardened_clay 12
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 obsidian 0 replace stained_hardened_clay 1
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_wart_block 0 replace stained_hardened_clay 0
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 red_nether_brick 0 replace stained_hardened_clay 8
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_wart_block 0 replace snow
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace snow_layer
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 bone_block 0 replace packed_ice
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace red_flower
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace yellow_flower
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace deadbush
    /execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 cobblestone_wall 0 replace reeds


    this is the full command as a quick demenstration

    summon falling_block ~ ~1 ~ {Block:stone,Time:1,Passengers:[{id:falling_block,Block:redstone_block,Time:1,Passengers:[{id:falling_block,Block:activator_rail,Time:1,Passengers:[{id:commandblock_minecart,Command:"gamerule commandBlockOutput false"},{id:commandblock_minecart,Command:"fill ~2 ~-3 ~-2 ~8 ~2 ~2 stained_hardened_clay 9 hollow"},{id:commandblock_minecart,Command:"fill ~2 ~-2 ~-2 ~8 ~1 ~2 stained_glass 6 0 stained_hardened_clay"},{id:commandblock_minecart,Command:" scoreboard objectives add dimension dummy Dimension"},{id:commandblock_minecart,Command:" scoreboard players set @a dimension 1"},{id:commandblock_minecart,Command:" scoreboard objectives setdisplay sidebar dimension"},{id:commandblock_minecart,Command:"fill ~3 ~-2 ~-1 ~7 ~1 ~1 chain_command_block 5"},{id:commandblock_minecart,Command:"setblock ~7 ~1 ~1 chain_command_block 4"},{id:commandblock_minecart,Command:"setblock ~7 ~ ~1 chain_command_block 1"},{id:commandblock_minecart,Command:"setblock ~3 ~ ~ chain_command_block 3"},{id:commandblock_minecart,Command:"fill ~7 ~ ~ ~4 ~ ~ chain_command_block 4"},{id:commandblock_minecart,Command:"setblock ~7 ~ ~-1 chain_command_block 3"},{id:commandblock_minecart,Command:"setblock ~3 ~-1 ~-1 chain_command_block 1"},{id:commandblock_minecart,Command:"fill ~7 ~-1 ~-1 ~4 ~-1 ~-1 chain_command_block 4"},{id:commandblock_minecart,Command:"setblock ~7 ~-1 ~ chain_command_block 2"},{id:commandblock_minecart,Command:"setblock ~3 ~-1 ~1 chain_command_block 2"},{id:commandblock_minecart,Command:"fill ~7 ~-1 ~1 ~4 ~-1 ~1 chain_command_block 4"},{id:commandblock_minecart,Command:"setblock ~7 ~-2 ~1 chain_command_block 1"},{id:commandblock_minecart,Command:"setblock ~3 ~-2 ~ chain_command_block 3"},{id:commandblock_minecart,Command:"fill ~7 ~-2 ~ ~4 ~-2 ~ chain_command_block 4"},{id:commandblock_minecart,Command:"setblock ~7 ~-2 ~-1 chain_command_block 3"},{id:commandblock_minecart,Command:"setblock ~3 ~-2 ~-1 repeating_command_block 5"},{id:commandblock_minecart,Command:"blockdata ~7 ~1 ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 cobblestone_wall 0 replace reeds\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~ ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace deadbush\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~ ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace yellow_flower\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~ ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 web 0 replace red_flower\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~ ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 bone_block 0 replace packed_ice\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~ ~1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace snow_layer\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~ ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_wart_block 0 replace snow\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~ ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 red_nether_brick 0 replace stained_hardened_clay 8\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~ ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_wart_block 0 replace stained_hardened_clay 0\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~ ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 obsidian 0 replace stained_hardened_clay 1\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~ ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 soul_sand 0 replace stained_hardened_clay 12\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~ ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 nether_brick 0 replace hardened_clay 0\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~ ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 glowstone 0 replace stained_hardened_clay 4\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~ ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 netherrack 0 replace stained_hardened_clay 14\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~ ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 iron_bars 0 replace log2\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~ ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 iron_bars 0 replace log\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-1 ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace leaves2\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-1 ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 air 0 replace leaves\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-1 ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 magma 0 replace sand\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-1 ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 concrete_powder 15 replace grass\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-1 ~-1 {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 concrete 15 replace dirt\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-1 ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 coal_block 0 replace stone\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-1 ~ {auto:1,Command:\"/tp @e[name=gen,type=armor_stand] ~ ~-.5 ~\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-1 ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-16 ~-1 ~-16 ~16 ~-2 ~16 iron_block 0 replace water\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-1 ~ {auto:1,Command:\"/execute @e[name=gen,type=armor_stand] ~ ~ ~ /fill ~-15 ~ ~-15 ~15 ~ ~15 lava 0 replace iron_block\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-1 ~ {auto:1,Command:\"/execute @a ~ ~ ~ detect ~ 0 ~ bedrock 0 /fill ~-14 0 ~-15 ~15 0 ~15 obsidian\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-1 ~1 {auto:1,Command:\"/execute @a[score_loaded_min=1000] ~ ~ ~ /execute @e[name=gen,type=armor_stand] ~ ~ ~ detect ~ 0 ~ obsidian 0 /kill @e[name=gen,type=armor_stand,r=1]\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-1 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] scoreboard players add @a loaded 1\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-1 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~-20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-1 ~1 {auto:1,Command:\"-execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~-20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-1 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-2 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-2 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~-20 256 ~ {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-2 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~20 256 ~ {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-2 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~-20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-2 ~1 {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~20 {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-2 ~ {auto:1,Command:\"execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ 0 ~ bedrock 0 /summon armor_stand ~ 256 ~ {CustomName:\\\"gen\\\",NoGravity:true,Invisible:true}\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-2 ~ {auto:1,Command:\"scoreboard players add @a[score_dimension=0,score_dimension_min=0] dimension 1\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-2 ~ {auto:1,Command:\"execute @a[score_dimension=0,score_dimension_min=0] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /tp @p ~ ~ ~-9999994\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-2 ~ {auto:1,Command:\"/execute @a[score_dimension=4,score_dimension_min=4] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /scoreboard players set @a dimension 0\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-2 ~ {auto:1,Command:\"scoreboard players add @a[score_dimension=3,score_dimension_min=2] dimension 1\"}"},{id:commandblock_minecart,Command:"blockdata ~7 ~-2 ~-1 {auto:1,Command:\"execut
    e @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /fill ~-2 ~-2 ~-1 ~1 ~-2 ~1 obsidian\"}"},{id:commandblock_minecart,Command:"blockdata ~6 ~-2 ~-1 {auto:1,Command:\"execute @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /setblock ~-1 ~-1 ~ diamond_block\"}"},{id:commandblock_minecart,Command:"blockdata ~5 ~-2 ~-1 {auto:1,Command:\"execute @a[score_dimension=3,score_dimension_min=2] ~ ~ ~ /fill ~-1 ~ ~-1 ~1 ~2 ~1\"}"},{id:commandblock_minecart,Command:"blockdata ~4 ~-2 ~-1 {auto:1,Command:\"execute @a[score_dimension=2,score_dimension_min=2] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /tp @p ~ ~1 ~9999994\"}"},{id:commandblock_minecart,Command:"blockdata ~3 ~-2 ~-1 {auto:1,Command:\"execute @a[score_dimension=1,score_dimension_min=1] ~ ~ ~ detect ~ ~-1 ~ diamond_block 0 /scoreboard players add @a dimension 1\"}"},{id:commandblock_minecart,Command:"setblock ~ ~ ~1 command_block 0 0 {Command:\"fill ~ ~-3 ~-1 ~ ~ ~ air\"}"},{id:commandblock_minecart,Command:"setblock ~ ~-1 ~1 redstone_block"},{id:commandblock_minecart,Command:"kill @e[type=commandblock_minecart,r=1]"}]}]}]}

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    You know nothing bout the mechanics of reality.real a gun could disarm the grim reaper, but does he realy need it? Plus call me a geeky Star Wars nerd but I have like 15 light saber toys and I use them with friends, there easier than regular swords since all of them can cut, scythes however are freaking designed for cutting rows of crops with one slice, what do you think hat would do to human flesh? Or skeleton bones? Or zombie flesh? They are effective weapons in reality to. I have a sharpness 3 dark scyth on a server and boy does it kill, also have my trusty Cardinal bow infinity, punch, flame, power 4 unbreaking 3. And blue eclipse blade mending, unbreaking, sharpness 5 oh I love my items, and there textures

    Posted in: Resource Packs
  • 0

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Maby you should have a way for uss to send you textures to add the pack?

    Posted in: Resource Packs
  • 1

    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    i think you should make some more armor, maybe a set to go with the dark scythe? or mine craft story mode armor.

    maybe some more bows and many make some sets to add more variety to diamond gold and iron

    Posted in: Resource Packs
  • 0

    posted a message on Dream and Nightmare realms [added Poll]

    [ruby/jet ore is a gif make sure to click]


    all of this is subject to change, nothing is permanent


    so basicly i made this dream catcher image to show what a dream catcher would look like in minecraft for decoration purposes but then i realized if there was enchanted dream catchers there could be a dream and/or nightmare realm i think this would be a good way to re-impliment the sky dimension that was made during plans for the end along with the giants. In order to get to the dream/nightmare realm you would hang an enchanted dream catcher in an item frame, above your bed. To craft a dream catcher you would use 4 sticks 1 string and 2 feathers. craft it with a single nether star and you have an enchanted dream catcher, craft it with an end crystal and you would get a cursed dream catcher. sleeping in your bed would then send you to the dream or nightmare realm depending on the dream catcher. On multiplayer the dream and nightmare realms would be considered sleeping so if everyone els slept it would skip to morning but not make you leave the realm you are in.


    within the dream realm i think there could be a dream oak tree that would be more like an artist build, emerald and diamond ore rarely but still visible, the giants would spawn, and get there AI back. Terrain generation would be a lot like the Aether mod, likely including the clouds.


    However the Nightmare realm would be a Cavern with Nightmare endearment, spiders and skeletons. Nightmare endermen can not walk as long as they are in your vision they will always teleport to an area behind you and have wings. nightmare endermen would have a 1% chance of dropping broken elytra however due to the fact that they would teleport after half a second of looking directly at them they would be extremely hard to kill. nightmare spiders are always hostile smaller than a cave spider and have no eyes. They would give you the wither effect and drop from the cave ceiling get to you. When they are not attacking they climb to the top of the cave. Nightmare skeletons shoot accurately and form far away, with wither arrows, they would be cloaked in a torn black cloak like an assassin and the inside of there skull would be on fire, visible through the eyes. The nightmare realm would have ruby and jet ore, jet mixable with wood and ruby mineable with jet. when teleported to the nightmare real your inventory would be stored in minecrafts memory but not accessible until you find an exit portal or die. your nightmare realm inventory would be then added to your real world inventory or dropped onto the ground if you don't have space. thankfully the nightmare realm would have dream roots hanging fro the ceiling to allow for survival. Dream root would be a structure generated to function just like trees, but don't have leaves they also would have a slight glow.


    every time you die in the Dream/Nightmare realm your dream catcher would lose one tenth durability and cost half your xp but can be repaired with ghast tears for cursed dream catcher or blaze powder for enchanted dream catcher, each ghast tear or plaza powder repairs 1% of the durability.

    Posted in: Suggestions
  • 0

    posted a message on AMAZING and UNDISCOVERED glitch for 1.8.8

    no beacons were in this world and they "danced" around the screen like mobs

    Posted in: Discussion
  • 0

    posted a message on AMAZING and UNDISCOVERED glitch for 1.8.8

    so my sister decided to teleport her self up to y=1000000000 to fall onto a slime block and after about 30 minutes or so this started to happen. i was amazed to see this and couldn't seem to replicate it for myself so i could put it on my youtube channel but I'm too impatient. XD

    Posted in: Discussion
  • 0

    posted a message on Epic Server Idea WIP

    I'm fully aware of the work it would require and would even look forword to the commands

    Posted in: Discussion
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    posted a message on Epic Server Idea WIP

    well the idea for this server is complex multiple custom "realms" it consist of using multiple servers only connected by inventory items and portals to create custom dimensions accessed with a payment of some kind to gain a rank without use of real money however real money could be used to shorten the process. optifine mod would be used to create less lag and a texture pack would be used for every server but item textures are used in all servers.

    each dimension has mobs replacing over world mobs

    1- replaces skeleton

    2- replaces zombies

    3- replaces spiders

    4- replaces creeper

    5- replaces enderman

    6- replaces pig

    7- replaces chicken

    8- replaces cow

    9- replaces sheep

    mobs unlisted are removed in the dimension there not listed for


    dimension ideas could be:

    overworld: first dimension (duh)

    nether: (duh)

    End: (duh)

    Hells Jungle: MASSIVE trees custom terrain registered as a jungle biome and... BUGS: Scorpions shoot venomous barbs, centipedes mele deal damage, cave spiders, Galactic scorpion drops nether star shards and have a heck of a lot of health, act like endermen most peaceful mobs are but unchanged ocelots would be replaced with millipedes that are tamed with bones because they are scavengers.


    Void: only two mobs all others non existent. its always night and floating islands made of obsidian Void Walkers either use mele or ranged attacks and are pitch black. Void Ghost fly and have the health of a bat attack by giving wither effect and kill themselves of quickly so they just appear and die quickly. its always night and gives you blindness so it really feels like a void.


    Skylands: like end but pretty. WIP Idea


    any one willing to help i would appreciate i don't have any idea of how to make this server so i could not be owner just conceptualist, and i don't have any idea how i would run said server and to lazy as well.


    like i said this is a WIP concept so any ideas are greatly appreciated

    Posted in: Discussion
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    posted a message on No Mining In Minecraft Anymore?

    well thats just it minecraft is a progression system and you can do anything if you work hard enuf

    Posted in: Discussion
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    posted a message on skyship beta

    https://drive.google.com/drive/folders/0BxfAVJrcwuvEVnZ0d1JKQnpwbjg

    this is just a map for fun

    it has the proper mechanical work for everything even steering

    Posted in: WIP Maps
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    posted a message on One Command Single Player Hunger Games

    Its actually a lot of fun you chose the number of tributes and they even pick up loot crates on there own! no texture packs only pure vanilla mechanics.

    http://pastebin.com/ggYbEHrG

    Posted in: Redstone Creations
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