• 2

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    0.26.0 is released! This was one of my favorite FSP updates to develop, it adds a ton of fun exosuit and weapon content, as well as some awesome mod integration.

     
    Beta 0.26.0
    ADDITION: Acoustic Dampener
    ADDITION: Added 'Vanity Slot' to all exosuit pieces.
    ADDITION: Added Entrepreneur's Top Hat
    ADDITION: Added Floral Laurel
    ADDITION: Added several exosuit plates (Iron, Gold, Copper, Brass, Lead, Enderium, Vibrant, Thaumium, Elementium, Terrasteel, Fiery, Yeti Hide, Sadist's)
    ADDITION: Added Top Hat
    ADDITION: Added two new exosuit-only tanks, with 2x and 4x capacity of base
    ADDITION: Blazing Barrel
    ADDITION: Bolt Action
    ADDITION: Breech
    ADDITION: Canisters
    ADDITION: Canning Machine
    ADDITION: Clicking on an item in 'Esteemed Innovation' will take you to its page
    ADDITION: Ctrl+clicking on a FSP item in your inventory will take you to its page
    ADDITION: Ender Shroud
    ADDITION: Extendo-Fist
    ADDITION: Filling Pad
    ADDITION: Leap Actuator
    ADDITION: Makeshift Suppressor
    ADDITION: Modular Accelerator
    ADDITION: Particles where musket balls land
    ADDITION: Piton Deployer
    ADDITION: Pulse Nozzle
    ADDITION: Recoil Pad
    ADDITION: Revolver Chamber
    ADDITION: Right clicking on an FSP block with Esteemed Innovation will go to its page
    ADDITION: Search bar in FSP tab
    ADDITION: Tinkerer's Goggles and Tinkerer's Monocle
    ADDITION: Wearing the full exosuit grants step assist
    CHANGE: Doubled capacity of exosuit tank
    CHANGE: Engineering table GUI changed to more effectively display what goes where
    CHANGE: Exosuit only consumes steam while moving
    CHANGE: Exosuit plates now have various effects
    CHANGE: Halved cost to fill exosuit tank
    BUGFIX: Boilers no longer cause excess amounts of chunk updates while not burning
    BUGFIX: NPE with steam heaters
    Posted in: Minecraft Mods
  • 2

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Good news! I found time to fix up the existing bugs, so from here I can build and release! Expect a build today.
    Posted in: Minecraft Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Mamuski»
    I registered on the forums to tell you how much I love this mod! Thank you thank you! I just started a survival game on hard with the zombie awareness mod(makes the battles so much better, and all the new inventions are gonna come in handy). So far I've only crafted a couple weapons. I have a question about the flintlock and blunder bus. After you reload, and you're 'charging the weapon', is the charging actually increasing the weapons damage in that charge up time, or is it increasing the accuracy? It seems like accuracy but I wasn't certain. I wish the flintlock could one shot a zombie, but I noticed it will a skeleton and creeper.

    Also one minor suggestion: add a little puff of smoke or dirt where the bullet hits. Just so you can see if your aim was off. Maybe like the dirt animation that explodes at your feet when you drop off of a high place.

    Anyway, amazing mod! love it!

    You're right, it is accuracy =)

    The dirt animation is a smart idea! I have to remember to implement that soon.
    Posted in: Minecraft Mods
  • 34

    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT


    Info

    Thaumic Exploration is a Thaumcraft 4 addon, with the goal of simply adding more balanced Thaumcraft content of the quality you would expect from Azanor himself. I will try as best I can to make my additions feel like they were part of Thaumcraft 4 itself. Although Thaumic Exploration is still a work in progress, it already boasts a ton of content. You can identify Thaumic Exploration research by looking for the [TX] tag.

    As this is a WIP, please report bugs! I am open to suggestions.

    Thaumic Exploration is open-source, and found on github.

    Content
    Thaumic Exploration currently contains six new blocks (two are remakes of Thaumcraft 2 blocks), one new wand rod, three new enchantments, four new usable items, and a few new transmutation recipes. Exact content can be found in the below spoiler.
    Chest and Jar binding seals: The original inspiration of this addon, they are some of my favorite items from this addon. Use these seals on two or more chests, or two or more warded jars to link their inventories. No more messy infusion rooms! (See below media)

    Brain Curing: You have finally found a way to cure zombie brains. They are used in the Think Tank and TC4's advanced golems.

    Think Tank: A block that generates research fragments when supplied with books.

    Everfull Urn: Infinite water source. Use buckets, or cap it off with Buildcraft or Thermal Expansion pipes. Also fills nearby crucibles and puts out burning players.

    Crucible of Souls: Slowly kills mobs for their precious essentia.

    Amber Wand Core: A low-capacity, fast refilling wand core, perfect for smaller recipes. There is also a corresponding staff core.

    Thaumic Replicator: A block that replicates building blocks in exchange for essentia.

    Boots of the Meteor: Boots that allow you to jump high and deal AoE slam attacks.

    Boots of the Comet: Boots that allow you to run really, really fast. They also temporarily freeze water.

    Wispy Dreamcatcher: Anti-taint device that lowers taint damage.

    Talisman of Nourishment: Stores food and automatically feeds you. Never eat again!

    Sojourner's Wand Caps: Vis-seeking wand caps that automatically drain nearby nodes.

    Mechanist's Wand Caps: Wand caps that dramatically increase node draining speed.


    Videos/Images

    Warning! Somewhat spoiler-ish!
    A great mod spotlight by Danilus, the first part shows the original features in 0.3.0, the second part shows only the new features and changes from 0.4.3.

    Pictures:







    Changelog:
     0.5.2
    BUGFIX: Fixed the Talisman of Nourishment crashing right away.
    
    0.5.1
    BUGFIX: Stopped bound jars from dropping duplicates
    BUGFIX: Fixed bound jar suction
    BUGFIX: Added upgrades to runic boots
    BUGFIX: Fixed the Talisman of Nourishment not tracking saturation
    CHANGE: Made golems immune from the Crucible of Souls
    ADDITION: Added Sojourner's Wand Caps
    ADDITION: Added Mechanist's Wand Caps
    ADDITION: Added Amber Staff Core
    
    0.5.0
    BUGFIX: Hopefully fixed a crash with seals, reported when loading with Resonant Rise.
    CHANGE: Rebalanced and moved researches for Thaumcraft 4.1
    CHANGE: Made the Talisman of Nourishment use a Primal Charm instead of a diamond.
    ADDITION: Added Runic Boots of the Comet/Meteor
    
    0.4.4
    BUGFIX: Talisman of Nourishment works on SMP
    BUGFIX: Think Tank works on SMP
    
    0.4.3
    BUGFIX: Stopped pointless printlns
    BUGFIX: Fixed mana beans crashing the Talisman of Nourishment
    BUGFIX: May have fixed rare seals issue
    
    0.4.2
    BUGFIX: Stopped Boots of the Comet from making WIP Skull Candles
    
    0.4.1
    BUGFIX: Talisman of Nourishment does not have durability bar when cheated in.
    BUGFIX: Clicking on the Wispy Dreamcatcher in the thaumnomicon no longer crashes.
    
    0.4.0
    ADDITION: Boots of the Meteor
    ADDITION: Boots of the Comet
    ADDITION: Thaumic Replicator
    ADDITION: Taint tab
    ADDITION: Wispy Dreamcatcher
    ADDITION: Talisman of Nourishment
    ADDITION: Enchantment: Binding
    ADDITION: Enchantment: Night Vision
    ADDITION: Enchantment: Disarming
    CHANGE: Crucible of Souls no longer draws mobs in
    CHANGE: Seals now use the crucible to craft
    BUGFIX: Crucible of Souls does not corrupt chunks
    BUGFIX: Fixed server crashes
    BUGFIX: Amber wand core now works as intended



    Downloads:

    Requires Thaumcraft 4.1, Minecraft Forge9.11.1.964
    IMPORTANT: If using with Thaumic Tinkerer, ensure that you are using build 72 or above.


    FSP is now being maintained by Nekosune.

    May be a bit unstable
    New TX for 1.7.10 is here

    New TX for 1.7.2 is here

    All OLD TX Downloads can be found here

    Why the new download location? It helps me better keep track of download counts and other data. It also lets me keep all downloads in a central location.


    Modpack Policy:
    Bah do whatever I've received way too many notifications :P



    For those of you who play with Reliquary, try out my new addon, Thaumic Reliquary.

    Posted in: WIP Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from ElykeSly

    Condenser?

    Depressurizer :)
    Link to model/anim
    Posted in: Minecraft Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from skyqula
    Been checking this mod out, its nice!

    I got a question. I tried making steam and using steamcrafts brass pipes to put steam into thermal expansion dynamo's, didnt seem to work. Neither could I get it into a portable tank, a Buildcraft tank or a Extra Utilies Drum. Using buildcraft pipes also doesnt seem to work. Is this intended? Or is cross mod steam support comming eventually? :)


    This also shows a small visual bug: only 1 block seems to use the flaming textures once a flash boiler is running.

    Coming in the next update. FSP uses a unique network system that doesn't allow for fluid steam to be used, instead, there's a converter block in the next update.
    Posted in: Minecraft Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Beta 0.24.0 is live. The performance update is here! This should allow FSP to run much, much, MUCH better than before. Thanks to zenith for his amazing reworking of the system. This also includes the 0.23.0 fixes for 1.7.2.

     Beta 0.24.0: (Includes all changes of 0.23.0 for 1.7.2)
    ADDITION: Added language support for several languages. (Chinese, German, Portugese)
    CHANGE: Complete rewrite of steam system. Does not require server reset, but existing steam systems will lose all steam they currently have.
    CHANGE: Massive performance increases, especially in SMP
    CHANGE: Changed oredict format for plates to “plateSteamcraft”, fixing dupe bug with IC2
    CHANGE: Boilers are now more susceptible to catastrophic failure than pipes, consistent with real world.
    CHANGE: Tweaked steam tools
    CHANGE: Animation sync in SMP improved across the board.
    BUGFIX: Steam hammer no longer duplicates items when broken
    BUGFIX: Smasher no longer destroys bedrock
    BUGFIX: Smasher no longer flickers
    BUGFIX: Smasher no longer attempts to smash obsidian, water
    BUGFIX: Thumper no longer destroys bedrock
    BUGFIX: Pick-block functionality now gives the correct block when used on a running boiler
    BUGFIX: Archimedes screw now correctly updates water blocks
    BUGFIX: Steam tools no longer break when they run out of steam
    BUGFIX: Steam tools mine correct blocks (Axe now mines slabs quickly, etc)
    BUGFIX: EnderIO should no longer give smashed nickel when no mod that adds nickel is loaded
    BUGFIX: Exosuit now correctly grants armor points
    BUGFIX: Fixed exosuit model related memory leaks
    Posted in: Minecraft Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4




    (1.7.2 too don't kill me)
    Posted in: Minecraft Mods
  • 1

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from ElykeSly

    Is the 0.23.0 update the one that fixes the chunk updates or is that coming next?


    Coming next. Zenith is being held up by some IRL stuff, but I'm still working. Here's a teaser to hold you guys over:

    Posted in: Minecraft Mods
  • 2

    posted a message on CyanideX's Project: Retexture
    Quote from CyanideX
    UNITY - Vanilla Resource Pack: Awaiting community feedback (link may not be active yet).



    I'm not one to play with texture packs. Ever.

    This will be my sole exception. Somehow you have made vanilla MC textures better. That's a truly incredible feat. Would it be possible for you to list the differences/show them? Several are obvious (dirt, logs, gravel, etc), but I'm not sure if I'm missing any.

    EDIT: My only complaint is the leaves and chests... Everything else is great!
    Posted in: Mods Discussion
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