Quote from GameGeek1998»I've been getting this persisting crash ingame, with an obselete version of FSP, in 0.26.5. I had it happen to me again when I proceeded to update to 1.70.1 to hopefully get rid of this crash, but to no avail. I have a crashlog right here: http://pastebin.com/fKxCHpqt
I can't load my world anymore without it crashing. The crash happened randomly while I was basically doing nothing, at all.
NotMyFaultException
Go to whoever "nix" is.
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If you don't like the change maybe you could propose a balanced fun use for them. If you're going to whine incessantly without providing anything constructive then you can leave. This mod isn't a service to anyone, it's developed by people who make it for fun and because they like the community. We have no obligation to continue development at all, and acting like we're bad people and breaking some sort of obligation by removing content that had no real purpose is stupid.
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Me too
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Thanks. I am pretty dumb.
Let me explain. The brass knuckles were just implemented poorly IMO. They were a direct upgrade to the power fist and didn't really add anything interesting to gamplay. They weren't even expensive, you could make one at the same time as a power fist. There was no tiering or anything.
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Old post contents:
Report bugs here!
Now developed by SatanicSanta!
Professor Flaxbeard's Wondrous Steam Power Mod, (Flaxbeard's Steam Power or FSP for short), is a tech mod based on steam power as its core. This is the project I've always wanted to make, and after I worked on my debut mod, Thaumic Exploration, I knew I was ready. The goal of FSP is innovative content that encourages fun play rather than trying to oneup other tech mods.
FSP includes ingame documentation, in the mod's documentation book, Esteemed Innovation. This journal can be crafted after collecting the two ores necessary for progression, copper and zinc.
Current build (beta):
1.7.10
Grabbing 0.25.0? Due to many changes since 0.24.0, it may be necessary to break and replace steam-related blocks.
Beta 0.26.4
Beta 0.26.3
Beta 0.26.2
Beta 0.26.1
Beta 0.26.0
Beta 0.25.2
Beta 0.25.1
Beta 0.25.0
Beta 0.24.0
Beta 0.23.0
Beta 0.22.8
Beta 0.22.6
1.7.2
Beta 0.24.0
Beta 0.22.8
Beta 0.21.5
Prerelease 20
Prerelease 19
Prerelease 18b
Prerelease 17
Prerelease 16
Prerelease 15
Prerelease 14
Prerelease 13
Prerelease 12
FSP can be found on github.
Game crashes in 1.7.2 while using Railcraft
Disable poor zinc generation in Steamcraft.cfg
Use this mod however you'd like! Please DO NOT re-host this mod without getting my explicit consent, or make any profit off my mod, including putting it in a modpack with ads or another form of revenue. Linking my bit.ly dl links or rehosting in a modpack .zip or similar is fine, but don't distribute FSP .jars by themselves.
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The exosuit itself (if using all parts) grants step assist.
The filler uses all steam in the network that it's granted. Steam is filled using a pressure system, so if you have a very large system, there will be less pressure in each machine. The logic goes like this:
Each machine, including the filler, has a capacity value. When added to a steam network, this is added to the network capacity. To find out how much steam the filler has, it decides how much of the steam it is given, for example if the filler has 10k SU capacity, and the network has a total of 100k SU capacity, the filler will grab 10% of the network's steam, rounded down. If the network has 9 steam, the filler can't function. If you have a larger network, this rounding down is going to hit you harder, you may want to cut down on excess tanks for now.
Let me emphasize the pressure does not effect filling speed or capacity, the filler just needs to be allotted some steam.
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My issue with copper tools is that there isn't really room for progression between stone and iron. You acquire iron so early that copper tools would be near useless. Steel on the other hand is interesting, it may appear once FSP gets actual tiering set up.
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I removed it to remove the capability to make your system completely safe without effort. Rupture discs exist for a reason, to let out steam, but they have a penalty. I felt that letting users, with one comparator and some dust, solve all pressure problems now and forever, was too easy. Instead, players must either suffer the penalties of rupture discs or be forced to innovate autonomous systems using droppers etc to input precise amounts of fuel into boilers. The latter system is possible, and it allows you to stay at a certain pressure level without any negative repercussions, but does take some innovation.
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I can push a build today or tomorrow for a config for those particles, seems to be causing an issue for some people.
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I'm pretty sure I'm gonna have to fix that
Auto tree harvester sounds interesting, I'll consider it, but there's a lot of stuff that still needs doing!
Steam powered trains are a major part of Railcraft, though a steam Minecart may see an appearance in FSP at some point.