• 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from darthvader45»

    Maybe a steam-powered conveyor belt? For automating fuel feeding, and even crafting. So you could feed ingredients in one side and the finished item out the other, and pipe material into the steam smithy.

    My comment had nothing to do with conveyors... I'm confused.
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from wiiv»
    Okay, thanks! ;)

    Oh, please add them. Please. ;)

    What do you mean?
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from wiiv»
    Hello Professor Flaxbeard, thank you for this outstanding mod! I have a question... I'm a texture artist and I was planning to retexture the gilded armor for my resource pack but I don't seem to find the files anywhere... Is it just a recolor of the brass armor or gold armor? If this is the case, can you please add them?

    Thank you!

    It's just gold armor.
    Posted in: Minecraft Mods
  • 2

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from ingiethingie»
    i love the whole look-and-feel of this mod, nice action!

    however, i maybe being a total derp, but i can't seem to get the valve-pipe to change its state based on redstone control.

    the FTB wiki entry states:


    - my emphasis added to the bit which makes me nod in agreement "yes, yes it does - it makes them really useful" - however, it doesn't as it doesn't seem to respond... i've tried levers, redstone wire, bottom side, top side, back and front... i can't seem to make it change with a redstone signal.

    - whilst i can use an OpenComputers robot, or an Autonomous activator, that seems a bit silly.

    i note that in one of the changelogs you say: CHANGE: Valves no longer adjust based on redstone - but for a change to remove the whole "controllability" of steam generation/safety seems bonkers, so i hope i'm reading that wrong -as if that's the case, what's the use of the gauge giving me a signal to say turn it off, if i can't use that signal to release pressure?

    if that's a nerf of that process, then i'm afraid i'll skip this mod as it removes all the automation possibilities for steam generation.

    so, am i missing something? - i hope i am :)

    addendum: so, after looking at TileValvePipe + BlockValvePipe on your github, i see that you did indeed remove this feature... was there a reason for this/for this to not be a config option? - i can't see a bug with it, looking at the code, but since you didn't cite the change as a bugfix, i presume that's correct...

    i tried to rebuild the project from source - to add the feature back in, natch ;) - but looking at it, your gradle build file isn't complete/ the integration api dependencies aren't in the project. <sad face> :))

    I removed it to remove the capability to make your system completely safe without effort. Rupture discs exist for a reason, to let out steam, but they have a penalty. I felt that letting users, with one comparator and some dust, solve all pressure problems now and forever, was too easy. Instead, players must either suffer the penalties of rupture discs or be forced to innovate autonomous systems using droppers etc to input precise amounts of fuel into boilers. The latter system is possible, and it allows you to stay at a certain pressure level without any negative repercussions, but does take some innovation.
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from CheeseSTR»
    This is a great mod however there were some problems:

    1.Using the blunderbuss sometimescrashes the game

    2.Using the power fist automatically crashes the game

    I don't know is it because my mac or the mod but please could you update it quickly I know most people want it as a update

    I need a crashlog to do anything. I will not take crashlogs from 0.26.1 or earlier.
    Quote from arii1986»

    Yes I have tried that technique before - but if you stand above the mold you're essentially grabbing the metal anyway. Some really nice steam tech you have there by the way :D

    @Flax - have you ever considered some tinkers construct integration? It seems like this would go pretty nicely with something like that - although I understand that you probs want to find your own niche and mechanism for making alloys

    Yes, but I'll leave that for someone to PR or mod in, I have little knowledge of Tcon.
    Quote from MrErilio»
    Hello, I have a little worry in my logg 1.7.10 minecraft as you can see

    Sorry for my bad English I'm French and I use a translator ^^




    You should be fine, it just cant' find some textures. It won't crash.
    Quote from darthvader45»

    I'd guess you'd need to redownload it. I'll check my zip/jar file of this and see if I have the textures.

    Edit: Wow, even I don't have the textures in there. Flax, you might want to check this.

    Again, non-issue =)
    Quote from arii1986»
    This is my mega ghetto, AFC (away from crucible) brass making thing - I have no idea why but autonomous activators aren't very reliable on a timer so the delayed repeater seems to wake them up more often than not - it's not a great solution but will do for now :)

    EDIT: After some further testing - it may just be easier to stick a lever on the autonomous activator and forget the timer stuff - the activator will open the mold very quickly so it will often miss the crucible but because the lid opens so fast there are more opportunities to get the liquid in the mold - as I said, a real ghetto solution :D

    EDIT 2: Thought I would try the ProjectRed repeater to see if I could get more reliabilty with a timer setup, set it to 16 ticks and it seems to work 100%.

    EDIT 3: Thought I would show a pic of the updated design - the lever on the stone brick is to stop the timer and switch to rapid mold open and closing mode


    Looks cool!
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from arii1986»
    Hi Flax :) I really love your mod after playing with it in Bevo's Tech Pack - it has some really neat features and I adore the steampunky feeling to it.

    My only feedback/suggestion - Brass is quite a chore to make, granted for a small boiler setup that's not really a problem, but when you want something on a grander scale -well... that's when brass gets a bit tedious to make :P

    I was thinking what if the molds had some compatibility with hoppers? E.g you could keep the mold closed and the hopper would pull out the metal - I do realise this would be a pretty powerful feature but maybe you could have an upgraded version?

    Molds do have hopper compat, but only when open. Automation is in development but I'm not sure in what form :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from JTFreeman99»
    Going to ask, did the item canisters alt recipe get added?

    Shoot, no. What would you suggest?
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from G_atomico»
    The brazilian translations of the food is really broken in portuguese ;-;

    Feel free to PR improvements =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from MokahTGS»
    Is there a reason food is cooked into a different type of cooked food? I realize that you are steaming it but it basically breaks using food mods with this mod as all your cooked food would not be compatible with those mods. Is this a configurable option in the mod? If not, is there any way you can add that for future versions?

    Can you explain how this breaks food mods? I don't remove the vanilla furnace nor cause any other non-steamable food to become unsmeltable.
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Epicactus»
    Are you planning on upgrading this mod to 1.8 anytime soon? Or will the mod stay at 1.7?

    Hmmm.... Let's see

    http://files.minecraftforge.net/

    Do you see forge for 1.8? Because I don't.
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    More bugfixes and a feature!

     Beta 0.26.2
    ADDITION: Nether crucible
    CHANGE: Crucibles take a few moments to melt ingots
    BUGFIX: Fixed client lag when paired with Thaumcraft
    BUGFIX: Fixed crash with Blood Magic
    BUGFIX: Fixed issue with ingot duplication
    BUGFIX: Prolly other stuff I forgot
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from JTFreeman99»

    Sure, ok, but where are the id's configurable, I have checked every config file, and non of them have the item listings for either item

    It's not an ID conflict, not sure what he's talking about. I'll add an alt recipe config in the file for 0.26.2
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Arsanthania»
    I'm not sure if it's localized to the modpack I'm using, but I can't seem to use the oredictionary ingotCopper (Tconstruct's copper ingots, in particular) in your crucible...is there a possible fix for this in the pipeline? It's kinda hard to use FSP when I can't make brass at the moment. :wacko:

    This isn't a FSP issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Cryorus»
    OK i know Botania and FSP dont go together without derping a bit but this one ? I dont know on which side there is a problem but there is DEFINITLY something wrong :blink:

    That's a botania-fsp integration item! =)
    Quote from yoshi11281995»
    Hey flaxbeard i found a big bug on the crucibles, its an item duplication bug so its in spoilers.

    when you throw an ingot on the edge of 2 crucibles next to each other both fill up.



    and can you make the top hat visible in a shrouded exosuit?

    Ooh, could you please report on github so I can remember to fix it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    Quote from Epicactus»
    The reach decrease bug also happened to me, and it stayed like that even when I stopped playing on that world and played on a server. Please fix this issue its a pain when I am in PvP.

    Woah, that's really odd... Can you explain the circumstances (SSP, SMP etc) and the steps I can take to reproduce it?
    Posted in: Minecraft Mods
  • To post a comment, please .