
Won't be doing any more for the contest methinks!
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MyTexturePack/assets/minecraft/textures/blocks/dirt.png
~/minecraft/mcpatcher/ctm/dirtblock/
~/minecraft/mcpatcher/ctm/stupidbrownblock/
block3a.properties
block15b.properties
matchBlocks=<block IDs>
matchTiles=<tile names>
weight=<weight>
method=<method>
ctm horizontal vertical horizontal+vertical vertical+horizontal top random repeat fixed
tiles=<list of tiles>
tiles=0 1 2 3tells CTM to use tiles 0.png, 1.png, 2.png and 3.png.
tiles=0-3also tells CTM to use tiles 0.png, 1.png, 2.png and 3.png.
tiles=dirt1.png dirt_with_fossil.png crumbly_dirtThis will use dirt1.png, dirt_with_fossil.png and crumbly_dirt.png.
tiles=/mcpatcher/ctm/dirt/green_alien_dirt.png ~/ctm/dirt/mossy_dirt.png
tiles=/mcpatcher/ctm/dirt/green_alien_dirt.png mossdirt 0 1
connect=<connection type>
block tile material
faces=<list of faces>
bottom top north south east west sides all
metadata=<metadata>
biomes=<List of biome names>
minHeight=<minimum height> maxHeight=<maximum height
weights=5 2 7 2 9
tile=0 1 weights=20 1
symmetry=<symmetry type>
none opposite all
# The main bookshelf properties file block47.properties: method=horizontal tiles=0-3 # For every tile you want to randomise, make a new properties file. block47a.properties matchTiles=0.png method=random tiles=4 5 6 block47b.properties matchTiles=0.png method=random tiles=4 5 6 block47c.properties matchTiles=1.png method=random tiles=7-9 block47d.properties matchTiles=2.png method=random tiles=10 11-13
method=ctm
method=ctm tiles=0-46
method=ctm tiles=glassCTM1.png glassCTM2.png glassCTM3.png [...]
innerSeams=false
method=horizontal
method=horizontal tiles=0-3
method=vertical
method=vertical tiles=0-3
method=h+v
method=v+h
method=v+h tiles=0-6 metadata=1
method=random
method=random tiles=4 viney_grass 6-8
method=random tiles=0 0 0 1 weights=10 10 10 1 faces=sides metadata=0 4 8 12
method=random tiles=0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 weights=10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 1 faces=all
method=repeat
method=repeat width=5
method=repeat width=5 height=3
method=repeat width=5 height=3 tiles=0-14
method=repeat width=3 height=2 tiles=0-5
method=fixed
method=fixed tiles=0
method=fixed faces=bottom tiles=0
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Quote from XSSheep
AND YOU'RE NEVER GOING TO KNOW UNTIL THEY STOP SHOWING UP. SPOOKY.
Happy Brimstone though! You should livestream Bluebird stuffskies or that HD stuff you recently worked on.
EDIT: Page claimed by me. Your challenge is to draw me a present!
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Great stuff, really nice use of the palette.
2
Update
+Some gui elements
+Lead knot
+Chest gui
+Diamond axe
+Fermented spider eye
+Added some cobblestone variants
*Tweaked oak planks
*Tweaked dirt
*Tweaked cobblestone
I'm going to be editing some older textures slightly.
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New iron sword
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Update
+Witch
+Iron armor icons
+Diamond armor icons
+Gold armor icons
+Waterlily
+Cow
+Mooshroom
+Big oak log top
+Azure bluet
+Enchanting book
+Crafting recipe button to inventory gui
+Slime mob
+Slime block
+Sign
+Enchanting table gui
+Anvil gui
+Recipe background gui
+Beds
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Streaming5
More stuff
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Streaming1
Yes, for now, there's too much I'd like to remake, so I might as well start a new 32x pack.
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Update!
+More dyes
+Stone tools
+Iron armour
+Gold armour
+Diamond armour
*Tweaked brewing stand
*Tweaked rail corner
*Tweaked End frame
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Progress