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    posted a message on Schematica
    In the mods config Minecraft Main Menu -> Mods -> Schematica -> Config -> Rendering



    1)its been awhile since I used Schematica but I thought the points (red/blue) would get coords from the highlighted block by default, not the player. If its suppose to be the player ignore me otherwise it may be a bug.

    2)Flip/Rotate arent working it doesnt seem. Might be me but they are grayed out
    Posted in: Minecraft Mods
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    posted a message on ☣ Trinity PvP ☣ [FACTIONS] [MCMMO] [PVP/RAID/GREIF] ☛ ➂➁GB RAM
    New map seed is pretty fantastic so far. Lots of open space to build new creations and fight other factions. Spawn is still a bit under construction but it serves its purpose fine. Like that I didn't start with full diamond everything and just had a base of leather armor and stone tools. Far too many server just hand you end game for free or just for voting which I think takes the fun out of the game completely. Best of luck on the new map.
    Posted in: PC Servers
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    posted a message on Tinkers Construct
    http://openeye.openmods.info/crashes/9c863351aef321b9e6d017d923c9ad71

    Me and 3 others also have the issue.

    Seems to only happen when liquid enters a faucet/channel. The error seems to happen when it tries to flow to the next block (another channel or casting table/basin) as you see it render properly for a brief moment before the client crashes.


    Seems to have been resolved

    https://github.com/SlimeKnights/TinkersConstruct/issues/883
    Posted in: Minecraft Mods
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    posted a message on Convenient Clay
    Just an FYI, Cauldron throws a duplicate mod exception when using both C-Glass and C-Clay.

    EDIT: C-Glass was compiled with both glass and clay in the same jar
    Posted in: Minecraft Mods
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    posted a message on Convenient Glass
    Just an FYI, Cauldron throws a duplicate mod exception when using both C-Glass and C-Clay.

    EDIT: C-Glass was compiled with both glass and clay in the same jar
    Posted in: Minecraft Mods
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    posted a message on Better Rain v0.15 (bug fixes!)
    I am getting a ton of console spam (39 times/second) when it is not raining. Looks like maybe debug code or something but console keeps reporting

     
    [XX:XX:XX INFO]: k

    Once I turn rain on, it goes away and then comes back once it stops. Removed mod, spam goes away.

    Test Environment:

    - MCPC+/Cauldron

    - Forge 1199

    - MC 1.7.10

    EDIT: Just noticed the guy above posted the same issue
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Tinkers' Steelworks
    Nothing big, just an FYI that brown cement wasn't defined properly in the language registry and has no name.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Was curious if you could add a Creative button to keep dishing out items and taking in items without pulling from and inventory or storing the cost anywhere. Kinda like an Admin Shop or something. Also, could definitely make a booth that charges tools/armor in exchange for items (kinda like a universal Energy-O-Mat)
    Posted in: WIP Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Now that DoL has retired, I was curious if anyone has a copy of DenEvents, sqlite-jdbc-3.7.15-M1, and WebServerLite that they could upload for me?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Recipear 2.3.1 - Make recipes vanish [IC2/Thaumcraft4 support][ServerMod]
    Any news on the rewrite/upgrade you were working on?
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    much appreciated Gwafu!
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Afternoon,
    I wish to include Growthcraft in my modpack. I have been following development on the 1.6.4 version for the past few months and was so excited to see it released and working. We do provide links to all mods with the authors name(s) on our site at http://www.evolution...BB3/modlist.php (about a week or so old, needs to be updated to reflect some changes). We make no profit from the modpack and all money donated to the server just goes to hosting it. The server itself is 2 years old and we have been using a custom pack since the feature was launched on the technic launcher last march. Several people on my server would love to mess around with your mod (I know I would love to). The server size is around 20 or 30 people all on at different times during the day (usually 3-7 on at once). If you need any other info, please let me know.

    -Firehead94 - EvolutionRD

    Site: http://evolutionrd.net/
    Modpack: http://www.technicpack.net/modpack/details/evolution-rd.556
    Modlist: http://www.evolution...BB3/modlist.php
    Threads: Currently being redone, old ones can be found at http://thread1.evolutionrd.net/ and http://thread2.evolutionrd.net/
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Kaligraphy

    There's an arcane lamp issue bug? What might that be? I haven't been keeping up with this thread as often as I used to.


    Description: Ticking tile entity

    java.lang.ClassCastException: thaumcraft.common.tiles.TileNode cannot be cast to thaumcraft.common.tiles.TileArcaneLampLight
    at thaumcraft.common.tiles.TileArcaneLamp.func_70316_g(TileArcaneLamp.java:41)
    at net.minecraft.world.World.func_72939_s(World.java:2775)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:887)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:781)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at thaumcraft.common.tiles.TileArcaneLamp.func_70316_g(TileArcaneLamp.java:41)

    -- Tile entity being ticked --
    Details:
    Name: TileArcaneLamp // thaumcraft.common.tiles.TileArcaneLamp
    Block type: ID #3398 (tile.blockMetalDevice // thaumcraft.common.blocks.BlockMetalDevice)
    Block data value: 7 / 0x7 / 0b0111
    Block location: World: (-521,36,1461), Chunk: (at 7,2,5 in -33,91; contains blocks -528,0,1456 to -513,255,1471), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
    Actual block type: ID #3398 (tile.blockMetalDevice // thaumcraft.common.blocks.BlockMetalDevice)
    Actual block data value: 7 / 0x7 / 0b0111
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2775)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    any chance for that Arcane lamp issue bug fix soon?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Recipear 2.3.1 - Make recipes vanish [IC2/Thaumcraft4 support][ServerMod]
    Same issue, doesnt work on any build about 307 as far as i can tell
    Should note I tested rev307 and rev313. The ones between them were unstable so somewhere between those two they changed the recipe access in the api.

    Just an FYI, dont use rev307 with mcpc+ as it causes cables and machines to not work right and disconnect.
    Posted in: Minecraft Mods
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