You're looking at it the wrong way. This is a cross-sectional view, with the redstone going towards the screen. Behind it, you would join all the redstone together into one wire, and in front of it, place the pistons.
The bug posted by Shpaget isn't an issue with this design.
I don't understand the dimensions at all then. Could you provide a picture? please?
Although, I do have some problems. @ Forever A Troll, I don't understand at all what you're trying to do. And @Shpaget, I'm still not sure how the lower pistons are powered. I just lopped redstone around the two bottom blocks. But whenever I turn it on only 9 of the 12 pistons come on and I just have to place a block next to one of those which didn't turn on for it to work.
Yes... but, the middle block would stop the power from the redstone below it.
The redstone on the grass (which I placed just now) is not there to power the lower row of pistons. They are powered by the middle redstone line, but it seems that the lowermost one seems to be necessary to update the block:
Yeah that's the problem I encountered as-well. It's almost like it's not consistent.
Although, I do have some problems. @ Forever A Troll, I don't understand at all what you're trying to do. And @Shpaget, I'm still not sure how the lower pistons are powered. I just lopped redstone around the two bottom blocks. But whenever I turn it on only 9 of the 12 pistons come on and I just have to place a block next to one of those which didn't turn on for it to work.
I need to turn on a number of pistons immediately adjacent to each other at the same time. I've been messing around with it all day yesterday and today and I've gotten a couple of different ways, but they're all very messy and cluttered, go all over the place. If someone who knows what there doing would be kind enough to help would be much appreciated.
= piston
I'm trying both, where the pistons are stacked on top of each other, and making up the floor.
If you place ice next to a piston and the piston moves it. Nothing happens.
However! If you place ice next to a sticky piston and the piston moves it. When it retracts water will form where the piston was in the 2nd position and the ice will stay attached to the piston. This means two things, one, this needs to be fixed. And two, all blocks are destroyed when moved and a duplicate block is assigned to the block next to it (how pistons work).
i started making a bridge with the floor being hatches, but i wanted to make a small adjustment.
the way i have my bridge now is:
the red wool is cobblestone with RS on it, which is 1 block higher then the hatches, which is the wood.
is there a way that i can put a RS repeater between each RS spot, or divert it into the repeater and back to the hatches so that one horizontal line of hatches delays by +0.1 than the hatch before it?
(if you dont actually understand, ask for clarification, dont just post what you hope i mean.)
I understand what you're saying, but I'm afraid I can't help, I don't know enough about redstone. Basically he's wondering how he can give the bridge an effect where it opens up starting where you are and each section of hatches has a slight delay so that it flows into a floor instead of all at once.
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Yes but the redstone can be re-wired, and the glass can be broken...
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Then they win, because no meat is involved.
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I don't understand the dimensions at all then. Could you provide a picture? please?
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Yes... but, the middle block would stop the power from the redstone below it.
The mossy cobblestone cancels everything out.
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Yeah that's the problem I encountered as-well. It's almost like it's not consistent.
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It's literally all that you see there.
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= piston
I'm trying both, where the pistons are stacked on top of each other, and making up the floor.
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Someone else should, I'm not a registered Twitter user.
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However! If you place ice next to a sticky piston and the piston moves it. When it retracts water will form where the piston was in the 2nd position and the ice will stay attached to the piston. This means two things, one, this needs to be fixed. And two, all blocks are destroyed when moved and a duplicate block is assigned to the block next to it (how pistons work).
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I understand what you're saying, but I'm afraid I can't help, I don't know enough about redstone. Basically he's wondering how he can give the bridge an effect where it opens up starting where you are and each section of hatches has a slight delay so that it flows into a floor instead of all at once.
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Thanks for doing this.