TAU has one https://discord.gg/M8wvr
- Fire_Fist
- Registered Member
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Member for 12 years, 4 months, and 26 days
Last active Tue, Feb, 14 2017 15:01:32
- 1 Follower
- 561 Total Posts
- 58 Thanks
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FishyMint posted a message on Discord for Texture Pack artists?Posted in: Resource Pack Discussion -
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insomniac_lemon posted a message on Opprimere Revival.Posted in: WIP Resource PackHave you only updated things? I guess the definition of 'brought back' is true, but most people use the definition of 'redone' or 'revisited' as in it's a similar work but heavily fleshed out to the point the original doesn't even compare.
Also I think redux in this community falls under the connotation that it's a release after the changing work has been put into it (and most of the old work has been replaced).
A more accurate term would probably be revival considering you're starting work back up again but it's not far in.
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insomniac_lemon posted a message on Trying to find what blocks are new and the correct names for themPosted in: Resource Pack Discussion
Yeah, this. It's the easiest/most self sufficient way of doing things.
- extract the entire .jar of the version you want to a folder
- go in that folder, find and select the assets folder. Invert your selection and delete
- now you can move this folder to a better location, like your documents folder for easier access/reference later
If your pack is highly complete (not too outdated and has many of the types of files related to what you want to add), you can forgo the unzipping part and just peek in the jar to get the names you need, copy one of your other files in a similar folder, and then rename to the proper name and retexture (this is the method I usually use).
Are you back?
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Alvoria posted a message on Opprimere UI, Ported to 1.8.8Posted in: Resource PacksHEY! Fire_Fist! What's up, man?!
Nice to see this pack up and working with a more recent version of Minecraft. Or at least part of it. The GUI elements always felt like the most refined part of Opprimere so it's good that they're back. I hope you're working on the rest of the pack as well. I'd love to see it with a bit more polish and an extra year of art experience behind it!
Good to see you back FF! Hopefully it'll be for a little longer this time.
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Drazile12 posted a message on x16 NES Challenge 2 Official ThreadPosted in: Resource Pack Discussion
I'll probably go with the top design. -
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Seradicus posted a message on x16 NES Challenge 2 Official ThreadDay 1 progress: Planks, Half of Doors.Posted in: Resource Pack Discussion
Seriously, getting colours I was happy with was such a pain for this. 6 variants with the NES palette?! I can only assume it gets worse. Especially trying to save my Megaman Clauses. I'm trying to avoid dithering, using other tactics instead, but I think the Spruce door dithering is tasteful.(Speaking of, I'm not sure that Spruce colours are final.) I'll likely add more plank designs if I have the time, but there's still so much work to be done. And I typically work 30-36 hour weeks.
And I could totally use Birch, Oak, and Spruce planks on one block for manual shading. -
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Ringoster posted a message on x16 NES Challenge 2 Official ThreadPosted in: Resource Pack Discussion
Oh, you're right. The leaves have a fourth color in the background, but it's not visible in the texture itself... only in-game. Do you suppose I should redo them? -
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metal079 posted a message on GlovePie Script: Universal Classic Controller (Make your own game profiles!)Updated the script added a tf2 one, improved the minecraft one and theres a semi working psp emulator one (i couldnt figure out how to bind the analog sticks)Posted in: Computer Science and Technology
https://www.mediafire.com/?nrt7lx3rhhv6j6j -
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metal079 posted a message on GlovePie Script: Universal Classic Controller (Make your own game profiles!)This is very late but does anyone know how to make it scroll through my inventory slower? i tab on what ever is binded for mouse scroll up and it pretty much goes over my whole inventory making it very hard to switch itemsPosted in: Computer Science and Technology
Also thank you Fire_Fist for making this script, im enjoying how easy it is to use and add new games -
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wifty_16 posted a message on GlovePie Script: Universal Classic Controller (Make your own game profiles!)Just as a suggestion, you could use the command/statement window.title so that GlovePIE will read the title of the active window and switch to the appropriate controller profile without the user having to type it into the debug box.Posted in: Computer Science and Technology - To post a comment, please login.
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Hi!
So I'm porting the rest of my old texture pack, Opprimere to work with 1.8.8
It's going well so far, and I'm pretty confident that I've gotten everything (Excluding items) that I had in my old pack
working here again.
Here's a video I made of Opprimere during it's golden days:
This is going to be a WIP mostly because I still need to texture all of the new blocks introduced since 1.2.5 (Wow, it's been that long?)
Anywho, the biggest changes so far to the old pack is the Stone. I always felt like it was a bit too cartoonish and light in Opprimere, so I've fixed that issue, and it pairs very well with cobblestone finally. I've also adjusted all of the ores to reflect this change. another minor edit was the introduction of the Jungle Log, but really that should have been in there a while back anyways.
You can download Opprimere Redux V.1.3
NEW:
V1.5 Link Removed
OLD:
V1.3 HERE
OLD:
V1. HERE
Also if you're interested in a UI Only pack, you can grab that HERE
UPDATE TIMELAPSE
CHANGELOG
V.1
- Redid Stone + Ores
- Various colour tweaks
- Ported GUI
- Ported (nearly) Every block texture from Original 1.2.5 Opprimere to work with 1.8.8
V.1.1
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
V.1.2
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
V1.5
Also here's a screenie of the new stone.
(Screenshots from the rest of the pack can be found in the thread linked in my signature.)
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Updated Opprimere Redux v1.2
Changelog:
V.1.2
-Added sponge and wet sponge
-Started on Partical effects
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
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Fair enough. The plan is simply to keep the old content and add new things in to accommodate for the newer items and not a rehaul
(Although damn I rehauled the stone and that only took me all night. Not the intention of the project but it needed touching up)
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Hi! Fire_Fist, back to share something I thought you guys might enjoy.
Basically just the UI Elements from a Texture pack I did a while back, ported to work properly with 1.8.8
What's included:
- Better 32x Font
- Shiny menu buttons
- Shiny Widgets (Hotbar, health, hunger, etc)
- Neato Minecraft Logo and Background Panorama
This might turn into me porting the whole thing, and even adding the missing textures, to somewhat bring Opprimere back into working order, but that will take me learning how to unstich the old terrain.png and that might take a while.
Anywho, here's the DOWNLOAD
And some Screenies.
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so.. I have decided that there is some sort of curse attributed to this contest, because almost exactly two weeks after this post was made I found out that my house was getting repossessed and there was a huge panic with me and my family to both find a new place and get moved out in the space of two weeks (Which is a lot for six people to do!)
So yeah it's a been a little hectic for the past week or so, and we're still in the process of moving everything, I myself actually had to move out on my own so I've been adjusting and whatnot.
So I sincerely apologize that I let all of you guys down, but this is the last competition I'm starting because most of you know what happened last time I did this.
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NEWS:There are some important changes to the Megaman Clause rules, so go check them out!
The goal: Create the best Texture pack to only use resources that were available to the NES (Nintendo Entertainment System) and win!
Regarding Deadline: Since I have started this very close to the holidays and many people are with their families and friends, we are going to have an exceptionally far off deadline of January 15th, 2015. This should give everyone who wants to get a head start a great chunk of time, and a reasonable amount of time for those who'd like to wait! You may begin work today (November 26th, 2014)
Thread use: The use of this thread will be similar to that of the First NES Challenge, so feel free to taunt and grieve here just as usual!
The Contestants:
2. Ringoster
3. Drazile12
4. Prohecy_Wrecker
5. hucota7
6. Seradicus
7. Shadow_Forge_Master
The Judges:
2. BlazeRiser
3. Ignaf
Entry:
To enter as a judge, make a request here and I will review it and probably add you to the Roster! Contestants may judge but they are obviously not allowed to give a vote to their own material.
(Keep in mind that final judgement cannot happen until we have at least Five Judges.)
The Rules:
2. You may only use 3 Colors per block, with only one exception: The Megaman clause. You may claim the Megaman Clause on Two, and ONLY TWO blocks in your Texture pack, use of which allows you to use a whopping 5 Colors on that block. but you must make it known in your submission post which blocks are your Megaman blocks!
Use of your Megaman clause on a block includes up to 3 Variants of said block, for example, Cobblestone, and mossy, or Stone bricks, cracked, and mossy!
3. Only one entry per player. Also some of you may remember that I restricted players to only edit the terrain.png.. but now all bets are off, you may now make as many changes as you can! Although the pack still must remain x16 resolution.
4. MCPatcher may be used, and sounds may be added. And yes they will be considered in judging.
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Hey man, I know you have better judgment with these things than I do, I'll add you! You can request to be added as a contestant whenever you change your mind! Also yes, there is no minimum. That didn't work so well last time around
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Basically, I'm just looking for some pointers on what I've done right, and maybe some stuff that I've missed or done wrong, or just looks plain ugly. Please, leave your best advice below!
Here is a video made by the amazing SlinkyCraft
Here is a video made by the equally amazing Dyz-69!
Here is a video of the latest update
And a video made by X_Hawker_X
Also, a download link, if anyone is interested in taking a look at it for themselves
Link Removed
Download with adf.ly (Help me out, yo!)
Screenies!
Note: This project has been discontinued until further notice, or I get time. you are free to continue it, given my permission is personally given to the new artist.
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Exactly!