Imma be really annoying and tell people to use the HD texture pack in my sig =D
Also, this update is amazing. but I still only want 1.3 for books =D
- Fire_Fist
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Member for 12 years, 4 months, and 25 days
Last active Tue, Feb, 14 2017 15:01:32
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May 27, 2012Fire_Fist posted a message on 12w21b Snapshot Out - Fixes Bugs from 21a; MCX360 Beats Out Black OpsI don't suppose anyone knows anything about the new "texturepacks-mp-cache" folder magically popping up in our minecraft folders? or the "Server Texture" option? WAT DO.Posted in: News
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Updated Opprimere Redux to Version 1.5
Changelog:
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Is this a thing? I figured maybe TAU would have done something like this by now, but from just lurking it doesn't seem like it
it'd be a good idea, right? much faster format to throwing ideas around as apposed to posting in a thread
anyways, if this doesn't already exist, and anyone is interested, I can start a minecraft texture artist discord where we can chill
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Updated Opprimere Redux v1.2
Changelog:
V.1.2
-Added sponge and wet sponge
-Started on Partical effects
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
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Update: Dominae Redux V1.1
Changelog:
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
Download will be available soon.EDIT: V1.1 Available on OP now.
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Fair enough. The plan is simply to keep the old content and add new things in to accommodate for the newer items and not a rehaul
(Although damn I rehauled the stone and that only took me all night. Not the intention of the project but it needed touching up)
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Def gonna try to be. Hopefully my life doesn't implode on itself like it always does when I come back to these forums.
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Hi!
So I'm porting the rest of my old texture pack, Opprimere to work with 1.8.8
It's going well so far, and I'm pretty confident that I've gotten everything (Excluding items) that I had in my old pack
working here again.
Here's a video I made of Opprimere during it's golden days:
This is going to be a WIP mostly because I still need to texture all of the new blocks introduced since 1.2.5 (Wow, it's been that long?)
Anywho, the biggest changes so far to the old pack is the Stone. I always felt like it was a bit too cartoonish and light in Opprimere, so I've fixed that issue, and it pairs very well with cobblestone finally. I've also adjusted all of the ores to reflect this change. another minor edit was the introduction of the Jungle Log, but really that should have been in there a while back anyways.
You can download Opprimere Redux V.1.3
NEW:
V1.5 Link Removed
OLD:
V1.3 HERE
OLD:
V1. HERE
Also if you're interested in a UI Only pack, you can grab that HERE
UPDATE TIMELAPSE
CHANGELOG
V.1
- Redid Stone + Ores
- Various colour tweaks
- Ported GUI
- Ported (nearly) Every block texture from Original 1.2.5 Opprimere to work with 1.8.8
V.1.1
- All vanilla minerals ( Granite, Andesite, Diorite, and Quarts) Have been added, including their smooth variations (Except quartz. because there are a lot of them )
- Netherrack has been redone ( It tiles! )
- Beds and Snowy grass now actually shows up ( I had named them incorrectly. Pro. )
- Begun work on redoing tall grass
- Added ALL ores.
- Other small colour adjustments.
V.1.2
-All Stained Glass
-Redstone and Coal blocks
-Magma (with animation!)
-Removed broken container
-Added shield slot
-Grass path
-Readded Wheat
-Water
-Ice + varients
-Fixed some overworld tree renaming
-Did a long overdue gravel retexture
-added purpur blocks
-Tweaked diamond block
-Added Arcacia wood
-Tweaked birch planks to look more like pine wood
-Redid All swords but gold
-started using some placeholders from Radient Pixels by Aurum
V1.5
Also here's a screenie of the new stone.
(Screenshots from the rest of the pack can be found in the thread linked in my signature.)
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Any way to find a 'Vanilla' Resource pack with all of the new blocks in it? Or do I need to go into the .JAR and extract them myself?
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I found a tool that unstiches the textures, it's just a matter of renaming all of them and figuring out what the proper names for all the blocks are now. About halfway done actually, but it is less tedious than having to manually cut them into new files. There are a lot of new blocks it seems so it looks like I have my work cut out for me .-.
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Yeah man! I've missed the whole texturing thing for a while and my friends recently started a new server so I thought I'd give it a go. if for nothing else than so I don't have to look at the font
I'm currently working on porting over the existing textures to the new format, and may make a new WIP post for the port sometime in the coming days. Def gonna polish some of the more out of place stuff, and hopefully make new textures for the new blocks, including mod support.
I know everytime I come back something catastrophic happens to me IRL but I'm stubborn damnit. It's nice to see you tho.
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Hi! Fire_Fist, back to share something I thought you guys might enjoy.
Basically just the UI Elements from a Texture pack I did a while back, ported to work properly with 1.8.8
What's included:
- Better 32x Font
- Shiny menu buttons
- Shiny Widgets (Hotbar, health, hunger, etc)
- Neato Minecraft Logo and Background Panorama
This might turn into me porting the whole thing, and even adding the missing textures, to somewhat bring Opprimere back into working order, but that will take me learning how to unstich the old terrain.png and that might take a while.
Anywho, here's the DOWNLOAD
And some Screenies.
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Also thank you Alvo. you're literally the most rad person.
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so.. I have decided that there is some sort of curse attributed to this contest, because almost exactly two weeks after this post was made I found out that my house was getting repossessed and there was a huge panic with me and my family to both find a new place and get moved out in the space of two weeks (Which is a lot for six people to do!)
So yeah it's a been a little hectic for the past week or so, and we're still in the process of moving everything, I myself actually had to move out on my own so I've been adjusting and whatnot.
So I sincerely apologize that I let all of you guys down, but this is the last competition I'm starting because most of you know what happened last time I did this.
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Thats great man
and it's cool, I know I certiantly won't be able to make anything close to finished (I've been a little out of the loop for a while) I just thought the added rules would make it a bit more challenging then last time around, just don't want to be making the same thing again, knowwhatImean? anywho it's great seeing you and your work!
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No, they must use the same palette, one palette per block.