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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Having a bit of trouble, Unfortunatly, having no mods other than the Mod itself(Neither WalledCity or GreatWall mods will work. Same problem.) and Modloader installed, I keep running into an error where I recieve the black screen for a few seconds, then a crash report appears, and milliseconds later, minecraft crashes entirely. To make my case clear, let me point out that I have read the README. As proof...
    -I deleted the META-INF folder, as a Windows user should.
    -I installed the proper version(1.6.6) Modloader. (I actually ran the game in-between installing modloader and the mod.)
    -I copied the resources folder ("walledcity"/"greatwall") directly into the resources folder of .minecraft.
    -I copied the ("greatwall/walledicty")Settings txt file directly into the .minecraft folder.
    -I started from a Fresh minecraft.jar and Bin Folder.

    Any help would be appreciated.
    Posted in: Minecraft Mods
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    posted a message on JourneyCraft -Not Recruiting-
    This topic was made sheerly to reserve the somewhat-clever name for future use by the personal clan that I am a founding member of, and is not intended as a recruiting movement, or a display case for clan projects. I am merely trying to "reserve" the clan name for later use, as a great deal of the good ones have been taken already. Anywhoo, onto the over-view of the clan.

    -----------------------------------------------------------------------------------------------------------------------------------------
    Clan Name: JourneyCraft
    Orientation: Survival, RP, Building.
    Governmental System: Council, Respresentative of factions.
    Status: Not accepting public applicants.
    -----------------------------------------------------------------------------------------------------------------------------------------

    And that's about it. If the clan ever wants a public showcase, or to begin recruitment, then I can just re-activate this with a bit of editing. Please let this topic die now, thank you.
    Posted in: Clans
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Well, i've had a nice Vacation. The update gave me an excuse to work on an old mod-less and hack-less map, and It's quite relaxing. And now, I updated my Tpacks, got a few Mods back, and Did This.
    https://dl-web.dropbox.com/get/2011-04-01_21.57.04.png?w=09f961d8
    And This.
    https://dl-web.dropbox.com/get/2011-04-02_00.08.44.png?w=429c1787
    And of Course, This. This was accidental, but awesome.
    https://dl-web.dropbox.com/get/2011-04-02_16.33.51.png?w=c7724cc9

    And I also worked on a bit on my Semi-Adventure map for a bit. Mostly got concept files down. The Third Pic above is from that map. Ah well... Might pester Furyion for advice/critiscim if I feel bored. Well, best to ask some advice from the common man before approaching someone in a higher position.

    [suggestionstart]What do YOU think is essential/nice in an Adventure Map?[/suggestionstart]


    P.S. I hope nothing significant happened in the clan while I was away. :Sheep:
    Posted in: Clans
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Well, it seems to be a wonderfully aesthetically adept idea, and I look forward to seeing it updated, and expanded.

    This is one occasion in which i'm not seething with rage over the entire MineColony system being ripped due to a lack of creative agreement. It seems to be a nice alternative, if it gets a bit broader.

    If I might be so bold as to repeat suggestions made elsewhere, and likely in this very thread,
    -Make provisions for custom building layouts being readily used with mod, as in Builders.
    -Add more proffessions, such as the ones suggested for MineColony and Colony Mode.
    -Allow the player to interact directly with NPCs in order to further the town.
    -Install a sort of hostile-mob prevention system, to prevent the towns being creeped upon.
    -Anti-Stick system. :Sheep:
    -Development of surrounding terrain to either convert existing resources into ones the town can use, or make it into usable land for other purposes. (E.g. Taking a reed spawn and turning it into a reed farm.)
    -Perhaps a travelling trader system in order to supply the town with rarer goods.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Amazing how quickly this appears to be getting Buzz from the Yogscast featuring. It really does sell mods. Congratz!

    And If I may say, this seems to be a splendid mod, if a bit... Inane. :Sheep:
    Posted in: Minecraft Mods
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    posted a message on [1.5_01][WIP]Ancient Greece *DISCONTINUED* May 30th.
    Quote from midnight7 »
    this sounds awsome, by the way how would you craft a spear?
    like this maybe
    [] :Flint: []
    [] :|: []
    [] :|: []
    try renaming it greekcraft to get atention to it


    [] :Iron: []
    [] :|: []
    [] :|: []

    Makes more sense. Iron could be interchanged for Stone/Wood, Etc.

    And GreekCraft? This isn't the entire Greek cultural period ATM, it's just centered around the Gods and bleh. GreekCraft would be over-selling it.
    Posted in: WIP Mods
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    posted a message on [1.5_01][WIP]Ancient Greece *DISCONTINUED* May 30th.
    *Yawn*

    Now that Egosearch is borked, I haven't really kept up with this. Let's see what Version they're in... Oh, still in Development. Ah well. /Surf Forums.
    Posted in: WIP Mods
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    posted a message on Achievements: Tiered Database Discussion
    Hmmm. I suppose I could read through the last 4-dozenish posts, and see if anything i'm suggesting might be repetitive, OR, I could just post and let others correct me in a hostile manner. :Skeleton:

    Let's See, I have several Ideas for Mod-Related things, but there don't seem to be any of those on the list ATM, so I'll start off with some non-mod related ones. When typing this, I also forgot what it said about titles, so i'll leave that out for now.

    Progressions:

    Time for TNT.
    -Craft a block of TNT. Reward: 5 redstone dust, 1 lever.
    -Kill two mobs with one block of TNT. Reward: None.
    -Trigger 10 blocks of TNT simultaneously. Reward: None.
    -Create a chain reaction of 20+ TNT. Reward: ADAPT: "Blood of Obsidian." (50% less damage from Explosions.)

    I AM the Anti-Grief.
    -Defuse 10 Creepers. Reward: None.
    -Put out 50 Fires. Reward: :Water: Block. (Or the like. Infinite water kind of makes sense.)
    -Detonate a block of TNT, and have it destroy no bricks. (Incase in Obsidian.) Reward: ADAPT: "Anti-Ssstanley". (Ability to "de-activate" creepers by right-clicking them. Will not explode.)

    Burning Man.
    -Be set on fire 5 times. Reward: None.
    -Swim through lava (1+ blocks.). Reward: Flint and Steel.
    -Be on fire for 20 seconds. (This will require food, and probably re-lighting.) Reward: ADAPT: "Ring(finger) of Fire". (Ability to take reduced damage from being on fire, double burn time, and light mobs on fire by touching them while on fire.)

    Local Badass
    -Jump off something high, and take 9 damage. And survive. Reward: Iron Boots.
    -Kill a :SSSS: with another :SSSS: . Reward: Mob Spawner.
    -Kill 10 skeletons in 2 minutes. Or something like that. Reward: ADAPT: "Proven Badass". (10% reduced damage from all sources, immunity to slimes, increased reach with weapons.

    And I think that's enough suggestions. Now, for some mod-related suggestions. First off, everyone's favorite mod that involves Intelligent AI...

    Army of Two
    -Spend 5 Minecraft days with Charlotte. Reward: None.
    -Heal Charlotte 10 hearts in total. Reward: Two stacks of Flowers. One stack of each.
    -Travel with Charlotte to placed far and wide, and kill the inhabitants. (1+ Kill of every hostile non-aether mob.) Reward: ADAPT: "Double Trouble." (When with Charlotte, both of you recieve 1.2x damage output, reduced damage from mobs, and Charlotte cannot die. Merely be incapacitated, requiring a daring rescue.)
    (Optional) -Rescue Charlotte in a Daring Fashion. ADAPT: "Prince Charming". (Doubled/Tripled healing to/from Charlotte.)

    And now, the most popular Dolphin-Related mod ever, (This could be sub-divided into several different sections, perhaps "Aquestrian, Aquatics, Ogres and Wraiths, Other."

    Familiarist
    -Tame a Horse. Reward: A saddle and an Apple.
    -Feed a seed to every type of Bird. Reward: A stack of Seeds. Feathers.
    -Mate two Horses. Reward: A saddle and an Apple for the new horse.
    -Raise a Shark Egg to full size. Reward: ADAPT: "NOT A SEAL". (Sharks will not attack you, will retaliate.)
    -Tame a Green+ Dolphin. Reward: Cooked Fish.
    -Tame a Pegasus. Reward: Something Epic.
    -Kill 5 Lions. Reward: ADAPT: "Lion King". (Lions will not attack you, follow you sometimes, aid you in combat.)
    -Kill a Werewolf in full form. Reward: Silver Sword.
    -Kill a Fire Ogre. Reward: More Flames, because you don't need Hax.
    -Kill 10 Wraiths in 5 minutes. Reward: Shrooms.
    -Have one of every kind of Horse tamed at once. Reward: Apples, soo many Apples.
    -Have one of every color of Dolphin tamed at once. Reward: ADAPT: "Thar' she Blows!". (Dolphins can now Dive, climb Waterfalls, attack on command, swim faster, give you limitless oxygen underwater, and maybe leap out of the water. (Flying Dolphin Race anyone?))
    -Fill a Black Pegasus' chest with Armor/Tools. Reward: ADAPT: "Jouster". (Horses are immune to damage when riding them, increased rider defence.)
    -Complete all the above Achievements, then Wear a Rabbit as a Hat. Reward: ADAPT: "Familiarist". (Animals will no longer attack/be afraid of you. Ogres and Wraiths are exempt. Werewolves will now fight for you. Right click while holding a golden sword to summon an army of Lions/Foxes/Birds/Dolphins?/Bunnies/Polar Bears/Sheep to fight for you.)

    Whew that was a long one. What next? Oh, Colony mode!

    Colonialist.
    -Place one of every kind of Colony Mode Chest. Reward: Gold/Iron Scepters.
    -Have your delivery boy collect 10 coal and 1 iron. Reward: None.
    -Build 10 Colonists in total. Reward: Wool.
    -Have every Colonist working with a Diamond tool at once. Reward: ADAPT: "Pioneer". (Increased run speed, increased jump height. Ability to "climb" with right-click.)

    And what next? Oh, Humans+!

    Man among NPCs.
    -Kill 5 humans of any sort. Reward: Bones.
    -Wear a full set of chainmail taken from corpses. Reward: Iron sword.
    -Achieve max. Good/Evil alignment. Reward: ADAPT: "Crusader". (Increased dmg versus opposite alignment foes.
    -Work with a Assassin(s) to kill either 5 Skeletons, or HeroBrine. Reward: ADAPT: "Assassin". (Increased overall damage, defence. Less gravity on arrows. Ability to craft Assassin Blades. Greater speed/jump height, better Assassin team-members.

    And i'll do something for Nanondalt's mods.

    Exterior Decorator.
    -Get a Cocao fruit. Reward: Choclate bar.
    -Harvest an Apple from a fruit tree. Reward: Apple Seedlings.
    -Place a Wall Clock. Reward: Watch. (Irony.)
    -Collect 1+ of every sort of Coral. Reward: ADAPT: "Aquarius". (Increased movement underwater, easier breaking coral, Double harvest from coral, decreased oxygen expenditure.)
    -Find a Seqioa. Or however it's spelled. Reward: Ladders, an Axe.
    -Plant one of every new type of Seedling, and grow them to maturity. Reward: More special saplings.
    -Place 50 Topiary blocks. Reward: More topiary blocks.
    -Dive to depth -50 using the diving helmet and tank. Reward: ADAPT: "Mariner". (Increased armor from Diving equipment, indefinite oxygen supply from the tank.)

    That's all I have for now. Thanks for reading.
    Posted in: Mods Discussion
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Quote from DraXX »
    I have either my constructive or destructive phases. If I'm feeling constructive, it's Minecraft. If I want to run around shooting people in the head, then it's Battlefield 2142.

    I'll be on the IRC in the morning (we so need to change from IRC to Steam).


    Minecraft is also good for Destructive efforts. I.e, TNT, Creepers, and .
    Posted in: Clans
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    posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!
    Having an odd problem with the air compressor. When placed, it begins puffing automatically, and right-clicking results in crashing. I beleive this is a SSP Commands conflict. :Skeleton:
    Posted in: Minecraft Mods
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Quote from The Crazy :Sheep: »
    Grafics r reary Gewd, and de bugs are nun. But, teh voicechat shing annouys meh.


    I get irked by small things. Like why the forums still use the old wool colorset. But, the quest progression ties into cutscenes and plotlines well, so it's above most other RPGs in that respect.

    Ah well, back to Minecraft for a while. DL'd Nandonalt's Mods, and boy oh boy, are they nice.
    Posted in: Clans
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Quote from The crazy :Sheep: »
    No Furyion, i'm not suggesting that simply using an application format will make the clan fall into ruin. But it will result in more people quoting the first page, because that's the worst way it can go wrong ATM.


    Also, debating wether to un-install LOTRO, as it's hogging my free disk space. Idk, it's got the same problems as most other MMO(s), i.e. graphics overlapping (Like hats and swords and such.) total lack of respect for terrain jumping i've seen. (Loong allowed you to invest money and time to become a ninja, and jump on top of tall ****.) And of course, I'm tired of running back and forth doing stupid tasks for items i don't need, and fighting half-assed bosses. It's also annoying when they add something nice like voice-overs, but It isn't synced with the text in the window, or isn't the same. Ah well. (Btw Brawl, Telehelm is my user.)
    Posted in: Clans
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    Quote from Dark »
    Applications? Meh. I guess it will show that they've read the first post?


    Is that always a good thing? Remember, Murphy's law applies in limited cases aswell as the general.
    (Quoting the first post.)

    And I'll get some sleep. Samurai Jack is Epic. I'm becoming slightly less coherent... Although more Cognizant... Fish.
    Posted in: Clans
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    posted a message on [1.6.6-1.7.3]Nandonalt's Mods -Coral&Trees&A lot More!
    Seems the Coralreef mod link is broken for me. Timeout error. Can anyone refer me to a working link, or just send me the file? PM would best if so, due to Egosearch being borked.

    Edit: Nvm. :Sheep:
    Posted in: Minecraft Mods
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    posted a message on The Circle of Magi [Magic] [Kingdom] [Unleashed]
    I suppose... I think that there's a profound lack of the ability for simple knowledge to further your progress. It's all too much button spamming and holding down Rmouse button. *Sigh* Sorrow.

    As for the game itself, starting as a captain was very easy, hardest part was turning around to hit ****. And then there was all that dramatic plotline stuff. I liked that. Unfortunatly, that's how many games open up, then it gets to the real farm-merch-farm routine. Button spam Ftw....
    And why did I cower like a dumbass when a pathetic little soldier came waltzing in. Is it because he was trailing two red-robed evil-things? :Sheep: I still should have kicked his ass. Is it me, or is it Very easy to kill everything I have to.

    EDIT: Starting to watch Samurai Jack from Episode 1 again. Truly a Masterpiece. I have no qaulms with saying that it is one of, if not the, greatest Testament to Humanity.
    Posted in: Clans
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