Ok, this was kinda busy day and didn't got as much done as I hoped. I did quick draft of Lodestone though, as that took only little work. This is version 0.1 and I will make carvings still little bit deeper and make surface little rougher. Any idea what there is on top of that vanilla lodestone? Should I make some moss over this thingie or something like that?
PS. What kind of paintings would you guys like to see? I personally would like something like kitchen utilities, hanging herbs etc... I was thinking about delving into that at somepoint as well.
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Third post today! I need to chill out lol. Made a tweak and added a couple more textures.
Here is the link:
https://www.mediafire.com/file/u1waeo47reqs6d2/Finollie_Fire_Textures.zip/file
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I never knew there was an actual forum for this resource pack. As a result I have ALOT of textures and fixes, some of which may have already been done before (sorry!). I'll admit too that I'm not the best artist so in an attempt to keep artistic consistency, majority of them use already existing textures.
Optifine:
- Fixed ALOT of block CTM and randomized mob textures based on biome. (Was outdated/broken and intended for mcpatcher). Now works as intended for Optifine.
Block Textures:
Created textures for:
- Ancient debris
- Bamboo
- Soul torch w/ animation
- Netherite block
- Blackstone
- Gilded blackstone
- Polished blackstone
- Polished blackstone brick
- Polished cracked blackstone brick
- Chain
- Soul lantern
-Quartz bricks
- Blue ice
- Campfire w/animations
- Fixed shulker box texture
Entity Textures:
- Fixed horse textures
- Put old zombie pigman texture on zombified piglin (half baked was just curious)
- Changed villager clothing colors to correspond with biomes, and added/modified textures for armorer, butcher, cleric, shepherd, toolsmith and weaponsmith professions
- Fixed zombie villager equivalents too
- Added texture for wandering trader
- Added textures for villager profession level
Item Textures:
Created textures for:
- Soul lantern
- Chains
- Bamboo
- Campfire
- Pigstep record
- Netherite sword w/animation
- Netherite pickaxe, axe, shovel and hoe
- Netherite ingot
- Netherite armor
- Fixed clock
GUI Texture:
- Updated the brewing stand ui with a gold bar to show how much blaze powder is contained.
- Updated the combat bar to make it easier to see when it is charged/charging
Uploading images over 2 posts because of image limit, sorry in advance!
Also I would very much like a discord server, helps keep coordination and fast communication.
I'll try and compile these textures into a zip in proper file locations and put it on mediafire or something
EDIT: I've uploaded the necessary files to a zip on mediafire, can be found here
In all honesty some of them aren't very clean and/or duplicates so I wouldn't expect them to be added, but for whichever ones you see fit, feel free to use them. Willing to help support the pack in any way I can, my #1 favorite of all time.
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Attached is CTM examples as well as biome-based mob variation using villagers.
USING OPTIFINE: Some blocks have texture randomization such as cobble, flowers, others connect such as brick and wool. Notice the randomized dead bushes in the background are randomized too. Wood planks of ALL variations have unique randomized textures when optifine is used. This was original to the pack and I fixed it as well as added textures for the newer nether wood variations. Disregard the half-baked nether tree logs lol, they're animated but don't look all that great.
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