Quote fromQuote fromYou said you plan to add mod support, so it would be a big +1 if it's implemented in the same way that hey0s is
I'm just going to say this to make it clear: we will not officially support a hey0 compatibility layer or anything of the like. In saying that however, there's nothing stopping someone from writing some kind of glue code once the system is in place. We just won't officially have anything to do with it as it'd be a horrible thing to maintain.
Sorry, I think I wasn't very clear in my comment. What I meant was not to develop a compatibility layer between C++ server and hey0s mods, but just to use the same plugin code structure that hey0s mod uses, like this:
That way, as C++ and Java have bunch of similarities, a copy and paste of the source code with a few modifications should be enough to convert and recompile it into a dll (or whatever the format of the C++ server plugins).