Being a server administrator, and having some corruption issues recently, I wanted to know if your program is caching data while scanning worlds, and if it is doing so, how much data this would represent (like, 30% of the size of the initial world ? 50% ?)
I would like to run it directly on the server, without having to manually download like 30GO and processing it on my poor PC
Thank you in advance,
What do you mean when you say "caching"? Regionfixer scans and fixes worlds, I don't know what you refer with caching.
Regionfixer was originally designed to be run on servers, so no problem there. You can run regionfixer if you have CLI access to your server.